Asset Prep: Ingest 3D models (USD, FBX, OBJ) and configure them for perception tasks (semantic labelling) and physics interaction (collision geometry, articulation).
Environment Assembly: Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism.
Pipeline & Logic: Use Python & OmniKit to write behaviour scripts and document the workflow for future scalability.
Must-Have Qualifications:
NVIDIA Isaac Sim & Omniverse: Deep familiarity with the interface and toolset.
USD (Universal Scene Description): Strong understanding of layering, variants, and composition arcs.
Physics Simulation: Experience creating convex decomposition colliders, setting joint articulation, and tuning material properties.
Python Scripting: Ability to write scripts for Isaac Sim extensions or asset automation.
3D DCC Tools: Proficiency in Blender, Maya, or Max for basic geometry adjustment.
Contract Details:
Time Commitment: 20-40 hours per week
Project Duration: Initially 2 months - extendable by mutual agreement
Start Date: Immediate
Location: Remote
In building the marketplace for synthetic image datasets I realized that without skilled people to contribute datasets to the marketplace it would be practically useless.
So over the next couple of months I have decided to shift focus on creating a comprehensive course to help fellow 3D artists build the necessary skills to help create the inventory for this marketplace.
It’s going to be using two powerful tools: Unity and Blender.
If you are a 3D artist and interested in learning more about this kindly join the notification list below
Inkman Workshop
Complete Day 3 of the #100DaysofCoding Challenge in Python.
Little by Little we would get there.
1 month ago | [YT] | 0
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Inkman Workshop
Doing the #100DaysofCoding Challenge with Python.
Taking the Python programming course with Dr. Angela Yu on Udemy.
1 month ago | [YT] | 0
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Inkman Workshop
Key Responsibilities:
Asset Prep: Ingest 3D models (USD, FBX, OBJ) and configure them for perception tasks (semantic labelling) and physics interaction (collision geometry, articulation).
Environment Assembly: Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism.
Pipeline & Logic: Use Python & OmniKit to write behaviour scripts and document the workflow for future scalability.
Must-Have Qualifications:
NVIDIA Isaac Sim & Omniverse: Deep familiarity with the interface and toolset.
USD (Universal Scene Description): Strong understanding of layering, variants, and composition arcs.
Physics Simulation: Experience creating convex decomposition colliders, setting joint articulation, and tuning material properties.
Python Scripting: Ability to write scripts for Isaac Sim extensions or asset automation.
3D DCC Tools: Proficiency in Blender, Maya, or Max for basic geometry adjustment.
Contract Details:
Time Commitment: 20-40 hours per week
Project Duration: Initially 2 months - extendable by mutual agreement
Start Date: Immediate
Location: Remote
Link to learn more and apply:www.linkedin.com/jobs/view/4346379744/
P.S: I don't work at Turing. I thought someone might benefit from this job.
All the best.
1 month ago | [YT] | 0
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Inkman Workshop
Who’s interested in watching me learn how to create simulation-ready assets in Onshape for use in NVIDIA Omniverse?
1 month ago | [YT] | 0
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Inkman Workshop
One of the slides from my upcoming course titled "Synthetic Image Data Generation with Unity Engine."
In this lesson, we look at the job outlook for synthetic image generation.
Keep an eye out for the full FREE course coming out on YouTube very soon.
1 year ago | [YT] | 1
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Inkman Workshop
In building the marketplace for synthetic image datasets I realized that without skilled people to contribute datasets to the marketplace it would be practically useless.
So over the next couple of months I have decided to shift focus on creating a comprehensive course to help fellow 3D artists build the necessary skills to help create the inventory for this marketplace.
It’s going to be using two powerful tools: Unity and Blender.
If you are a 3D artist and interested in learning more about this kindly join the notification list below
eli-nartey-27162697.hubspotpagebuilder.eu/syntheti…
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#syntheticimage #syntheticdata #3dartists #3dai #omniverse #unityperception #unityengine #blender3d #3djobs
1 year ago | [YT] | 2
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