Welcome to RETRO LEGENDS !
If you love classic games, vintage consoles and the thrill of reliving the legends of the past, you're in the right place! Here we explore the magical world of retro gaming, from 8-bit adventures to hidden gems of the most iconic consoles such as NES, SNES, Sega Genesis, Neo Geo, Playstation, Saturn, Dreamcast and many more.

Every week we bring you:

. reviews of the great classics that have made history;
. nostalgic gameplay with anecdotes and curiosities;
. stories behind the games and consoles that marked an era;
. our signature series, ‘10 Things You Didn’t Know About...’ and 'Retro Flops'.
Join the community to relive the golden days of gaming together and discover (or rediscover) the masterpieces that have inspired today's generations!

press START and let's begin this journey into the past!
...and don't forget Stay Retro, Stay Legends !



Retro Legends

🌟 Let's Talk About Ristar! 🌟

Hey Retro Legends!
Today, I want to shine the spotlight on one of SEGA’s hidden gems: Ristar — the star-headed hero who deserved so much more love than he got back in the day.

Released in 1995 for the SEGA Genesis/Mega Drive, Ristar came out at a strange time — right when the world was already setting its sights on the next generation of consoles. With the SEGA Saturn on the horizon and the PlayStation making waves, a 16-bit platformer, no matter how brilliant, was easy to overlook. And that's a shame, because Ristar is truly something special.

Developed by Sonic Team, Ristar was originally conceptualized as a game starring a rabbit who could grab and throw things — an idea that eventually evolved into the blue blur we know as Sonic. But instead of discarding the original "grabbing" mechanic, they reimagined it for Ristar, giving him stretchy arms and a headbutt that makes for one of the most unique platforming experiences of the '90s.

✨ Why Ristar Is Awesome:

Incredible Animation: The sprite work in Ristar is next level. Ristar's movements are fluid, expressive, and full of life. Every world is packed with vibrant backgrounds and small details that show how much love went into the game.

Creative Level Design: Each planet Ristar visits has its own unique aesthetic, enemies, and gameplay gimmicks. From icy slopes to underwater stages, no two levels feel the same.

Amazing Music: The soundtrack, composed by Tomoko Sasaki, is pure Genesis magic — catchy, funky, and bursting with energy. If you've never listened to Ristar's music outside of the game, you're seriously missing out!

Challenging, but Fair: Ristar strikes a perfect balance between being accessible and offering a real challenge. Some boss fights and later levels will test your reflexes, but the difficulty curve feels just right.

Fun Fact:
Did you know Ristar almost had a different name? Early development documents referred to him as Feel, emphasizing the more emotional, tactile nature of the gameplay compared to Sonic's pure speed.

🎮 My Questions for You, Legends:

Have you ever played Ristar before?

What’s your favorite level or boss fight?

Do you think Ristar could have been a bigger franchise if it had launched just a year earlier?

Let's celebrate this underrated masterpiece together! Drop your memories, thoughts, or even your Ristar fan art in the comments. 🌟

14 hours ago | [YT] | 1

Retro Legends

SUPER MARIO 3D WORLD

Hey Retro Legends! Today I want to dive into one of the most vibrant, creative, and criminally underrated Mario titles out there — Super Mario 3D World!
Super Mario 3D World is one of the most innovative and often overlooked titles in the Mario franchise, blending the linear precision of 2D platforming with the freedom and depth of 3D exploration. Originally released on the Wii U and later reintroduced on the Nintendo Switch, this game delivers a rich and varied experience that caters to both longtime Mario fans and newcomers alike. Its core strength lies in its inventive level design, where each stage feels like a completely fresh idea, full of surprises and creative mechanics—from transparent pipes and rotating platforms to clone-producing cherries and rhythm-based challenges. The game also stands out for its emphasis on multiplayer, allowing up to four players to join in simultaneously, each using a different character with unique traits that subtly change how the game is played. Mario offers balance, Luigi jumps higher, Peach floats, and Toad is the fastest, which adds layers of strategy and chaos, especially in cooperative or competitive sessions. The introduction of the Cat Suit power-up was a game changer, letting players climb walls, scratch enemies, and explore levels in new vertical ways that feel both intuitive and fun. The visuals are polished and colorful, with a toy-like charm that keeps the experience lighthearted but visually rich, and the jazzy, energetic soundtrack adds a unique musical identity that enhances every moment. Beyond the main campaign, optional levels like the Captain Toad puzzles and the infamous Champion’s Road in the post-game offer a real challenge for completionists. Whether you played it solo, with friends, or tackled every green star and hidden stamp, Super Mario 3D World is a testament to Nintendo’s creativity and mastery of game design, and it absolutely deserves a place in any conversation about the greatest Mario titles ever made.

