Making language learning fun. Co-founder of Fluyo.
At 16 years old I could only speak English. Today at 28, I speak 10 languages.
You can sign up for it at: www.fluyoapp.com
My official business emails are: business@ikenna.com & businessikenna@gmail.com
If you receive an email from any other email address claiming to be me, please verify by emailing either of the two above emails addresses.
Ikenna
Hey there all š,
Just wanted to give an update on my health, Fluyo, channel and whatās coming next. I was actually planning to do a life update video on my YouTube channel in October, but Iāve now waited four weeks for a single good day where I feel strong enough to shoot the video, as it takes a lot out of me to record. Unfortunately, I havenāt had that good day yet, so I figured Iād write a text update instead - otherwise, itāll likely be another few weeks before I feel well enough to record.
Warning: Very long post - but I do hope youāll read it all. Thereās something exciting toward the bottom after all the depressing bits.
Health š„
Firstly, thank you to everyone whoās reached out (also for birthday wishes in August). Iāve had quite a few people inquire about how Iāve been doing. Unfortunately, my condition hasnāt changed much since my body crashed very hard in July. Iāve been resting as much as possible these last few months to give my body a fighting chance to recover, but Iām still very much in that crash.
Basically, a crash for me looks like this:On top of being mostly bedridden and unable to walk, talk, or work much (my ānormalā baseline symptoms), I alternate between being sleep-deprived for several days in a row or feverish. Itās a vicious cycle - my body eventually breaks from the sleep deprivation and becomes feverish, which ironically makes me sleep well for a bit, but Iām feverish the whole time. Then when the fever fades, I stop sleeping again. A pretty hellish loop. But thatās my dysfunctional nervous system for you.
My biggest focus has been working with my doctor (the same one from my Korean video) for a year now, trying to get insurance to cover a treatment that has the best chance of actually improving or curing my condition. After multiple rounds of appeals, road trips, and countless exams, I recently received the final rejection letter from our last appeal. That was devastating, to say the least. I might make a video about it next year when I feel better but Iām a bit at a loss on next steps.
I think part of me pushed myself to the limit these last two years (from Kickstarter to post-launch) with the thought that if I break my body giving my all to Fluyo, as long as I get the treatment and insurance covers it, Iāll recover quickly. Then Fluyo would be thriving, and Iād be healthy again. But the unfortunate reality is that Iām likely not going to get this treatment any time soon - itās prohibitively expensive without insurance. Still, Iāll keep fighting alongside my doctor to find ways to convince them.
Fluyo š¬
What Iāve learned is that to run a startup well, and for your team to execute on your vision. You, as the founder, need to be communicating regularly, verbally, and thoroughly.
At the beginning of Fluyo, even after I first got sick, I could still talk for hours and be very hands-on with a small team of 4ā5. But after six years of gradually driving my body into the ground, Iām now lucky to be able to speak for 20 minutes at a time without worsening my symptoms (which usually triggers a mini fever that lasts for days). Thatās simply not enough to lead a team effectively, no matter how much I delegate.
Now, while we are keeping a very small team on at Fluyo to maintain the app and ensure everything stays online, I also mentioned in a previous update that we had to pause new development. Previously, we had a team of around 15 people - but progress was incredibly slow, largely because my health was the bottleneck. Itās also very very expensive to pay salaries for that many people monthly, especially with low revenue (since I was too sick to do marketing), so we had to pause things in July/August.
Having to pause things and letting most people go was one of the hardest things Iāve ever done. Iād rather have pushed my body further than let people go, if doing so couldāve sustained the team financially. Those weeks were filled with emotionally charged, hour-long exit conversations, one after another which is likely why this current crash is so severe.
After the pause, I sent out an email in July saying that my hope was to rest and recover during August through September and that by October I hoped to be back in good enough shape to restart work on Fluyo, bring people back, and start populating the app with more content. But given how things are, that wonāt be possible. At least not until a few months into the new year.
