Game art. Manga style. Artist breakdowns. I analyze design, evolution, and creativity — all without fluff. Join the journey and get inspired by art that actually says something.
Ken Sugimori helped define the foundation of Pokémon’s visual identity. His early watercolor art style remains highly sought after even today, with designs like Nidoking capturing that raw, monster-like charm of the original era. Personally, I love those rough, kaiju-inspired versions of Pokémon—what about you? Do you prefer the old-school monsters or the sleeker designs we see now?
Hirohiko Araki’s art is instantly recognizable; striking poses, twisted anatomy, and a fearless mix of realism and exaggeration. What sets him apart is how he balances extremes: one foot in reality, one in the bizarre. His pages feel alive, never stagnant, always evolving. Looking at his work reminds me that manga isn’t just storytelling, it’s expression, identity, and the courage to reinvent yourself.
Araki shared his approach (JoJo 6251)
He starts with rough sketches, often inspired by magazines or photo references, redrawing until the pose matches his vision. He builds a clean underdrawing on quality paper, focusing on main lines before adding details like clothing and accessories. Inking is done with Zebra G-pens and deep blacks, giving his art strong contrast and volume. His coloring uses bright Holbein inks in bold, unconventional palettes, layering tones for depth while treating clothing and backgrounds with the same care as characters. The finishing touches come from highlights, corrections, and small symbolic details that tie each illustration back to the story’s theme.
Dragon Quest changed the RPG landscape and it had the most iconic artist imaginable; Akira Toriyama, responsible of designing its characters and monsters. But even for him, the work wasn’t easy. Toriyama admitted that keeping up with fresh designs became tougher over time. Some characters might even echo earlier creations, but what mattered was the bold risks he took to keep the series alive and evolving.
Toriyama once said:
"A lot of old drawings and designs seem crude in retrospect, but I also made some bold choices when I was younger. It became a situation where we had to use every trick in the book. Hopefully that adds to the fun factor."
Personally: I don’t care what anyone says. I love Toriyama’s Dragon Quest art, especially that classic 90s style.
Hey everyone,
Ever wondered how I sound in Japanese, French, or Portuguese? Some of my videos now feature 8 auto-dub options—feel free to give them a try! (Pardon my French: they probably… suck)
Anyway, I’m taking a short summer break, so I won’t have access to my usual gear for a bit. But once I’m back, expect a fresh artist poll and new content coming your way.
Thanks so much for supporting the channel in whatever way you do. Until then, soak up the sun, take care, and I’ll see you soon!
Yukito Kishiro is the mind behind Battle Angel Alita; or Gunnm, as it was originally titled. His gritty, biomechanical art helped define ‘90s cyberpunk manga, blending expressive characters with brutal, high-tech worlds. From early ink-heavy pages to the cleaner precision of Last Order, his style evolved but never lost its punch. Kishiro’s characters stand out: big eyes, sharp lines, and poses that feel alive—half human, half machine. While the movie brought Alita to the mainstream, Kishiro’s original work remains raw, bold, and deeply personal.
Tatsuya Yoshikawa’s work balances elegance with structural clarity, blending delicate curves and sharp silhouettes into a cohesive visual language. His characters often combine long limbs, spherical forms, and focused expressions, resulting in designs that feel sculpted rather than drawn. Across projects, recurring motifs like divine women and intricate dragons reveal both personal fascination and technical range. The evolution of his style is visible in how softness gave way to more detailed rendering over time.
Kazuya Takahashi is one of Square Enix’s most distinctive visual minds, known for his work on Final Fantasy XIV and XVI. His painterly style blends rough brush strokes, realistic anatomy, and strong world-building, making his characters feel alive rather than idealized. While influenced by Akihiko Yoshida's style, Takahashi brings his own subtle touch with layered colors, earthy palettes, and sharp contrasts that guide the viewer’s eye.
Game Arts
Your choice! The next Art Style Analysis video will be about which Game/Manga artist?
3 weeks ago | [YT] | 53
View 12 replies
Game Arts
Ken Sugimori helped define the foundation of Pokémon’s visual identity.
His early watercolor art style remains highly sought after even today, with designs like Nidoking capturing that raw, monster-like charm of the original era. Personally, I love those rough, kaiju-inspired versions of Pokémon—what about you? Do you prefer the old-school monsters or the sleeker designs we see now?