2 days ago | [YT] | 0

Retro Legends

MOONWALKER Arcade. Let’s talk about one of the strangest and most fascinating arcade games of all time.

Back in 1990, SEGA released a game that was unlike anything the arcades had seen before. Based on the surreal 1988 film Moonwalker, this game wasn’t just a celebrity tie-in — it was a full-blown experience, blending music, action, sci-fi, and dance into a wild isometric beat 'em up. Up to three players could control Michael Jackson himself, each wearing a different colored version of his iconic “Smooth Criminal” outfit (white, red, or blue), and take on waves of enemies to rescue kidnapped children from the villainous Mr. Big — played in the film by Joe Pesci.

What made Moonwalker Arcade so unique wasn’t just its gameplay. Jackson himself was heavily involved in its development. He oversaw animations, gave feedback on the design, recorded custom voice clips, and even requested specific features — like being invincible during his dance attacks, or transforming into a robot. And yes, that actually happens in the game. With a power-up, Michael turns into a robot and blasts enemies with lasers. It’s as over-the-top as it sounds.

The game featured digitized versions of Michael's greatest hits like “Smooth Criminal” and “Bad,” and included a “Dance Magic” special move — when activated, Michael would start dancing, and all enemies on screen would join in… before exploding. It was theatrical, absurd, and brilliant.

While the arcade version was released in limited quantities — especially in Europe — it became a cult classic in Japan. It was never officially ported to home consoles, making it a true hidden gem in arcade history. The console versions on Genesis and Master System were completely different games, side-scrolling platformers with a different feel and design, even though they shared the same title.

If you've ever played this game in the arcades, you know how unforgettable it is. If you haven’t, you're in for a wild retro ride.

What are your memories of Moonwalker Arcade? Did you ever see a real cabinet in the wild? Let us know in the comments — and stay tuned, because we’ve got a full gameplay video coming soon on Retro Legends!

4 days ago | [YT] | 8

Retro Legends

LINK: THE FACES OF EVIL – A Bizarre Chapter in Zelda History

When we talk about the Legend of Zelda series, most people immediately think of timeless classics like Ocarina of Time, A Link to the Past, or Breath of the Wild. But hidden in the depths of gaming history lies one of the most infamous entries ever made: Link: The Faces of Evil, released in 1993 for the Philips CD-i. This game, along with Zelda: The Wand of Gamelon, represents one of the rare moments where Nintendo allowed an outside company to use its prized characters — and the results were… unforgettable.

Developed by Animation Magic under a license agreement between Philips and Nintendo, Link: The Faces of Evil was part of a unique and troubled experiment. After Nintendo's partnership with Sony fell through during the early '90s (which ironically led to the birth of the PlayStation), Philips was granted limited rights to use Nintendo IPs on its CD-i multimedia system. What followed was a trio of Zelda titles that are now legendary for all the wrong reasons.

Link: The Faces of Evil is a side-scrolling action-adventure game that mixes awkward full-motion video cutscenes, clunky controls, and surreal dialogue with a strangely charming energy that makes it unforgettable. Its bizarre art style, questionable animation, and infamous voice acting have turned it into a meme and cult classic, with fans quoting lines like “I wonder what Ganon’s up to” to this day. But beyond the ridicule lies a fascinating piece of gaming history — a game that dared to be different, even if it missed the mark.

In this video, we take a deep dive into the making of Link: The Faces of Evil, exploring its development history, the constraints the developers faced with CD-i hardware, and how the game came to be such a pop culture oddity. We'll also discuss the legacy it left behind, its role in the broader Zelda timeline (or lack thereof), and how the internet helped it gain a second life through Let's Plays, YouTube parodies, and fan remakes.

Despite its flaws, Link: The Faces of Evil is a fascinating artifact of the early '90s — a time when gaming was experimenting with CD-ROM technology, FMV storytelling, and new directions for beloved franchises. Whether you love it, hate it, or just love to laugh at it, this is one Zelda title that deserves to be remembered and discussed.

If you're a fan of retro gaming, obscure console history, or just curious about the weirdest corners of the Zelda universe, don’t miss this episode of Retro Legends. Let's celebrate the weird, the wild, and the wonderfully offbeat — one pixel at a time.