I'm really hoping I can start the rebuild by February but that date isn't concrete as my body is unpredictable and itās quite worrying that Iām still in this crash after so long. I can't predict my body's progress anymore.
I feel gutted. My illness has robbed me of a lot, but to have a product and a vision that you care about so deeply (one youāve sacrificed so much of your health for) stall at half of what it could be simply because youāre too physically weak to lead others toward your vision... thatās a special kind of pain.
That said, I know there are still many folks who use Fluyo daily, keeping their streaks alive and genuinely enjoying it. Still, despite our best efforts, I donāt think we yet have nearly enough content, fun, or solid learning mechanics. Personally, I find the app as is to be like a beautiful cake whose taste leaves a lot to be desired. It looks great but itās lacking content big time and making significant changes requires A LOT of effort due to the complexity of the app.
Whatās Next ā©
So, as for my next steps⦠for the next few months, my top priority will remain my health. Even though I havenāt improved much yet, itās made a massive difference not having to actively manage a company while being this sick. Not having to speak/record videos regularly and put out fires has given me a chance to truly rest for the first time in years, and as such Iām hopeful this crash will finally break soon.
Slowly but surely, Iām also going to be learning how to properly code - so that ideally, in a few monthsā time when my crash does break, my coding ability will be good enough for me to dive into Fluyoās codebase myself, get my hands dirty, and directly make changes, both to shape the app to my liking and to add new content quickly. From there Iāll need to market Fluyo more and start rebuilding the team.
That said, with my current level of coding knowledge and with how complex Fluyo is, if I went into the codebase today, Iād probably break a lot of things lol, and I likely wouldnāt have the strength or know-how to fix them yet. Hence, Iāve got to build up my (computer) language skills first.
It will be challenging however, Iām genuinely excited for one reason: in order to learn to code, you usually build a mini-project to practice and thatās exactly what Iām starting to do.
For the last month or so, Iāve been coding on average about 30 minutes a day (the most I can reliably do per day without worsening my health), and Iāve been building a small side project - essentially a mini-app.
Way back before Fluyo, there were actually two apps I wanted to build: Fluyo and another one. That other app wasnāt technically feasible back then, but with todayās AI coding tools, it is now - even by disabled me. Itās not super complex, but itās pretty cool: itās like a gamified speaking app with inbuilt SRS.
Iām building it for myself, because my Korean understanding has gotten really good, but my speaking is still⦠ass. Iām too sick to regularly speak with tutors at length on iTalki, so I needed a way to practice in short, fun 5ā10-minute bursts with ample feedback / dopamine and this app does exactly that.
If youāre interested in testing it out, next month Iād like to invite some folks on Discord/YouTube to try it out. Ideally, it should support several languages. If youād like to test it, you can email me at businessikenna@gmail.com, saying youāre interested, what language youāre learning, what level youāre at and what device youāre on (iOS or Android). Iāll reach out whenever itās ready and select around 10ā20 people max to test it, since it uses some AI itās quite expensive to test so thatāll be initial limit.
Testing will be free, and when the app officially comes out (likely January, health-dependent), anyone with an active Fluyo subscription or anyone who backed the Kickstarter will get as big of a lifetime discount on it as I can give (at cost) to honor your support to this point. Though I understand anyone who wants to cancel or stop using Fluyo for now. My hope is that this mini app can serve as a bit of an appetizer for those who are waiting/want more content while Fluyo is paused. Fluyo is complex with 3d models, data structures I'm not familiar with, etc. and I feel bad I don't have the strength or knowledge to directly edit things without breaking it. So a smaller separate mini app is the best I can do for nowš
tās a really small project, but I think itāll be really handy for a lot of people who struggle with speaking - which, honestly, is most folks (me included). Itās different from Fluyo, has its own vibe, but Iām able to quickly implement my vision for it and think itāll be pretty cool.
Itās teaching me a lot about coding and full-stack engineering, which is needed if Iām going to tackle Fluyoās codebase. And honestly, itās nice because it gives me something to do within my health limit so I don't go crazy.