1 month ago | [YT] | 715
View 23 replies
Game Arts
Your choice! The next Art style Breakdown video will be which Game Artist?
1 month ago | [YT] | 52
View 13 replies
Game Arts
Hirohiko Araki’s art is instantly recognizable; striking poses, twisted anatomy, and a fearless mix of realism and exaggeration. What sets him apart is how he balances extremes: one foot in reality, one in the bizarre. His pages feel alive, never stagnant, always evolving. Looking at his work reminds me that manga isn’t just storytelling, it’s expression, identity, and the courage to reinvent yourself.
Araki shared his approach (JoJo 6251)
He starts with rough sketches, often inspired by magazines or photo references, redrawing until the pose matches his vision. He builds a clean underdrawing on quality paper, focusing on main lines before adding details like clothing and accessories. Inking is done with Zebra G-pens and deep blacks, giving his art strong contrast and volume. His coloring uses bright Holbein inks in bold, unconventional palettes, layering tones for depth while treating clothing and backgrounds with the same care as characters. The finishing touches come from highlights, corrections, and small symbolic details that tie each illustration back to the story’s theme.
2 months ago | [YT] | 159
View 1 reply
Game Arts
Dragon Quest changed the RPG landscape and it had the most iconic artist imaginable; Akira Toriyama, responsible of designing its characters and monsters. But even for him, the work wasn’t easy. Toriyama admitted that keeping up with fresh designs became tougher over time. Some characters might even echo earlier creations, but what mattered was the bold risks he took to keep the series alive and evolving.
Toriyama once said:
"A lot of old drawings and designs seem crude in retrospect, but I also made some bold choices when I was younger. It became a situation where we had to use every trick in the book. Hopefully that adds to the fun factor."
Personally: I don’t care what anyone says. I love Toriyama’s Dragon Quest art, especially that classic 90s style.
2 months ago | [YT] | 188
View 3 replies
Game Arts
Your choice! The next Art Style Breakdown video will be about which Game/Manga artist?
3 months ago | [YT] | 100
View 24 replies
Game Arts
Hey everyone,
Ever wondered how I sound in Japanese, French, or Portuguese? Some of my videos now feature 8 auto-dub options—feel free to give them a try! (Pardon my French: they probably… suck)
Anyway, I’m taking a short summer break, so I won’t have access to my usual gear for a bit. But once I’m back, expect a fresh artist poll and new content coming your way.
Thanks so much for supporting the channel in whatever way you do. Until then, soak up the sun, take care, and I’ll see you soon!
4 months ago | [YT] | 118
View 3 replies
Game Arts
Yukito Kishiro is the mind behind Battle Angel Alita; or Gunnm, as it was originally titled. His gritty, biomechanical art helped define ‘90s cyberpunk manga, blending expressive characters with brutal, high-tech worlds. From early ink-heavy pages to the cleaner precision of Last Order, his style evolved but never lost its punch. Kishiro’s characters stand out: big eyes, sharp lines, and poses that feel alive—half human, half machine. While the movie brought Alita to the mainstream, Kishiro’s original work remains raw, bold, and deeply personal.
4 months ago | [YT] | 277
View 11 replies
Game Arts
Tatsuya Yoshikawa’s work balances elegance with structural clarity, blending delicate curves and sharp silhouettes into a cohesive visual language. His characters often combine long limbs, spherical forms, and focused expressions, resulting in designs that feel sculpted rather than drawn. Across projects, recurring motifs like divine women and intricate dragons reveal both personal fascination and technical range. The evolution of his style is visible in how softness gave way to more detailed rendering over time.
5 months ago | [YT] | 303
View 6 replies
Game Arts
Kazuya Takahashi is one of Square Enix’s most distinctive visual minds, known for his work on Final Fantasy XIV and XVI. His painterly style blends rough brush strokes, realistic anatomy, and strong world-building, making his characters feel alive rather than idealized. While influenced by Akihiko Yoshida's style, Takahashi brings his own subtle touch with layered colors, earthy palettes, and sharp contrasts that guide the viewer’s eye.
5 months ago | [YT] | 232
View 2 replies
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