6 days ago | [YT] | 5

Retro Legends

Celebrating Nintendo’s Console Legacy: From the NES to the Wii U


Nintendo’s legacy in gaming is nothing short of legendary, and in our latest Retro Legends video, we dive deep into the history, innovation, and cultural impact of six of its most iconic consoles: the NES, Super Nintendo, Nintendo 64, GameCube, Wii, and Wii U. Each of these systems didn’t just bring new games — they redefined what video games could be, shaping generations of players and leaving an unforgettable mark on the gaming industry.

The Nintendo Entertainment System (NES) revolutionized home gaming in the 1980s, resurrecting an industry on the verge of collapse with legendary titles like Super Mario Bros., The Legend of Zelda, and Metroid. The SNES followed, delivering 16-bit perfection with richer worlds, iconic soundtracks, and unforgettable classics like Super Metroid, Chrono Trigger, and Donkey Kong Country. With the Nintendo 64, Nintendo introduced true 3D gaming, pioneering the analog stick and delivering groundbreaking experiences such as Super Mario 64, GoldenEye 007, and The Legend of Zelda: Ocarina of Time, still considered one of the greatest games of all time.

Next came the Nintendo GameCube, a compact powerhouse that pushed creative boundaries with hits like Metroid Prime, Resident Evil 4, and The Wind Waker, gaining a loyal fanbase despite being overshadowed by competitors. The Wii flipped the script with motion controls and an inclusive gaming philosophy, opening gaming to a massive new audience. With titles like Wii Sports, Mario Kart Wii, and Super Mario Galaxy, it became one of the best-selling consoles ever. Finally, the Wii U, while commercially less successful, served as a crucial bridge to the Nintendo Switch, and delivered beloved games such as Super Mario 3D World, Pikmin 3, and The Legend of Zelda: Breath of the Wild in its early form.

In this video, we explore the innovations, hidden features, market context, and lasting influence of each console. From hardware quirks to rare peripherals, and from sales milestones to fan-favorite exclusives, this is the ultimate journey through Nintendo’s home console history. Whether you grew up with the NES or discovered gaming on the Wii, this retrospective is a nostalgic deep dive made for retro gaming fans, collectors, and Nintendo enthusiasts.

Join us as we celebrate over 30 years of Nintendo magic — share your favorite memories, tell us which console defined your childhood, and let’s talk about how these systems shaped the way we play today. Don’t miss this tribute to the consoles that made Nintendo the gaming giant it is!

1 week ago | [YT] | 4

Retro Legends

VIRTUAL BOY – Nintendo’s Boldest (and Weirdest) Console Experiment

Hey Retro Legends! Today, let’s shine a light on one of the most fascinating oddities in gaming history: the Nintendo Virtual Boy. Often remembered for its red-and-black visuals and short lifespan, the Virtual Boy is a system that deserves a second look—not just for what it was, but for what it tried to be.

Released in 1995, the Virtual Boy was Nintendo’s first attempt at bringing 3D gaming to the mainstream. Designed by Gunpei Yokoi, the same legendary mind behind the Game Boy, the Virtual Boy was meant to usher in a new era of immersive, stereoscopic gaming. But despite its ambitious goals, the system became one of Nintendo’s biggest commercial failures. So... what went wrong, and why is it still worth talking about?

🕹️ Ahead of Its Time (But Not Quite Ready)
The Virtual Boy’s core concept was visionary: 3D graphics without the need for special glasses. But the tech just wasn’t there yet. The graphics were limited to a single red LED display, which led to eye strain and discomfort during long sessions. Its tabletop form factor, which forced players to hunch over, didn’t help either.

💾 A Tiny but Interesting Library
Only 22 games were released for the Virtual Boy, and even fewer made it out of Japan. But among them were some real gems like Wario Land, Red Alarm, and Teleroboxer. These games showed flashes of what the platform could have achieved with more developer support and better hardware.

🎯 Why It Matters
Despite its failure, the Virtual Boy is important because it shows how willing Nintendo has always been to take risks. Every bold idea has its roots somewhere, and you can see traces of the Virtual Boy’s ambition in later consoles like the Nintendo 3DS and even in Nintendo’s ongoing experimentation with hardware.

🧠 Fun Facts You Might Not Know

The system had no backlight, relying solely on a spinning mirror and LED lights to project images.

A working color version was considered early in development but scrapped due to high costs.

Gunpei Yokoi resigned from Nintendo shortly after the Virtual Boy’s failure—an unfortunate end for a man who helped define handheld gaming.