Continued in comments (1/2)
3 months ago (edited) | [YT] | 1,126
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Ikenna
What was the first video of mine youāve ever watched, how did you discover my channel? šā
8 months ago | [YT] | 79
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Ikenna
Part 2 narrowing the playing field, which title would you be most likely to click on?
Thanks for voting!
9 months ago | [YT] | 33
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Ikenna
Planning on doing a review/opinion video on Duolingo as they've been in the news a lot lately for many reasons.
Which title would you be most likely to click on?
9 months ago | [YT] | 43
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Ikenna
FLUYO ROADMAP! š¬ šŗļø This is going to be your deep-dive on everything weāve got planned for Fluyo over the next year. This video walk you through our short-term plan to improve the app, the new features currently in the pipeline, and our long-term goals for the year. My Co-CEO Zack's video walkthrough: www.loom.com/share/2db198bd3b054e9da439112e33ef7bcā¦
A quick announcement first: weāre extending our $39 annual launch special until January 20. Weāve got a lot of improvements shipping for our Android app next week, and I want you all to have extra time to try those out.
The Full Text Version from Zack:
Short Term
All of these items will be rolled out over the next two months. Everything here is a sure-bet. Our team is already actively working on all of these items, if they arenāt already finished.
Bugfixes Everywhere!
āWeāre working hard on implementing bugfixes throughout the app, especially Android. Weāve already shipped dozens of these. Many of you have already noticed improvements, and the app will only be getting better.
Android Blur Removed
āWeāll be removing background-blur from the app early this week. This should dramatically improve framerates for most users.
Improved matchmaking
āOur team is working on improving our matchmaking algorithms to make it easier to find matches in the game. Alongside this, weāll be working on improving mini-game stability.
Language Data
āWeāre working hard to improve language data issues as well. We have a Head of Languages starting this week who will be leading the charge on getting corrections rolled out as quickly as possible. Additionally, weāll be publishing a toolkit that will let volunteers help us with language data corrections.
Improved Word Challengesā
Weāll be working hard to make Word Challenges less frustrating - accepting more synonyms and providing more consistency in which word forms we accept (infinitives, etc.)
More Wayfinder Lessons
āWeāll be rolling out the French beginner Wayfinder lessons, the remaining Korean beginner Wayfinder lessons, along with the Hangeul course, and our intermediate Wayfinder lessons for Japanese, Spanish, Korean, and French. These courses are written to 90%+ completion, and weāre already creating Audio for the Wayfinder lessons.
Premium Exclusives
āWeāll have exclusive premium item sets releasing every two months - the first, the Glacial Enigma set, should be available to all premium users next week.
Gem Itemsā
Our Gem-currency item sets will be dropping into the app very soon. Premium users and Kickstarter backers will be swimming in style.
Wayfinder Questions in Battlesā
The questions you answer in Wayfinder lessons will soon be repeated as exercises in your creature battles. These will be appearing on a spaced-repetition system, so youāll be getting detailed grammar review throughout your Journey.
Furigana and Transliteration Throughout the App
āCurrently, furigana and transliterations only appear in limited places throughout the app. Very soon, youāll see them both in creature battles and word lessons.
UI Improvementsā
Weāll also be working on a wide array of UI improvements to make things more user-friendly and to improve quality-of-life inside the app. Hereās one example:
ā
Medium Term
These items will be our focus 2-6 months from now. Most of them are planned, and many are in design or early development. Unlike the short-term items, these may change or priority may shift.
Creature Battle Improvements
āWeāll be balancing and tweaking creature battles as early as next week, but weāll be looking for major improvements and adjustments to the format over the next several months. These changes will include recruiting creatures to battle alongside you, changes to the moves and format, and more.
Wayfinder Lesson Improvements
āBugfixes for the Wayfinder lessons are already underway. For the lessons as a whole, weāre pretty happy with the format, but weāll be working to make them more engaging and a little faster-paced. This will likely roll-out alongside a bigger change to the Journey format.
