- Daily Quests
- Packs with Weekly Bounty
- Combat Power Indicator
- Rankings
- Anti-Cheat improvements
- Player level increased to 60
- Skill level increased to 13
- New graphics quality settings
- Game rooms are reduced to 8 players to improve stability
-Added translation into 12 languages
- Multiple bug fixes and minor changes
Thank u so much all for 4k Subsπππππππππ You are all so great!ππππ I'm very big Happyππππππππ
Yaaaaaaaaaay 3000 Subsππππππππ Thanks u so much all for thisππππππ I'm so Happyππππππππ
The Wolf 1.10 expected release date - June 17th, 2020
The Wolf 1.10 update is around the corner and it brings a lot of balance changes to the game. This update will bring some new content - Quick Skill Selection and 5 new skills, but we don't want to give you spoilers about them right now. The main focus of this update is to improve the game experience for late-game players.
We'd like to thank you for all the feedback you provided us in the surveys we've run the past few months. We listen to you and we'll continue to improve the game in all ways possible.
One of the problems we've observed is how the game becomes poorly balanced at level 50. Early level 50 players, or pups ;), fight with the same animals as 20k+ HP players. The problem is even bigger in PvP mode where the differences in stats make the game really hard to play.
We're also constantly working on improving anti-cheat protection and on fixing all the glitches and exploits some players are using to play unfair.
Maximum XP level increase
Level 50 was the max player level for almost 3 years now. We're going to increase it a bit. Weβre planning to bump this max level every now and then, so that you'll have new levels to unlock in the future. You'll get gem rewards for leveling up. You'll all have the opportunity to gather XP again and to reach the new limit. Stronger players will just accomplish it easier ;)
Attributes (Health and Attack) limit increase to 750 and price reduction
We're going to increase the attributes limit and reduce the prices significantly. Currently it takes months and months to earn points for those last few levels of Attack or Health. We're going to decrease the prices of attributes starting from level 50 and the higher your attributes are the bigger the price reduction will be. You'll truly feel the difference if your attributes are in the high 200s. You'll get compensated for this change and your attributes will be increased based on the new pricing. So if you spent years farming those high-level attributes you'll get a significant buff to your strength. This will make the difference between the strongest and weakest players even bigger but we'll introduce a solution to reduce this problem. The animals' strength will be adjusted to those changes. Their level will have a bigger impact on their stats and we'll make sure that even the strongest players will be able to find some challenge.
Combat-Power-based matchmaking
We're introducing a new indicator (CP - Combat Power) that will be displayed next to your character's level. This number will define your overall strength and it will depend on your XP level, attributes and all of your skills.
Combat power will be used to divide high-level players based on their strength. This will be mainly used when you just auto-join games. We want you to play the game well adjusted to your strength so you'll meet closer-matched opponents in PvP mode and better-balanced animals. We want to make sure that you still can play with your friends even if thereβs a big difference in strength between you. Youβll be able to do that in a way that won't disturb other players.
Skill bug fixes and balance changes
We're aiming to create an environment where as many skills as possible are playable and can be included in powerful builds. We've always made those balance changes and we'll keep making them to make the game more fair and interesting. New skills will also contribute to the overall balance changes. This time we've decided to give you a heads up of what to expect because some of the changes are major.
Bug fixes and glitches prevention
Using melee skills from a distance (aka "airbite")
We'll prevent using short-range skills from a distance. This is a bug that some of the people have been using and weβll finally prevent it from happening.
Freezing Breath and other skills breaking while group hunting
A bug that caused long lasting skills to stop dealing damage when other players were around will be fixed. There could still be some small disruptions when multiple people are around but we'll improve it a lot. You'll no longer need to avoid other players when using those DPS skills.
Jump skills not registering damage
The behaviour of the skills that allow you to jump towards the target will be improved. They should be more reliable to use.
Infinite Freezing Breath abuse in PvP
There's an exploit when people could kill you with some DPS skills after they leave the game. It will be prevented with this upcoming update.
Skill balance changes (difference at level 13 is displayed, sometimes the change at lower levels will be less noticeable)
Speed Boost
Increased attack speed boost by 10% to match movement speed boost.
Changed display to show only 1 boost parameter.