❤️ A Cult Classic Today
For collectors and retro enthusiasts, the Virtual Boy is now a cult icon. Its unique design, rare game library, and experimental nature make it a standout piece in any retro collection. And while it didn’t succeed commercially, it carved out a special place in gaming history.

👇 Have you ever tried the Virtual Boy? Got memories, regrets, or hidden gems to share? Drop your thoughts in the comments! And as always, stay retro.

1 week ago | [YT] | 3

Retro Legends

SHOCK TROOPERS – The Neo Geo Run-and-Gun Classic That Deserves a Comeback

It’s time to spotlight one of the most underrated and explosive arcade shooters of the late '90s: Shock Troopers, the high-octane run-and-gun masterpiece released in 1997 for the Neo Geo MVS and AES systems by SNK and Saurus. A spiritual successor to the likes of Ikari Warriors and Mercs, Shock Troopers brought fast-paced action, tight controls, and dynamic level design to the forefront of the genre, earning its place as one of the most beloved cult classics in arcade history. While it may not have the same mainstream fame as Metal Slug, Shock Troopers delivers a unique blend of arcade chaos, tactical variety, and adrenaline-pumping excitement that still holds up incredibly well today.

Set against the backdrop of a dangerous terrorist organization named the Bloody Scorpion Group, players take control of an elite team of commandos on a mission to rescue a kidnapped scientist’s granddaughter and stop the spread of a powerful bioweapon. You can choose to play solo or co-op, with the option to go in "Lonely Wolf" mode (a single character with stronger stats) or "Team Battle" mode, where you can switch between three characters mid-mission for greater versatility. This strategic element adds serious depth to the gameplay and gives players more options for tackling enemies, avoiding damage, and optimizing weapon use.

Shock Troopers is split into three distinct routes—Mountain, Jungle, and Valley—each with different environments, enemies, and mid-bosses, making replayability a huge strength of the game. Every path eventually converges toward a climactic finale packed with screen-filling explosions, devastating mechs, and unforgettable boss fights. The responsive controls, eight-directional movement, dodge-roll mechanic, and smooth animations combine to deliver one of the most satisfying run-and-gun experiences on the Neo Geo platform. Add to that the rich pixel art, vibrant color palette, and booming synth-metal soundtrack, and you've got a total arcade package that screams '90s action gaming at its finest.

At Retro Legends, we’re diving deep into what makes Shock Troopers such a hidden gem of the retro arcade era. We’ll break down its development background, its connection to earlier SNK shooters, and how it stood out from contemporaries like Contra, Metal Slug, and Gunforce. We’ll also explore the unique character abilities, weapon strategies, and the design decisions that gave it both arcade appeal and surprising depth. And let’s not forget the sequel, Shock Troopers: 2nd Squad, which changed up the formula completely — for better or worse.

If you’re a fan of arcade-style shooters, co-op gameplay, pixel-perfect sprite art, or the golden age of Neo Geo gaming, then Shock Troopers absolutely deserves a place on your radar. It’s a title that captures the thrill of nonstop gunfire, screen-clearing specials, and heroic last stands, all wrapped in the iconic visual flair of the late ‘90s arcade boom. Whether you're revisiting this classic or discovering it for the first time, Shock Troopers is an essential part of any retro gamer's collection.

Have you ever played Shock Troopers in the arcade or on a home Neo Geo console? Which route is your favorite? Do you go solo or play with a team? Share your memories, strategies, and favorite characters in the comments — and let’s celebrate one of the most explosive run-and-gun titles SNK ever published. Stay tuned to Retro Legends for more deep dives, retrospectives, and gameplay breakdowns of the greatest arcade games ever made.

1 week ago | [YT] | 16

Retro Legends

RESIDENT EVIL 2 – The Survival Horror Masterpiece That Defined a Generation

Let’s take a deep dive into one of the most iconic, terrifying, and revolutionary video games of the late '90s — Resident Evil 2, the unforgettable sequel that took everything great about the original and turned the tension, atmosphere, and action up to eleven. Released by Capcom in 1998 for the original Sony PlayStation, Resident Evil 2 elevated the survival horror genre to cinematic new heights, blending pulse-pounding gameplay, a gripping dual-character narrative, and unforgettable monster encounters into a single, hauntingly memorable experience. Whether you played it at launch or discovered it later through ports or the 2019 remake, RE2 remains one of the most influential horror games of all time.