Extended Coursesā
Weāll be working hard to roll out more Wayfinder lessons and matching Word lessons as quickly as we can for our core five languages.
Full Journey For All Languages
āAlthough Wayfinder lessons may take us more time, weāre aiming to have a Journey mode with Word lessons covering 3000 vocabulary words for all 10 of our launch languages (Japanese, Spanish, Korean, French, German, Chinese, Russian, Italian, Portuguese, and Dutch).
Pod Questsā
Pods will become a much more central part of the app as we begin to add Pod community quests and challenges where youāll work together with your Podmates to unlock epic rewards.
Multiplayer Creature Battles
āCreature battles will be coming online. Youāll try to survive as long as you can against hordes of enemies, and work with your friends to take down epic bosses.
PvP Battles (1v1 Arena Returns)ā
Youāll square off against other players in a fast-paced battle following the creature battle format to climb the ranks and become the ultimate 1v1 Arena champion.
Speak-to-Answer
āSooner than later, weāll be adding the option to speak-to-answer. As we refine our toolset for this, it will play a more prominent role throughout the app for users who want to use it.
Fluyo AIā
Fluyoās AI tier will be launching with:
Personalized mistakes review
Extended audio lessons and personalized practice
Real-time social chat assistance
Personalized lessons and tutoring
Pronunciation and voice practice, models permitting
ā
Long Term
These items are more like goals for the year, all slotting in at least six months from now. The priority on these items is likely to change significantly between now and development.
New Mini-gameā
Weāll be adding at least one new mini-game to the app. Weāve set an internal goal to keep development focused on the gameās educational value. Donāt worry, itāll still be fun though.
Wayfinder Lessons For All 10 Languages
āWeāre aiming to have our first Wayfinder lessons for all 10 of our course in the app by the end of the year.
Community Courses
āWeāll be rolling out course-writing tools to the community to support courses we arenāt choosing to write courses for internally. These tools will be more-or-less the same as the tools we use internally, and weāll have a volunteer program to help manage getting the courses created.
Begin First English Courseā
Weāre aiming to begin development on our first English course by the end of the year, but we donāt have an ETA for when it will make it into the app.
And Tons More!ā
Our roadmap is constantly changing while we adapt to your feedback. Weāll be keeping you up to date periodically with announcements like this one.
ā
Thatās all for now! Weāre unbelievably excited about the future of Fluyo, and we hope you are too. Weāre on a mission to make our users fluent, and Fluyo will be the most fun and effective language learning app ever.
Zack Smithā
Co-CEO, Fluyo
1 year ago (edited) | [YT] | 259
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Ikenna
My Thoughts On Fluyo's Wild Launch š¬
Today, I wanted to share my personal thoughts on how Fluyoās launch went, because it has certainly been crazy, exciting, and definitely bumpy. First off, to everyone who has downloaded Fluyo, given it a try, or is actively using the appāthank you!
The Launch š
This launch may have been the most nerve-wracking thing Iāve done in my life. Launching an app that Iāve poured my heart and soul into, through the ups and downs of both my health and finances, to the world is a big deal. It took five years to reach this moment.
To be fair, for the first two and a half years, I had my health but not much money to develop Fluyo (I could work a lot but we had the equivalent of 1 well paid engineer's salary to split across 8 people). Then, for the latter two and a half years, we finally had a lot more funds, but my health had collapsed from overwork - it's only finally starting to get a bit better now in 2025.
Honestly, I often think about had I never gotten sick, whether Fluyo would be in a stronger place today and just how much quicker we could have released it. But I don't like to dwell on those thoughts. Because life sometimes is the obstacles you face and not for one minute was I going to let my illness deter me from building out the dream that is Fluyo. The road here has been a struggle but it's been one that has given meaning to my life.
And I'm grateful because despite some of its current flaws or technical instability, to be seeing people already on Fluyoāloving it, using it, and even comparing our 15-person effort to apps built by teams of 500ā is amazing and very promising. For those of you who are enjoying and learning a lot from Fluyo, Iām so excited and happy for you. Iāve been watching walkthrough videos of learners legitimately learning with Fluyo, and it warms my heart.
