P.L.T.M. Banana🍌

Hi! If you found this channel, congratulations!
You can call PLTM Banana or just Banana, this channel has lots of My Singing Monsters content and my own fan made MSM series, although this does not mean this channel is exclusive to My Singing Monsters.
Subscribe if you're interested.
If I don't post anything for 6 months I'm probably dead.


P.L.T.M. Banana🍌

Please watch this announcement made by my dear friend ‪@worldofelements83‬, he's going through a hard situation at the moment, therefore, it would be nice to show support.

2 months ago | [YT] | 5

P.L.T.M. Banana🍌

By the way, I still do fan made monsters impressions/tutorials on MSM Composer in case anybody would like to request one.

2 months ago | [YT] | 3

P.L.T.M. Banana🍌

Wow MSM Composer really made an interesting update this time.

4 months ago | [YT] | 4

P.L.T.M. Banana🍌

And here it is, my first island composed for @msmrevamped . Firstly, I definitely recommend watching it, it's been almost a year since I came up with the main chords for the song. By the way, thanks very much for everyone that helped me with it, specially the vocals (‪@mr_boskusman‬ , ‪@lizardgaldoesstuff‬ , ‪@darkStardime‬ and ‪@TikkiTukki‬ ) and the editor (‪@ShatteredRealitiesMSM‬ ), overall, the whole team did a great job with it, thank you!

4 months ago (edited) | [YT] | 4

P.L.T.M. Banana🍌

Not gonna lie, I'm kind of proud about this. I recommend watching it.

4 months ago | [YT] | 1

P.L.T.M. Banana🍌

This is very cool. I recommend it.

5 months ago | [YT] | 1

P.L.T.M. Banana🍌

Hey people!
I am happy to announce with my dear friend, ‪@worldofelements83‬ , that we have been working collectively in a Discord Server! The server's idea is to involve both of our communities at the same place, while creating an enviroment where we all can share our work, ideas and keep you guys updated with our series (LOFR and WOE) and so.
We hope to see you all in there!
discord.gg/QEKrQ4KmPA
(I'm supposed to be the banana head character in the first image)

7 months ago (edited) | [YT] | 7

P.L.T.M. Banana🍌

Just so you know, I've made this post some months ago, although, I have only decided to actually post it now.
Read it all for context or read the last paragraphs for the summary.

Hey people, recently with the update 2.0 on MSM Composer, you got to see that big changes were made, with one of them being the new move feature, meaning that now you can move monsters throughout the stage. In a first look, you might think that it is kind of useless, and the only thing you can really do with it is making your own organization with the monsters, in order to get stage settings of your preferences. However, me with the help of the user @ldofelements , got to find a strategic setting of the monsters on the stage. You see, a problem that directly affects MSM composer since it was released is the volume settings of the monsters, for example, before the 2.0 update, if you have made a cover using other monsters and a monster like Scups, Rare Congle or Furcorn with only its long notes, since they were too quiet, you were forced to lower every other monster volume proportionally, just so you could make that monster hearable. Furthermore, there was also monsters like Rare Pango, Jeeode and Rare Pummel, which were very very loud, although, they had a simpler solution of just lowering their volume. However, with the new update, a feature was added, one that let you to duplicate the monsters up to 5 times. With that, now you might think that everything about volume in MSM Composer is solved, for example, with quieter monsters you can now simply just duplicate the same monster with the same notes so the sound gets louder, and, with the louder monsters, you simply just do the same thing you always did which is to just lower its volume, right? Kind of. You see, with the new duplicate feature, you can now use it for other strategies too, for example, boosting the volume of specific notes on a monster track by duplicating the monster, or, adding an echo like effect for certain monsters on the stage by duplicating a monster while making they play the same track however later and with a lower volume. With that, the volume solutions might get overshadowed in the covers, with focus or excitement on the other features. But, me and @ldofelements found a strategic solution to this. You see, when combining the move feature with the current volume of the monsters, we got to notice a simple yet interesting characteristic about the monsters in the MSM Composer stage: the most centralized the monster was to the camera, the louder it was. Keeping this in mind, we had the idea to find the best configuration as possible for the monsters on the stage based on their volumes, so the less modifications were necessary for the a single monster on a Composer song. For that, firstly, we had to find the best camera position to make the monsters centralized to it, to get it, we took simply took in consideration that we should find a position that fit all the monsters in, which was very easy, so now we just had to organize the monsters based on their volumes around that fixed position. Although, in order to make that, we had to decide which monsters were the loudest and which were the quietest in the first place, for that, we decided to make a tier list ranking every monster on the volumes from the quiet ones to the loud ones. After some time, we got to the final ranking (which is the first image on this post), now, we were finally able to organize the monsters on the stage in the most strategic way based around the volumes. After that, we started arranging the monsters in the stage, based both on their volume classification we've made, and, the camera centralization configuration (which should be the 2nd image, which basically means:
Pink circle = the most centralized to the camera, making everything there louder (meaning the quiet monsters should be put there);
Orange circle = equally centralized and far from the camera, not really making any changes to the monster "original" volume (meaning the medium volume monsters should be put there);
Purple circle = the furthest from the camera, making everything there quieter (meaning the loud monsters should be put there)).
At the end, we finally finished and both agreed on the best stage settings based on the monsters' volume (in our opinions)(which should be the 3rd image you see in this post). Some time after that happened, I decided to make it public, in case anyone would also like to use this stage setting we got to come up with. Of course, you can adapt the monsters placement to your likings or to the most strategical spot when you're doing a song using it and want to dupplicate a monster or something like it.



Summary:
Me and @ldofelements decided to come up with the best MSMC stage organization possible, based on each monster volume in the game. In order to get that, we needed to set some things first, which are explained along this post. After some time, I decided to share to you guys the composer file of it, in case you want to use it as well (although always remember to adapt it to your song if you'd like).

This is it:
drive.google.com/file/d/1Z2brzQZInDk7UMOJ47kWMYWIc…

I hope I helped! Do you guys agree on the stage organization or our opinions on each of the monsters volume? Let me know! Special thanks to @ldofelements (also expect me to use this file on my songs and covers in the future).

8 months ago (edited) | [YT] | 9

P.L.T.M. Banana🍌

I just noticed that the channel Red Incisaur 2004 is gone.
I'm not sure when that hapenned (and why it hapenned) since unfortunately I wasn't paying that much attention to him, although he was a cool friend to me at a certain time when he was arround.
Farewell, Red Incisaur.

9 months ago (edited) | [YT] | 5

P.L.T.M. Banana🍌

Merry christmas🎄!

9 months ago | [YT] | 5