Set in the chaotic aftermath of a zombie outbreak in Raccoon City, Resident Evil 2 puts players in the shoes of Leon S. Kennedy, a rookie cop reporting for his first day of duty, and Claire Redfield, a college student searching for her missing brother, Chris. What unfolds is a nightmarish journey through the blood-soaked ruins of the R.P.D. (Raccoon Police Department), a maze-like, atmospheric location filled with deadly creatures, environmental puzzles, and limited resources. The dual-scenario system — known as the "Zapping System" — allowed players to experience the game from both perspectives, with choices made in one scenario subtly influencing the events of the other. It was a groundbreaking mechanic at the time and added incredible replay value and narrative depth.

With stunning pre-rendered backgrounds, dynamic camera angles, chilling ambient sound design, and an unforgettable soundtrack, Resident Evil 2 created a sense of dread that few games could match. Who can forget the first time they encountered the Licker, the horrifying reveal of the G-Virus, or the unstoppable threat of Mr. X in the later stages? And then there’s the tragic story of Sherry Birkin and her infected parents — a subplot that added genuine emotional weight to the chaos. RE2 wasn’t just scary — it was cinematic, stylish, and full of heart.

At Retro Legends, we’re celebrating everything that made Resident Evil 2 a landmark in gaming history. We'll explore its development background, the shift in direction from its canceled “Resident Evil 1.5” version, the brilliant work of Hideki Kamiya and Shinji Mikami, and how the game managed to sell over 5 million copies on PS1 alone. We’ll also touch on its legacy, from the numerous ports to N64, Dreamcast, GameCube, and PC, to its influence on modern survival horror and the critically acclaimed 2019 remake, which brought RE2 back to the spotlight for a new generation of gamers.

Whether you’re a longtime fan of classic survival horror, or a newcomer looking to explore the origins of the genre’s golden age, Resident Evil 2 is a must-play experience. It defined a generation of gamers, sparked a franchise that still thrives today, and showed the world that video games could be just as cinematic, emotional, and intense as the best horror films.

What are your memories of playing RE2 for the first time? Did you start with Leon or Claire? Which moment terrified you the most? And what do you think of the original compared to the remake? Drop your stories, thoughts, and favorite scares in the comments — let’s talk Resident Evil, survival horror, and ‘90s gaming excellence.

Stay tuned here on Retro Legends for more retrospectives, deep dives, and walkthroughs celebrating the games that defined our childhoods… and haunted our dreams.

1 week ago | [YT] | 3

Retro Legends

GUNSTAR HEROES – The Explosive 16-Bit Masterpiece That Changed Run & Gun Forever

In the golden age of 16-bit gaming, few titles managed to make as powerful an entrance as Gunstar Heroes, a game that not only redefined the run-and-gun genre, but also established the legendary developer Treasure as one of the most innovative and daring studios of the ‘90s. Released in 1993 for the SEGA Genesis / Mega Drive, this fast-paced, action-packed shooter delivered a groundbreaking experience that pushed the hardware to its limits and carved its place in retro gaming history. With its insanely smooth animations, chaotic two-player co-op, and jaw-dropping boss battles, Gunstar Heroes stands tall as one of the most influential action games ever created for the 16-bit era.

Developed by a group of former Konami developers who left to form Treasure, Gunstar Heroes was their debut title—and what a debut it was. Combining non-stop arcade action with clever level design, a unique weapon fusion system, and incredibly creative enemies, the game felt like a perfect fusion of anime energy, comic book flair, and hardcore gameplay. You could choose between four elemental weapons—fire, lightning, chaser, and force—and combine any two to create powerful hybrid attacks, giving players endless possibilities and a real sense of strategy amid the chaos. Whether you're blasting through waves of enemies with a homing flame laser or melting bosses with a rapid-fire lightning stream, Gunstar Heroes never stops throwing new ideas at you.

Each level in Gunstar Heroes feels like its own self-contained thrill ride: from the adrenaline-pumping airship assault, to the wild dice-based board game stage, to the unforgettable boss fights against the Four Gunstar Generals and the iconic transforming machine, Seven Force, which remains one of the most memorable bosses in video game history. The game’s visual effects, parallax scrolling, and sprite manipulation were nothing short of revolutionary for the time—and all on the humble Genesis hardware. Its soundtrack, composed by Norio Hanzawa, delivers high-energy tracks that perfectly match the intensity on screen and remain beloved among retro game music fans today.