To see reviews on the App Store from people genuinely gaining value out of Fluyo is both incredible and humbling, and it certainly makes me feel like all the struggle has been worth it.
The Bugs šŖ²
That said, as many of you know, the launch was pretty bumpy. First, we got locked out of our Apple account and had to delay the launch while waiting for their support. Then we aimed to launch on New Years to help users kick off their resolutions but iOS had another delay due to the holidays, and when we finally appeared on the App Store, we werenāt popping up in search results for āFluyo.ā š¤¦š½ Meanwhile, on Android, we sailed through approval, and while launch bugs were expected, we encountered a good amount more stability issues than anticipated.
Fortunately, our engineers are on the case and will be fixing most of these issues by the end of the month. We hear you loud in clear when it comes to performance / stability issues. Apparently, one of the main culprits for Android wasāquite randomlyāour new blurred background overlay! Ah, the joys of engineering. Again, many fixes are coming quick and we'll be expanding our engineering effort over the next months to majorly improve stability, optimization and UX.
The Future š®
This is only the beginning. Fluyo is not a one-and-done thingāIām dedicating my life to it. Weāre going to incorporate everything weāve learned from this launch, as well as your feedback, to make Fluyo the best it can be. Whether thatās making the battles (especially at the beginning) easier so people can actually access the rest of the app, fixing screen size UX issues, language display data or building out highly requested features, weāre on it. Iām personally going through more or less every single piece of feedback I can find and adding it to my lengthy improvement list. (I can walkthrough the app with my eyes closed and list 100+ improvements in my head - not sure if this is healthy but it is my favorite activity before sleeping lol)
While it did take years to get hereāand I / my health was the bottleneck for Fluyo for most of that timeāwe now have a very solid team in place to take charge. Theyāre going to implement all these improvements rapidly (without needing to wait on me), squash bugs, and really listen to our users in a way many large companies donāt. Weāre small but extremely passionate, and weāre going to keep working on Fluyo until it becomes the best language learning app ever, as well as an incredibly effective tool for pure language learning.
Thank you all for your support. In a few days, Zack, my co-CEO, will be releasing an exciting video on Fluyoās future (will likely post on our subreddit r/fluyo), addressing any outstanding issues or feature requests you might have. If you havenāt downloaded Fluyo yet, I encourage you to give it a try.
āLink to download on iOSā: apps.apple.com/us/app/fluyo-fun-language-lessons/iā¦
āLink to download on Androidā: play.google.com/store/apps/details?id=com.fluyo
Also the fact that people are already comparing Fluyo to Duolingo at our nascent stageāand even saying they like it moreāis just amazing. This (www.ghacks.net/wp-content/uploads/2013/06/duolingoā¦) is where Duolingo started when they first launched, so we have lots of room to grow, and Iām so excited for whatās next. It what gets me up in the morning.
Thank you all.
ā
P.S. Our 40% off for life launch deal is ending very shortly (in 2 days), so if you havenāt yet, I highly recommend grabbing your premium before the deal ends. Trust me, with how much work we'll be putting in to improve Fluyo over the next months, by the time that annual subscription renews in a year, youāll be kicking yourself if you miss out on this massive discount now.
P.S.S. For any support related inquires if you have them please email - hello@fluyoapp.com or join our discord server here - discord.gg/jjJRYZ6cvF
1 year ago | [YT] | 536
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Ikenna
If you've been missing the poylgot VRchat content on my channel, you should 100% check outāŖ@TigerinTranslationā¬, he's an amazing creator who makes funny language VRchat content as well as great videos on language learning in general. :)
1 year ago | [YT] | 114
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Ikenna
Update: Fluyo is live on Android! play.google.com/store/apps/details?id=com.fluyo
iOS should be released tomorrow the 2nd!
Big Fluyo documentary video coming the 3rd.
