3D Technical Director & Trainer | 30 + years industry experience

For three decades, I have been recognized internationally by the 3D animation industry as a reliable and professional resource that delivers production proven results. As technical director and rigging specialist for clients worldwide, my work spans feature films, TV series, AAA game titles, broadcast television and tools development.

I specialize in technical direction, rigging and modeling, writing plug-ins and scripted tools for system, software, and production needs.

I've provided software training internationally, as well as conference (keynote) speaking at Siggraph, Autodesk University, GDC (Game Developers Conference), EUE (End User Event), Ubisoft Vancouver and others. My involvement in the 3D community stays current through college teaching, public speaking, and production work.

My channel is generally for sharing tutorials on how I work and solutions to production problems.


paul neale

Dock of the Bay break down with th linked video.

https://youtu.be/zOHrpfEIk_w?si=LHIJd...

3 weeks ago | [YT] | 8

paul neale

Using the assets from a previous Autodesk series on proceedural model I show methods for animating them.

3 weeks ago | [YT] | 2

paul neale

I created this series for Autodesk where I should some unique ways to model complex scenes procedurally.

3 weeks ago | [YT] | 3

paul neale

Quick Wins In 3ds Max: Data Channel Modifier

3 weeks ago | [YT] | 1