Here at Retro Legends, we’re diving deep into what makes Gunstar Heroes a timeless classic. We'll explore its development history, including how Treasure formed and what inspired their design philosophy, as well as the ways Gunstar Heroes influenced later titles like Alien Soldier, Guardian Heroes, and Ikaruga. We'll also look at why the game continues to appear on lists of the best Sega Genesis games, and how it helped shape the future of indie and experimental action games. This is more than just a retro game — it’s a design masterclass in how to keep players engaged from start to finish with tight controls, innovative mechanics, and pure imagination.

Whether you're a veteran gamer who grew up with the Genesis, or a new fan discovering hidden gems of the 16-bit era, Gunstar Heroes is essential playing. It's a game that embodies the spirit of arcade-style action, co-op chaos, and creative freedom. If you've ever wondered what makes a truly great action platformer, or why Treasure is so revered among hardcore gamers, this is the game that started it all.

What’s your favorite stage or weapon combo in Gunstar Heroes? Did you ever play it in two-player mode back in the day? Which boss gave you the most trouble? Drop your memories, tips, and favorite moments in the comments below, and let’s celebrate one of the greatest games ever made for the SEGA Genesis. Stay tuned for upcoming playthroughs, retrospectives, and soundtrack videos right here on Retro Legends, your home for retro gaming greatness.

2 weeks ago | [YT] | 6

Retro Legends

SUPER METROID — A Timeless Masterpiece

Hey Retro Legends! Today, we’re shining the spotlight on one of the most influential and critically acclaimed video games of all time: Super Metroid, the iconic action-adventure title released for the Super Nintendo Entertainment System (SNES) in 1994. If you’re a fan of retro gaming, cinematic storytelling, pixel-perfect atmosphere, or classic Nintendo titles, this game likely holds a special place in your heart. And if it doesn’t yet — it’s time to discover why Super Metroid is considered by many to be the pinnacle of 16-bit gaming and a cornerstone of the metroidvania genre.

Developed by Nintendo’s prestigious R&D1 division, in collaboration with Intelligent Systems, and directed by Yoshio Sakamoto, Super Metroid was designed to be bigger, bolder, and more immersive than anything that came before it. This was the third installment in the Metroid series, following the groundbreaking original Metroid on NES (1986) and Metroid II: Return of Samus on Game Boy (1991). With a haunting and atmospheric soundtrack by Kenji Yamamoto and Minako Hamano, and a sprawling, interconnected world filled with secrets, upgrades, and hidden passages, Super Metroid redefined the very concept of exploration in video games.

The story picks up directly after Metroid II, with Samus Aran delivering the last surviving Metroid larva to the Ceres space colony. From there, chaos erupts as the Space Pirates, led by the fearsome Ridley, steal the creature — launching Samus on a mission to the mysterious planet Zebes. What follows is a haunting descent into the alien depths of Norfair, Brinstar, Maridia, and beyond. With minimal dialogue and no hand-holding, the game masterfully conveys emotion, tension, and storytelling purely through level design, music, and pacing.

✨ What made Super Metroid revolutionary?
– The real-time interactive map system, which was groundbreaking at the time.
– The atmospheric sound design and audio cues that reacted to the environment.
– The emotional storytelling — especially the unforgettable climax involving the Baby Metroid.
– The tight controls, making techniques like wall jumps, shinesparks, and the famous mockball possible — which also turned Super Metroid into a speedrunning legend.
– The game’s deep influence on the entire metroidvania genre, inspiring countless titles like Hollow Knight, Axiom Verge, and Dead Cells.

Interestingly, while Super Metroid was praised by critics upon release, it didn’t become a massive commercial hit right away. Launching during a transitional period in the industry — when gamers were beginning to focus on 3D graphics and next-gen consoles — the game didn’t receive the attention it deserved. But over time, it became a cult classic, and today it's widely regarded as one of the best games ever made, appearing on nearly every "Top 10 Games of All Time" list.

🕹️ We want to hear from YOU, the Retro Legends community:

When was the first time you played Super Metroid?

What boss fight or area was the most memorable for you?

Have you ever tried speedrunning the game or using advanced techniques like the mockball?

What do you think makes this game a timeless classic?

Join the conversation and share your stories, memories, and discoveries in the comments below! Whether you’re a lifelong fan or discovering it for the first time, Super Metroid remains one of the greatest achievements in retro gaming history. If you're passionate about classic Nintendo games, 90s video game history, or deep-dive retrospectives, make sure to subscribe to Retro Legends — where the past still plays.

🔔 Stay tuned for our upcoming videos where we explore more legendary titles, hidden gems, and forgotten flops from the golden age of gaming. Let’s keep the pixel-powered nostalgia alive!

– The Retro Legends Team

2 weeks ago | [YT] | 10