Fluyo launches January 1st! - What happened?
Hey. Iāve got some good and bad news.
First, the bad news: While Fluyo has been cleared for publication on the Apple App store and the app is fully ready to go⦠Apple has thrown an account bug our way right before launch and left us out to dry until December 28th when the bug is set to resolve according to their support. (I wouldn't be surprised if that green owl had something to do with this...)
Unfortunately, that means weāll have to delay launch. To be on the safe side and to avoid another delay, weāre setting full launch for January 1st. (weāll announce exact launch hour later)
Speaking candidly, I was initially pretty devastated when I realized we wouldnāt launch on time. I literally happily cheered out āDecember 19th!ā on YouTube and, given that Fluyo is 5 years in the making, to have the special launch date I planned not work out really sucks.
The good news: To make it up to you for this big delay, weāre cooking up something extra special for you on launch day. Iāll have more news for you soon, but trust me youāre going to be mindblown.
Also, to our Kickstarter backers - weāre still publishing the launch build to the beta app this week, so come give us your thoughts!
All that said, while the Apple issue is annoying (to put it lightly), the extra time just means that the app will be even more polished by launch and to be fair 1/1/2025 is a pretty cool day for a launch, especially with it being New Yearās
See you all on the app soon and Iāll keep you updated.
- Ikenna
P.s. The Apple issue is likely sorted and if not Iāll work super hard to make sure the 1st works, but if any further bugs appear weāll let you know. That said if you can get us in touch with someone who works at apple HQ, send my Co-CEO Zack an email at zack@fluyoapp.com.
P.p.s. If you think you know what the launch day surprise is, reply to this post with your guess. If youāre right, weāll give you a free month of Fluyo Premium!
1 year ago (edited) | [YT] | 1,391
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Ikenna
wefunder.com/fluyo
Fluyoās WeFunder campaign is off to a great start. š We're closing in on $400,000 raised. This is massive and is really going to help the company and our launch next month. If you also want to invest, now is the time. Remember in addition to certain in-apps perks this campaign is mainly about owning equity/shares of Fluyo. If you believe in our project and business potential this campaign is for you!
A massive thank you to everyone who has so far and everyone :)
āā
Necessary disclaimer, although I actually donāt know if itās still necessary anymore but Iām putting it anyways
We are 'testing the waters' to gauge investor interest in an offering under Regulation Crowdfunding. No money or other consideration is being solicited. If sent, it will not be accepted. No offer to buy securities will be accepted. No part of the purchase price will be received until a Form C is filed and only through Wefunderās platform. Any indication of interest involves no obligation or commitment of any kind.
1 year ago (edited) | [YT] | 373
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Ikenna
Some really great news: weāre set to launch Fluyoās WeFunder campaign in less than a week on November 14th! š¬ This will allow the community to be able to purchase shares of Fluyo before we officially launch to the world in mid-December. Typically, startups donāt let a large amount of individuals invest at such an early stage, but itās important to me that our community has the chance to be part of this journey. That said, weāve already got over 3,800 people interested in investing, and this round will likely be limitedāso not everyone may be able to get in.
If this is something that interests you, here is the link to an investor interest form forms.gle/6diDLiTnvRXNEjUp9 that you should fill out ASAP. āļø š„ Weāre going to be sending out emails today with more info on how exactly to pledge money to the campaign.
For everyone who was around for the Kickstarter campaign, you know that campaigns are crazy and super fun, and there should be some exclusive Fluyo perks as well. So definitely sign up as soon as possible!
A second bit of good news: Iām going to be doing a video to spread awareness about my illness. Thereās a center for people with my condition and related conditions that just recently opened up, and Iām going to be going with my videographer to film behind the scenes and show myself doing a bunch of tests. Iām really excited for you guys to see a little bit more about my illness and to help people with related conditions know what tests are out there and what hope there is. š„
Iām really excited about both of these things. Thanks for the support and stay tuned :)
1 year ago | [YT] | 1,576
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