I'm a 3D animator that mainly animates with Garry's Mod but occasionally with Blender.
I also use Blender for model porting and editing. I'm working on developing my own animation style, so my videos aren't going to look like the "professional" animators with thousands of subs and such.
My username might look a bit edgy, but I'm actually not.
InfiniteFoes
Back at Blender (4.1) to render a picture for Halloween. It's just a cosy fireplace scene with a few spooky character models. The characters are Karaka and Kiduna, both by an artist called Merafume. The models were made by Sumsnermin.
This was actually part of an animation I was working on. However, all of the materials and modifiers that the models have are a lot for this meh-level computer to handle. Rendering one frame takes over 10 minutes, and the entire animation would take an estimated 40 days. Luckily, I managed to learn about viewport rendering, which takes only a fraction of the time full-on rendering would and gives practically the same results in this case. Rendering the entire animation this way would still take about 2.7 days, so I'll save the animation for next year.
1 month ago | [YT] | 23
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InfiniteFoes
Here are a few renders I did in Blender (4.1) of a model of the character Mochi, made by Flyingpiggles10 (A.K.A. mochi).
I used a method for making toon shading and adjusted the shadow color to match the shading color on the model's texture. I tried to give her an outline, but all of the methods I could find didn't look good. I rendered the pose from different angles so you could better tell what is where.
The Blender community on Steam seemed to have taken a bit of a liking to Mochi, for a while after posting this there at least. Minor spoiler: This model is used in the next GMod animation I have scheduled for October.
2 months ago | [YT] | 23
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InfiniteFoes
I've started a channel on Odysee as an alternate place for my videos in case something stupid happens with YouTube. It doesn't have all of my videos yet, but I'm working on it. If you have an account there or if you just want to check it out, you can visit my channel from here: odysee.com/@InfiniteFoes:9
8 months ago (edited) | [YT] | 12
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InfiniteFoes
I've uploaded my next animation. See it here if YouTube didn't notify you:
10 months ago | [YT] | 11
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InfiniteFoes
I've uploaded my next animation. I also decided to try using both community posts and subscriber notifications for new videos. I heard YouTube sucks at handling community post discovery. Pretty much what I'd expect from YouTube at this point.
11 months ago | [YT] | 12
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InfiniteFoes
Here was my attempt at recreating Navi Commu's official art pose for Medarot S, in Blender with the model extracted from said game. Unfortunately, the Community tab's image system has problems reading gamma information in images rendered from Blender, causing the colors to mess up when posted here. To see what it's supposed to look like, go over to the Newgrounds post: www.newgrounds.com/art/view/infinitefoes/navi-comm…
or the Steam Community post: steamcommunity.com/sharedfiles/filedetails/?id=338…
11 months ago (edited) | [YT] | 20
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InfiniteFoes
I've uploaded my next animation:
1 year ago | [YT] | 9
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InfiniteFoes
I've uploaded my next animation. Something short and silly for Halloween.
1 year ago | [YT] | 8
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InfiniteFoes
I've uploaded my next animation. Something a little on the spooky side for the season.
1 year ago | [YT] | 8
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InfiniteFoes
I’ve uploaded my next video, watch it below:
Due to the varying material I make animations with and the varying reasons people subscribe, I’ve decided to stop sending new upload notifications and use these posts instead. Apparently the algo will bury a video if a low percentage of subscribers actually click on the subscription notification link.
1 year ago (edited) | [YT] | 9
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