Just a random thought I felt like sharing. I've been thinking a bit differently about how I mix lately. It feels like for so long I've been chasing the overproduced high-fi "radio" sound, if you will. (Which I'm sure is partly why some people think I use ai, but that's a whole other discussion.) But at a certain point that kind of mixing just ends up becoming a wall of noise and you can't really tell where one sound starts and another begins (sonically), and as a result, there's not much high end separation between elements. As far as I'm aware, this approach has come about because of the loudness wars, where everyone squashes the mix and removes basically all dynamics so the master can be as loud and "good" as possible. So far, I think I've done reasonably well at mitigating the negative effects (whether because of my experience OR inexperience). If you want a clear nerdcore example of what I mean, CG5 has definitely fallen into this mixing style over the last year or two (ie: Masquerade Party, Ethereal Workshop).
To be clear, I'm not necessarily saying that mixing like this is a bad thing, but it's become more clear to me over time that the average consumer doesn't REALLY care about how loud the master is. The only real purpose of the overproduced style is impressing other mix/master engineers. This is especially clear when you consider how there's plenty of simplistically-produced indie songs hitting the top 10 chart nowadays because they get popular on tiktok and instagram and such.
ANYWAYYYY, I've been listening to more movie scores and pre-2000s music recently, and it's like the polar opposite. You can tell every single sound apart, everything has so much more DETAIL, and yet it still sounds like one coherent mix (especially for movie soundtracks, and ESPECIALLY for musicals where clarity is everything since you have to be able to understand what the characters are singing).
Now to the actual point: over the last few weeks, I've been backtracking away from the squashed sound in my production and am now trying to be more deliberate with how I mix. I haven't been making things wide just for the sake of being wide. I haven't been slapping 800 effects on every track. I haven't been deathly afraid of the midrange to the point of bawling my eyes out. I think this shift will be pretty apparent in my next few songs. Anyway, I know this was kinda a random and boring post if you don't make music, but if you read the whole thing, then thanks :)
obv no hate to this person, but it's kinda crazy how in less than 2 years, we've gone from "wow! this song sounds great! this person/people must be good at what they do!" to "hmmm, this sounds great...it must be ai"
im considering making a tutorial series on the basics of music production and writing (mainly aimed at beginners or people who have little musical knowledge). im thinking each video would only cover one main topic (ie: choosing a daw, eq, compression, using midi instruments) and each video would only be a couple of minutes long. similar to the channel "you suck at producing", but faster paced and even more 'bite-sized', if you will.
my main holdup is that im not sure if i would be providing any new value that an easily digestible video has already covered somewhere else on youtube. id have to figure out how to make it stick out. BUT, i do have a couple of ideas.
is that something yall would be interested in?
if yes, feel free to give suggestions for topics to cover in these videos. I'd like to clarify that this isn't a confirmed series that I'm doing, just a possibility.
Cabex Music
i have the sudden urge to make...country? that's a new one...
1 week ago | [YT] | 43
View 15 replies
Cabex Music
Just a random thought I felt like sharing. I've been thinking a bit differently about how I mix lately. It feels like for so long I've been chasing the overproduced high-fi "radio" sound, if you will. (Which I'm sure is partly why some people think I use ai, but that's a whole other discussion.) But at a certain point that kind of mixing just ends up becoming a wall of noise and you can't really tell where one sound starts and another begins (sonically), and as a result, there's not much high end separation between elements. As far as I'm aware, this approach has come about because of the loudness wars, where everyone squashes the mix and removes basically all dynamics so the master can be as loud and "good" as possible. So far, I think I've done reasonably well at mitigating the negative effects (whether because of my experience OR inexperience). If you want a clear nerdcore example of what I mean, CG5 has definitely fallen into this mixing style over the last year or two (ie: Masquerade Party, Ethereal Workshop).
To be clear, I'm not necessarily saying that mixing like this is a bad thing, but it's become more clear to me over time that the average consumer doesn't REALLY care about how loud the master is. The only real purpose of the overproduced style is impressing other mix/master engineers. This is especially clear when you consider how there's plenty of simplistically-produced indie songs hitting the top 10 chart nowadays because they get popular on tiktok and instagram and such.
ANYWAYYYY, I've been listening to more movie scores and pre-2000s music recently, and it's like the polar opposite. You can tell every single sound apart, everything has so much more DETAIL, and yet it still sounds like one coherent mix (especially for movie soundtracks, and ESPECIALLY for musicals where clarity is everything since you have to be able to understand what the characters are singing).
Now to the actual point: over the last few weeks, I've been backtracking away from the squashed sound in my production and am now trying to be more deliberate with how I mix. I haven't been making things wide just for the sake of being wide. I haven't been slapping 800 effects on every track. I haven't been deathly afraid of the midrange to the point of bawling my eyes out. I think this shift will be pretty apparent in my next few songs. Anyway, I know this was kinda a random and boring post if you don't make music, but if you read the whole thing, then thanks :)
2 weeks ago | [YT] | 41
View 11 replies
Cabex Music
it appears we are in the great nerdcore drought of 2026
2 weeks ago | [YT] | 61
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Cabex Music
obv no hate to this person, but it's kinda crazy how in less than 2 years, we've gone from "wow! this song sounds great! this person/people must be good at what they do!" to "hmmm, this sounds great...it must be ai"
3 weeks ago | [YT] | 79
View 20 replies
Cabex Music
what should I make a song about next? i almost never end up using suggestions from these posts but there's a first time for everything lol
(also my music prod comms are always open in case anyone wants to buy some sick beats)
4 weeks ago | [YT] | 34
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Cabex Music
oh yeah MY NEW WARFRAME SONG IS OUT RN https://youtu.be/nLF61B-gRrE
4 weeks ago | [YT] | 5
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Cabex Music
you can presave my new warframe song on spotify rn: distrokid.com/hyperfollow/cabexmusic/until-my-hear…
it drops august 12
1 month ago | [YT] | 28
View 5 replies
Cabex Music
Warframe Song - August 12th
1 month ago | [YT] | 48
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Cabex Music
on my way to abduct another fandom
1 month ago | [YT] | 25
View 6 replies
Cabex Music
im considering making a tutorial series on the basics of music production and writing (mainly aimed at beginners or people who have little musical knowledge). im thinking each video would only cover one main topic (ie: choosing a daw, eq, compression, using midi instruments) and each video would only be a couple of minutes long. similar to the channel "you suck at producing", but faster paced and even more 'bite-sized', if you will.
my main holdup is that im not sure if i would be providing any new value that an easily digestible video has already covered somewhere else on youtube. id have to figure out how to make it stick out. BUT, i do have a couple of ideas.
is that something yall would be interested in?
if yes, feel free to give suggestions for topics to cover in these videos. I'd like to clarify that this isn't a confirmed series that I'm doing, just a possibility.
1 month ago | [YT] | 17
View 21 replies
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