I had a really cool new idea! I can export the Z (depth) location data from Blender to alpha comp parts of the scene with a version with blur applied for a depth of field effect. The Z data makes objects closer to the camera black and objects further from the camera white. This tells After Effects which parts to make blurry and which parts to keep clear. Now I can create scenes that look even more cinematic with some very pleasing depth of field; look at that bokeh!
Finally figured out how to design and process AI generated worlds using Blender! Now my worlds can have 3d geometry. I also used frame blending with After Effects to smooth every other frame!
I was able to get someone to use DAIN to interpolate a scene. I think I prefer the normal flickery versions to the warpy wobbly DAIN version. What do you guys think?
Jon Warlick
I had a really cool new idea! I can export the Z (depth) location data from Blender to alpha comp parts of the scene with a version with blur applied for a depth of field effect. The Z data makes objects closer to the camera black and objects further from the camera white. This tells After Effects which parts to make blurry and which parts to keep clear. Now I can create scenes that look even more cinematic with some very pleasing depth of field; look at that bokeh!
5 years ago | [YT] | 193
View 15 replies
Jon Warlick
Finally figured out how to design and process AI generated worlds using Blender! Now my worlds can have 3d geometry. I also used frame blending with After Effects to smooth every other frame!
5 years ago (edited) | [YT] | 220
View 26 replies
Jon Warlick
I was able to get someone to use DAIN to interpolate a scene. I think I prefer the normal flickery versions to the warpy wobbly DAIN version. What do you guys think?
5 years ago | [YT] | 194
View 16 replies
Jon Warlick
Working on some DREAMY new stuff guys. My clicker finger is getting swole!! 💪
5 years ago | [YT] | 128
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