Poison Nova
Price increased by 33%
Cooldown reduction to 40s (from 45s)
DPS increased by 18%
Poisonous Cloud
Damage increased by 6%
Cooldown reduced to 45s (from 50s)
Damage Boost
Price increased by 20%
Damage boost has been the aura used by the huge majority of level 50 players. We don't want to nerf it, as it would take away some of its usability. We've decided to increase its price instead and to buff some other skills in the Auras tree. There is a new powerful aura coming as well ;)
Venomous Skin
Price increased by 75%
Effect duration decreased by 6%
DPS decreased 5%
Duration decreased 7-18%
Well, that was a hard one for us. Many of you reported that this skill is unfair due to the fact that it could stack up the effect and requested that we prevent it. We've decided not to change its behaviour because you've been using it this way for years. We'll give it a little nerf and bump its price significantly as it was just too powerful for its place in the meta. It will still remain a very strong skill if used by a skilled player.
Explosion Trap
Damage increased by 10-17%
Freezing Area Trap
Damage increased by 10-17%
Freezing Trap
Damage increased by 22%
All traps will be buffed. These are fun skills to use and they've gained some playability with removal of the interruption, but they still couldn't compete with the powerful totems.
Life Regeneration
Heal/s increased to 25% (the biggest gain will be on level 1)
Venom
DPS increased by 13%
Frost Bite
Damage increased by 9%
Effect duration increased by 13%
I am very Happy that u all look my vids=)! But 2 i not found good! I found not good that People do Copy my Name in YT and then use my Intro in a another Vid! Thats not OK, so pls dont do this!
Wild Zombie Mii
I wish a happy new year for all =)πππ
4 years ago | [YT] | 32
View 0 replies
Wild Zombie Mii
New WildCraft update is on the way!
Welcome to WildCraft: Ocean World, dive into a new underwater universe!
Ocean World is implemented as a separate full-fledged world with its own game characters, dens, locations and enemies.
4 years ago | [YT] | 42
View 2 replies
Wild Zombie Mii
Two new events await you in the WildCraft world!
1. Collect gifts and take them to the Christmas Tree to earn coins and experience
2. Fight new New Year enemies with increased rewards
Happy holidays!
4 years ago | [YT] | 33
View 2 replies
Wild Zombie Mii
The Tiger Mega Update is Here:
- Daily Quests
- Packs with Weekly Bounty
- Combat Power Indicator
- Rankings
- Anti-Cheat improvements
- Player level increased to 60
- Skill level increased to 13
- New graphics quality settings
- Game rooms are reduced to 8 players to improve stability
-Added translation into 12 languages
- Multiple bug fixes and minor changes
4 years ago (edited) | [YT] | 54
View 5 replies
Wild Zombie Mii
Here u can see how to port^^
4 years ago | [YT] | 100
View 3 replies
Wild Zombie Mii
Ik i late =( but i Wish u all a Happy New Yearππππππ
5 years ago | [YT] | 39
View 4 replies
Wild Zombie Mii
Thank u so much all for 4k Subsπππππππππ
You are all so great!ππππ
I'm very big Happyππππππππ
5 years ago | [YT] | 119
View 9 replies
Wild Zombie Mii
Yaaaaaaaaaay 3000 Subsππππππππ
Thanks u so much all for thisππππππ
I'm so Happyππππππππ
5 years ago (edited) | [YT] | 68
View 9 replies
Wild Zombie Mii
Upcoming Balance Changes - The Wolf 1.10
The Wolf 1.10 expected release date - June 17th, 2020
The Wolf 1.10 update is around the corner and it brings a lot of balance changes to the game. This update will bring some new content - Quick Skill Selection and 5 new skills, but we don't want to give you spoilers about them right now. The main focus of this update is to improve the game experience for late-game players.
We'd like to thank you for all the feedback you provided us in the surveys we've run the past few months. We listen to you and we'll continue to improve the game in all ways possible.
One of the problems we've observed is how the game becomes poorly balanced at level 50. Early level 50 players, or pups ;), fight with the same animals as 20k+ HP players. The problem is even bigger in PvP mode where the differences in stats make the game really hard to play.
We're also constantly working on improving anti-cheat protection and on fixing all the glitches and exploits some players are using to play unfair.
