Welcome to CtrlAble, where everyone can play! We’re a community built for disabled gamers and Nintendo fans who believe gaming should be accessible to all. From Switch updates and accessibility tips to celebrating our favorite Nintendo worlds, we’re all about inclusion, fun, and taking control together. Join the CtrlAble community because gaming should include everyone!


CtrlAble

Which CtrlAble Dissection hit the hardest?

If you had to pick ONE, which breakdown stuck with you most?

Let’s talk accessibility, design clarity, and real player experience.

4 days ago | [YT] | 0

CtrlAble

We are live now!

6 days ago | [YT] | 1

CtrlAble

PUBLIC NOTICE: We Go Live at 10:00 AM CST

Today at the top of the hour (10:00 AM CST / 11:00 AM ET), I’ll be sitting down live with Becca Lory Hector for a powerful conversation on disability, accessibility, and culture.

This isn’t just about gaming settings menus.

We’ll be talking about:

Late diagnosis and identity

The harm of “high vs. low functioning” labels

The disability tax

Workplace accommodations

Why accessibility must move from policy to culture

As a disabled Nintendo gamer, this conversation is personal. Access isn’t abstract, it’s lived.

If you care about inclusive design, neurodiversity, gaming accessibility, or building structurally inclusive, psychologically safe spaces, this is for you.

Live at 10:00 AM CST (11:00 AM ET)

Streaming here on CtrlAble

Bring your questions. Drop them in the chat.

We’re not just making content, we’re building conversation.

Accessibility is not optional.

See you at the top of the hour.

6 days ago | [YT] | 1

CtrlAble

PUBLIC NOTICE: Upcoming CtrlAble Interview Announcement

Hey everyone,

I’m excited to officially announce that I will be sitting down with Becca Lory, an autistic mentor, speaker, researcher, and author, for a special conversation here on CtrlAble.

If you’ve been following this channel, you know that CtrlAble exists because gaming should be accessible, welcoming, and inclusive for everyone, including disabled gamers. But accessibility doesn’t stop at a settings menu. It connects to culture, work, identity, and how we navigate the world.

This upcoming interview continues a series of powerful live conversations on disability, access, and culture.

Recently on CtrlAble:

Energy Is Access | Live with Sierra Grandy (Questify Your Life)

We explored gamification, neurodivergence, burnout, and what it means to live life on “hard mode,” and how reframing life as a quest can foster self-compassion rather than pressure.

https://www.youtube.com/watch?v=JQ_Rv...

Disability Is Culture | Tiffany Yu on Pride, Access & Power

We talked about disability pride, intersectionality, economic justice, and why access is more than compliance; it’s culture.

https://www.youtube.com/watch?v=uyXCO...

Now, we take the next step.

With Becca Lory Hector, we’ll dive into:

Late diagnosis and identity

The dangers of “high functioning / low functioning” labels

The disability tax (financial, emotional, systemic)

Mental health accommodations and workplace access

Why accessibility must move from policy to culture

As a disabled Nintendo gamer, these conversations matter deeply to me because access isn’t theoretical. It’s lived.

If you care about:

Gaming accessibility

Neurodiversity

Disability advocacy

Inclusive workplaces

Or just building a more humane culture

This is one you won’t want to miss.

Interview Date: Tuesday, February 17

11:00 AM ET / 10:00 AM CST

Live on CtrlAble (Zoom interview streamed to YouTube)

If you have questions you’d like me to consider asking, drop them below.

We are building something intentional here, not just content, but conversation.

Accessibility is not optional.

Disability is not a side topic.

And gaming culture should include all of us.

See you there.

1 week ago | [YT] | 4

CtrlAble

We are live now!

1 week ago | [YT] | 0

CtrlAble

LIVE AT THE TOP OF THE HOUR / STREAM REPLAY

Today’s conversation on CtrlAble isn’t about hacks, grind, or “doing more.”

It is about something way more fundamental:

What if accessibility is about energy, not just features?

I sit down with Sierra Grandy to talk about sustainable productivity, burnout, disability, and what it actually looks like to design systems that work with your limits instead of against them.

We will explore ideas around:

Energy management as an accessibility issue

Burnout vs. bad system design

“Questifying” life without toxic productivity

What disabled gamers and creators can teach us about sustainability

Building identity around capacity instead of comparison

This is what CtrlAble is really about.

Not just “Can you play the game?”

But “Can you sustain the way you’re living, creating, and engaging?”

If you care about accessibility, disability culture, energy, or intentional living, this one’s for you.

Question for you:

What drains your energy the fastest in gaming or in real life?

CtrlAble = accessibility first gaming analysis, culture, and lived experience.

1 week ago (edited) | [YT] | 0

CtrlAble

New Video Live

CtrlAble Dissection: Hogwarts Legacy Accessible or Overwhelming? is up now.

This breakdown examines what it's like to play Hogwarts Legacy as a disabled Nintendo gamer, what the game does right, where it creates friction, and how to set it up for a smoother, more accessible experience.

And if you haven't yet, make sure to check out Nintendo Check In | January 2026 Updates, Access & What It Means, where I cover recent Nintendo accessibility wins and missteps, and why player choice still matters.

https://www.youtube.com/watch?v=-py4Z...

Accessibility first gaming, always.

2 weeks ago | [YT] | 0

CtrlAble

LIVE INTERVIEW ANNOUNCEMENT

On Tuesday, Feb 10 at 11:00 AM CST, I’m going live on CtrlAble with Sierra Grandy (Questify Your Life) to talk gamification, neurodiversity, disability, mental health recovery, and building joyful systems that actually work in real life.

Live chat Q&A near the end, bring your questions!

Set a reminder and come hang out with us.

Also, if you missed it, check out my interview with Tiffany Yu (Diversability / The Anti-Ableist Manifesto), where we get into disability pride, intersectionality, and accessibility culture.

https://www.youtube.com/watch?v=uyXCO...

#CtrlAble #Disability #Neurodiversity #Accessibility #Gamification #MentalHealth

2 weeks ago | [YT] | 2

CtrlAble

We are live now!

2 weeks ago | [YT] | 0

CtrlAble

We’re live in ONE HOUR (2:30 PM CST)

Accessibility isn’t just about ramps and settings menus.

It’s about culture, power, and who gets considered in the first place.

In one hour, CtrlAble goes live with Tiffany A. Yu, disability advocate, founder of Diversability, and author of The Anti-Ableist Manifesto.

We’re talking about:

Disability pride beyond “inspiration.”

Why access is cultural, not just compliance

Performative inclusion vs fundamental power shifts

Paying disabled people for their labor

AI, tech, and whether innovation actually reduces barriers

Why games and studios need to design for access from the start

This conversation matters deeply to me, and it’s one of the most important moments for this channel.

If you’re disabled, an ally, or someone who wants to understand how systems quietly exclude people, this is for you.

Join us live in one hour.

Drop in the chat: What’s one accessibility feature you wish every game had by default?

Accessibility first. Always.

2 weeks ago | [YT] | 2