Should I turn Scalable Vector Shapes 2D into a a standalone application that allows you to make godot scenes with animated curves just like the plugin?
- I would have to build a whole animation-keyframe-editor and quite a bit of other GUI features from scratch - I would need to think about clean integration with the engine (especially for the curve animation) - I could easily host a version online, in which case you download your scenes and exports from the website via a javascript bridge to a dynamic download-link
I deleted a bunch of content that has artwork I drew with Inkscape and Gimp by hand myself, but is however heavily based on some games that are as old as I am... Really quite old.
Still people point out that - even though ALL my work is a giveaway and nowhere near as good as the original - I might run into copyright issues.
I also got rid of my bluesky account, which is just another corporate X anyway. And my reddit account; the place where the same question is asked every day.
I deleted my itch account as well, because even though I was kind of sympathetic, my blender models were being scraped by AI slop generators that hopefully got all the uglier for it because all my normals point the wrong way anyway.
If you want to reach me just comment on a video here or post an issue on the Scalable Vector Shapes 2D GitHub repository. I added an issue for the purge epic: github.com/Teaching-myself-Godot/ez-curved-lines-2…
I'm only leaving up the essential stuff people actually look at and use.
I'm also considering purging my youtube at some point and simply link to some self hosted videos via the repository and the plugin.
Also I would love to migrate all my github repositories to codeberg, because I don't think I can trust google and microsoft to have my first interest at heart either. I will keep you posted.
Scalable Vector Shapes 2D
New version 4.7.1-stable released of the editor _with_ MSAA 2D support and web templates:
codeberg.org/renevanderark/godotengine/releases/ta…
3 weeks ago | [YT] | 1
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Scalable Vector Shapes 2D
Should I turn Scalable Vector Shapes 2D into a a standalone application that allows you to make godot scenes with animated curves just like the plugin?
- I would have to build a whole animation-keyframe-editor and quite a bit of other GUI features from scratch
- I would need to think about clean integration with the engine (especially for the curve animation)
- I could easily host a version online, in which case you download your scenes and exports from the website via a javascript bridge to a dynamic download-link
Read up more in the epic I stared here:
github.com/Teaching-myself-Godot/ez-curved-lines-2…
3 months ago | [YT] | 4
View 0 replies
Scalable Vector Shapes 2D
I deleted a bunch of content that has artwork I drew with Inkscape and Gimp by hand myself, but is however heavily based on some games that are as old as I am... Really quite old.
Still people point out that - even though ALL my work is a giveaway and nowhere near as good as the original - I might run into copyright issues.
I also got rid of my bluesky account, which is just another corporate X anyway. And my reddit account; the place where the same question is asked every day.
I deleted my itch account as well, because even though I was kind of sympathetic, my blender models were being scraped by AI slop generators that hopefully got all the uglier for it because all my normals point the wrong way anyway.
If you want to reach me just comment on a video here or post an issue on the Scalable Vector Shapes 2D GitHub repository. I added an issue for the purge epic:
github.com/Teaching-myself-Godot/ez-curved-lines-2…
I'm only leaving up the essential stuff people actually look at and use.
I'm also considering purging my youtube at some point and simply link to some self hosted videos via the repository and the plugin.
Also I would love to migrate all my github repositories to codeberg, because I don't think I can trust google and microsoft to have my first interest at heart either. I will keep you posted.
9 months ago (edited) | [YT] | 2
View 0 replies