Maximum XP level increase
Level 50 was the max player level for almost 3 years now. We're going to increase it a bit. Weβre planning to bump this max level every now and then, so that you'll have new levels to unlock in the future. You'll get gem rewards for leveling up. You'll all have the opportunity to gather XP again and to reach the new limit. Stronger players will just accomplish it easier ;)
Attributes (Health and Attack) limit increase to 750 and price reduction
We're going to increase the attributes limit and reduce the prices significantly. Currently it takes months and months to earn points for those last few levels of Attack or Health. We're going to decrease the prices of attributes starting from level 50 and the higher your attributes are the bigger the price reduction will be. You'll truly feel the difference if your attributes are in the high 200s. You'll get compensated for this change and your attributes will be increased based on the new pricing. So if you spent years farming those high-level attributes you'll get a significant buff to your strength. This will make the difference between the strongest and weakest players even bigger but we'll introduce a solution to reduce this problem. The animals' strength will be adjusted to those changes. Their level will have a bigger impact on their stats and we'll make sure that even the strongest players will be able to find some challenge.
Combat-Power-based matchmaking
We're introducing a new indicator (CP - Combat Power) that will be displayed next to your character's level. This number will define your overall strength and it will depend on your XP level, attributes and all of your skills.
Combat power will be used to divide high-level players based on their strength. This will be mainly used when you just auto-join games. We want you to play the game well adjusted to your strength so you'll meet closer-matched opponents in PvP mode and better-balanced animals. We want to make sure that you still can play with your friends even if thereβs a big difference in strength between you. Youβll be able to do that in a way that won't disturb other players.
Skill bug fixes and balance changes
We're aiming to create an environment where as many skills as possible are playable and can be included in powerful builds. We've always made those balance changes and we'll keep making them to make the game more fair and interesting. New skills will also contribute to the overall balance changes. This time we've decided to give you a heads up of what to expect because some of the changes are major.
Bug fixes and glitches prevention
Using melee skills from a distance (aka "airbite")
We'll prevent using short-range skills from a distance. This is a bug that some of the people have been using and weβll finally prevent it from happening.
Freezing Breath and other skills breaking while group hunting
A bug that caused long lasting skills to stop dealing damage when other players were around will be fixed. There could still be some small disruptions when multiple people are around but we'll improve it a lot. You'll no longer need to avoid other players when using those DPS skills.
Jump skills not registering damage
The behaviour of the skills that allow you to jump towards the target will be improved. They should be more reliable to use.
Infinite Freezing Breath abuse in PvP
There's an exploit when people could kill you with some DPS skills after they leave the game. It will be prevented with this upcoming update.
Skill balance changes (difference at level 13 is displayed, sometimes the change at lower levels will be less noticeable)
Speed Boost
Increased attack speed boost by 10% to match movement speed boost.
Changed display to show only 1 boost parameter.
Poison Nova
Price increased by 33%
Cooldown reduction to 40s (from 45s)
DPS increased by 18%
Poisonous Cloud
Damage increased by 6%
Cooldown reduced to 45s (from 50s)
Damage Boost
Price increased by 20%
Damage boost has been the aura used by the huge majority of level 50 players. We don't want to nerf it, as it would take away some of its usability. We've decided to increase its price instead and to buff some other skills in the Auras tree. There is a new powerful aura coming as well ;)
Venomous Skin
Price increased by 75%
Effect duration decreased by 6%
DPS decreased 5%
Duration decreased 7-18%
Well, that was a hard one for us. Many of you reported that this skill is unfair due to the fact that it could stack up the effect and requested that we prevent it. We've decided not to change its behaviour because you've been using it this way for years. We'll give it a little nerf and bump its price significantly as it was just too powerful for its place in the meta. It will still remain a very strong skill if used by a skilled player.
Explosion Trap
Damage increased by 10-17%
Freezing Area Trap
Damage increased by 10-17%
Freezing Trap
Damage increased by 22%
All traps will be buffed. These are fun skills to use and they've gained some playability with removal of the interruption, but they still couldn't compete with the powerful totems.
Life Regeneration
Heal/s increased to 25% (the biggest gain will be on level 1)
Venom
DPS increased by 13%
Frost Bite
Damage increased by 9%
Effect duration increased by 13%
here the Link :
thewolfsimulator.com/forums/viewtopic.php?f=3&t=67β¦
5 years ago | [YT] | 27
View 2 replies
Wild Zombie Mii
I am very Happy that u all look my vids=)!
But 2 i not found good! I found not good that People do Copy my Name in YT and then use my Intro in a another Vid!
Thats not OK, so pls dont do this!
5 years ago (edited) | [YT] | 22
View 1 reply
Load more