Jarl – Fantasy Colony Builder Game

Fantasy colony-building game inspired by Valheim and Rimworld.

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Jarl – Fantasy Colony Builder Game

Time to start sharing some official game art!

1 month ago | [YT] | 8

Jarl – Fantasy Colony Builder Game

I’m happy to announce that an artist who has worked on Call of Duty, Exodus, Kenshi, Wizards of the Coast and other projects has joined Jarl to create the game’s key art. I’ll be sharing some of their work here in the near future 🚀

2 months ago | [YT] | 6

Jarl – Fantasy Colony Builder Game

It's been a while since the last update. Just wanted to let everyone know – I'm heads down working on crafting system and can't wait to share more details soon ☺️🪚

11 months ago | [YT] | 8

Jarl – Fantasy Colony Builder Game

While I don't have an exact timeline for v0.2.0 yet, I'm excited about the progress on the crafting system preview, and I hope to share more details soon. Happy New Year, everyone! 🎄

1 year ago | [YT] | 10

Jarl – Fantasy Colony Builder Game

# Crafting and Professions

While working on the prototype for containers and the crafting system coming in 0.2.x, I want to share how crafting will tie into the broader mechanics of colony management. The crafting system I’m designing goes beyond simple item creation. It will allow players to mix various materials—like different ores, woods, and other unique components—to craft items with distinct stats and traits. These attributes will be influenced by the materials used, the crafter's skill level, and the equipment level of the workshop. The appearance of crafted items and their required character levels will reflect these choices.

In the game, you’ll have the freedom to build and equip your workshop to craft almost anything you want. However, once you establish your colony, you’ll need to choose a profession. This acts as a "license" to provide specialized services to your colonists. While you can still craft freely, choosing a profession will help you master certain recipes and craft superior items more efficiently. Each character in your colony can only hold one profession, so this this will a more variation into the game.

At this stage, I’m planning three starting professions: blacksmith, carpenter, and alchemist. These may not all be present in the playtest 2 or 3, though. Here’s how professions will work:

If you’re a blacksmith, you’ll craft weapons and sell them to your huskarls. Colonists won’t be able to acquire weapons unless they find them during exploration or by defeating enemies, so professionals and vendors will be essential for colony survival.
Similarly, carpenters and alchemists will provide critical services — like crafting bows, arrows, potions, etv — but you’ll need to hire them if those services are outside your profession.

This specialization will create a dynamic colony economy. You’ll balance crafting for your own needs with providing for your colonists, and you’ll rely on NPCs for professions unavailable to players. Some professions will remain exclusive to NPCs (like trader or brewer), adding further depth to your colony’s ecosystem.

1 year ago (edited) | [YT] | 2

Jarl – Fantasy Colony Builder Game

New ergonomic z-ordering system should help to fix a lot of visual glitches reported during the playtest. Finally refactored one of the ugliest and oldest components of Jarl code. New code is based on layers, static/dynamic sorting groups and pivot points.

1 year ago | [YT] | 20

Jarl – Fantasy Colony Builder Game

🎉 0.1.4 Build with several bug fixes and quality of life improvements was uploaded to cloud folder
🟢 Added: MacOS support.
🟢 Added: custom cursors.
🟢 Added: new offhand torch item.
🟢 Added: FPS counter.
🟢 Added: ability to remove rugs and floors.
🟢 Added: improved HUD for mining.

🟡 Changed: more intuitive collisions with mining blocks.
🟡 Changed: placement of rugs and walls on water is disallowed. Other structures can be placed on water during playtest.
🟡 Changed: nerfed SmolderEdge item.
🟡 Changed: removed Fireplace asset (was added by mistake).
🟡 Changed: zooming is now smooth.
🟡 Changed: limited zooming range to reasonable values.
🟡 Changed: smooth camera can be disabled in config.
🟡 Changed: floors can be placed under constructed walls.
🟡 Changed: adjusted arrow speed.

⚒️ Fixed: added wall and palisade tiles (still incomplete).
⚒️ Fixed: item pickup animations.

1 year ago | [YT] | 10

Jarl – Fantasy Colony Builder Game

Preview of updated cursors and mining HUD in 0.1.4

1 year ago | [YT] | 0

Jarl – Fantasy Colony Builder Game

Couple of cute builds from Jarl technical demo playtest

1 year ago | [YT] | 14

Jarl – Fantasy Colony Builder Game

📺📺📺 Just a reminder that our stream is tomorrow at Saturday, October 12, 2024 7:00 AM Pacific Time. discord.gg/dbARYvxpKp?event=1287435875835187243

Agenda for our stream tomorrow:
- Intro & recap
- State of Jarl development
- State of Jarl community
- Road map and future plans
- What's new in Jarl:
- UI
- Inventory
- Construction
- Improvements in shaders and terrain systems
- What's going to be in PlayTest 1
- Q&A

1 year ago | [YT] | 3