Unreal Engine 5 (UE5) Game Development Tutorials for Modular, Plug-and-Play Systems.
Welcome to the ultimate resource for *Unreal Engine 5 developers*. This channel provides surgical, *self-contained system* tutorials built with clean *C++ and Blueprints*.
We focus on mastering high-demand systems, including:
- *Gameplay:* Weapon Systems, Aiming Setup, Enhanced Input, RTS Camera, and reusable components.
- *AI & Animation:* Enemy AI (Behavior Trees & Blackboard), Animation Blueprint, and Retargeting.
- *Performance & Visuals:* Performance Optimization (Custom LODs), VR Performance, and Lighting Tutorials.
- *UI & UX:* Modular UI Widgets and UMG solutions.
Why this channel saves you time: Every video teaches a complete building block you can drop into your UE5 game. All project files and code are available on GitHub.
Join the Community on Discord for help and sharing your builds.
Unreal Engine 5 | UE5 Tutorial | Game Development | Blueprint | C++ | Performance Optimization
Rambod Dev
🎮 Part 3 is LIVE: Let's Make that Weapon Shoot!
Hey everyone!
Part 3 of the Unreal Engine 5 Weapon Series is out now.
In the last episode, we got the aiming down. Today, we're finishing the core mechanic by building a functional shooting system. This is the episode where all the pieces finally connect and you can start firing your weapon in the level.
What You Will Gain by Watching This Episode:
This isn't just about making a noise; it's about building a scalable foundation for any shooter project. Here is the practical knowledge you'll walk away with:
🎯 Master Accurate Line Trace Firing: You will build a clean, camera-based "hit-scan" system that guarantees your shots land exactly where your crosshair is aiming, perfect for rifles and pistols.
🔫 Create a Proper Weapon FirePoint: Learn the industry-standard workflow for creating a precise origin point on your weapon's muzzle. This is essential for your traces, sounds, and future muzzle flash effects.
🎬 Implement Animation Montages: Discover the power of montages to trigger firing animations on command directly from your Blueprint logic, giving you full control over the action.
🧠Understand the Complete Logic Flow: I’ll walk you through the entire pipeline step-by-step: from the Input Action -> Security Checks (Armed/Aiming) -> Playing Audio/Visuals -> Executing the Trace.
âž• Quick-Test with UI: Learn how to whip up a temporary crosshair widget in minutes so you can immediately jump into the level and test your system's accuracy.
By the end of this video, you will have a reliable, working firing system that is ready for future upgrades like ammo counters, reload animations, and impact effects.
Ready to start blasting? Click the link below and let's get to work!
#UnrealEngine5 #UE5Tutorial #GameDev #UE5Shooter #Blueprint
2 weeks ago | [YT] | 1
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Rambod Dev
Just finished a full deep dive on Unreal Engine 5 Lighting!
In this video, I go step by step through every main light: Point, Spot, Rect, and Directional with Skylight, showing exactly how each one works, what their settings do, and how they shape your scene’s mood and realism.
Whether you’re building cinematic environments or stylized worlds, this guide will help you finally understand how light actually behaves inside Unreal Engine 5.
Let me know which light type you use the most 👇
#UnrealEngine5 #UE5Lighting #GameDev #LightingTutorial #UnrealEngine #CinematicLighting
2 months ago | [YT] | 0
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Rambod Dev
🚀 New Tutorial Just Dropped
Part 7 of the RTS Camera Series is live 🎥
Learn how to:
– Switch your project into Game + UI mode with a working mouse cursor
– Add classic RTS edge scrolling so your camera moves when the mouse hits screen borders
If you enjoy it, don’t forget to like, drop a comment, and subscribe so you don’t miss the next parts
#UnrealEngine5 #RTSCamera #GameDev
2 months ago | [YT] | 0
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Rambod Dev
Ready to make your Unreal Engine 5 enemies smarter?
In my latest tutorial, you’ll learn step-by-step how to create a distraction system with throwable objects, 3D sound, and AI hearing, all in Blueprints, no C++.
See how to make guards react to noise, investigate distractions, and forget about them—perfect for stealth or action games!
Check out the full episode for in-depth, beginner-friendly instructions, downloadable sound assets, and more.
👉 https://www.youtube.com/watch?v=-3o77...
#UnrealEngine5 #GameDev #Blueprints #AI #IndieDev #UE5
4 months ago | [YT] | 1
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Rambod Dev
Hey everyone!
New tutorial just dropped for the Unreal Engine 5 Enemy AI series! In this chapter, you’ll see exactly how to make your AI enemies chase the player, and actually forget about you if you escape. All done with Blueprints, no C++ required.
I included lots of tips to help you avoid the usual AI headaches. If you want smarter, more believable enemies in your UE5 projects, you don’t want to miss this one.
Watch here: https://www.youtube.com/watch?v=1U19A...
Let me know what you think in the comments! If you have questions, ideas, or requests for future videos, drop them below. And if you find these tutorials helpful, subscribing is the best way to support the channel and catch the next episodes.
Thanks for being part of this awesome community!
#UnrealEngine5 #EnemyAI #AIBlueprint #BlueprintOnly #GameDev #UE5Tutorial
4 months ago | [YT] | 0
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Rambod Dev
RTS Camera Series Update: Now with Terrain Adaptation
Hi everyone,
Just wanted to share a quick update. I have added a new part to the RTS Camera Series in Unreal Engine 5. Now the camera can follow and adapt to the terrain, including hills and cliffs, not just move and rotate. If you needed a more complete RTS camera system, I hope this helps.
So far, the series covers:
• Project setup and Blueprints
• WASD camera movement using Enhanced Input
• Camera zoom and rotation
• The latest update: camera adapts to ground and landscape changes
All videos and the full playlist are available on my channel. The working project is also on GitHub, so you can check or compare if you get stuck.
Thank you for all your feedback and suggestions. If you have more ideas or requests, just let me know in the comments. Your support and input really help me improve these tutorials. ❤️
#UnrealEngine5 #RTSCamera #GameDevelopment #UE5Tutorial #Blueprints
4 months ago | [YT] | 0
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Rambod Dev
🚨 New Series Alert!
I just released a complete step-by-step RTS Camera System series for Unreal Engine 5.
If you want to build smooth WASD camera movement, dynamic zoom, and full rotation using Blueprints and Enhanced Input, this is for you.
Each part is easy to follow, and you can find the entire playlist on my channel.
Perfect for anyone building a strategy game or just looking to master camera controls in UE5.
Let me know what features you want to see next!
#UnrealEngine #RTSCamera #UE5 #GameDevelopment
4 months ago | [YT] | 1
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Rambod Dev
❓ What’s the best way to handle sprint & stamina in Unreal Engine?
Many tutorials use Event Tick, but is it really the best approach? Let’s settle this!
🔥 Vote & drop a comment! Have you ever faced performance issues using Event Tick? Let’s discuss below
https://www.youtube.com/watch?v=5RaHv...
9 months ago | [YT] | 0
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