[WAITING FOR CHAPTER 5] Just a regular player with some pretty notable feats. But I do love me some stories from time to time. Expect stuff from TBB, TH, and even NOMNOMNAMI. So sit back, relax, and enjoy the utter randomness that is my channel
I have… 5k bricks stored Every Obtainable Unit Maxed Every Gacha Unit And Chapter 4 at around 200% completion Whatever Chapter 5 is going to throw at me, I’m ready for it. So, I say: bring it.
So, you know bad media like BATIM (And BATDR, I’ve been told these are bad), helluva boss, poppy playtime, and more? What if there was a game that had a villain going to these said games and trying to rewrite them, being a narrator-like character. But, in doing so, he butchers the main material to the point where it’s either unrecognizable or way worse than before. All in the name of making it better. The way it’s ruined will always be unique, with each game having its own issues that were either there before or applied after the villain’s meddling with its aspects. The characters in the games he effects become aware of this as well, and the main character has to essentially reverse the process. Either making the game better or worse depending on what you do to fix the issue.
It could use a mix of games and shows that’s known to be bad in certain area like Trepang2 and it’s story. Or we could use made up games that represent something else like the game “The Hex”
I've seen so many people just use the normal versions of Tragedy and Comedy, which are the ones you see in Bad End Theater. But never do I see these versions of them in any of the media. For context: These are Lilac and Orchid. They are essentially Tragedy and your character/Comedy after Bad End Theater’s events and can be found in the Netherworld in Lonely Wolf Treat’s 5th Chapter: Wandering Wolf Trick.
Question is: why aren’t they more well known? Same with the universe Bad End Theater is tied to (which can be learned about in other Nomnomnami games)
Here to vent about Forsaken (also first post here. Hurray, too bad it's one about me showing how much I hate a game)
So, I feel like the game right now is a bit too messy. I like the concepts, music, and designs. Very well made. HOWEVER, the game itself is, in my opinion, flawed
I'll admit, it's nice to have some way of defense against the killer and the idea of having to outsmart your opponent. But when new players come around, they're usually not smart enough to do that. I mean, why would they. And due to how much pros and mechanics are in this game, they usually can't have fun if even a singular pro is in the server. That's a bad thing, though, because of how much pros this game has. If you want to get into forsaken, try beating Dummies VS Noobs on normal difficulty even once. You get the same experience: one that can be described as bashing your head against the wall. Juked to high hell and killed in Forsaken, mutilated in the most bs of ways in Dummies VS Noobs, and all of this is from personal experience and from what I've seen/heard. It's madness
The hitboxes are also another that is not that great. There's a reason there's so many memes about this game's hitboxes (along with Pillar Chase 2's hitboxes, but there's much less of those now). It's because they're very broken. I once had a guy juke me and then someone else for entire rounds, and when I asked him how he even did that: even he didn't know. He was genuine about it too with the way he said it, that's how bad it is. I was on 60-90 ping, maybe less, and I still felt how bad these hitboxes were when trying to kill anything. So much so I couldn't trust my swings anymore. And when your main way of attack in a game like THIS feels bad, that's probably a sign you should fix the hitboxes for once. And yet no action has been made to fix it
I know it's alpha, I know it's not finished, but couldn't they have polished this game up a bit more? Why didn't they take the time to smoothen out these problems? Why'd they instead just take a quick glance at the hitboxes without testing and say: "Yeah, this seems good enough, lets send it" There are also fake allegations and such, but with the way I see the game now: Do you think I'm sad or mad about them? No, even though they're stupid, I'll support them if they get the game shut down or reworked.
But if you want to say I'm wrong with a reason why that is: Be my guest. I want to know WHY this game is so popular despite the issues, and WHY people praise it as much as Combat Initiation and Block Tales. Because right now, all I see in the game is wasted potential and nothing else
niveth1
I have…
5k bricks stored
Every Obtainable Unit Maxed
Every Gacha Unit
And Chapter 4 at around 200% completion
Whatever Chapter 5 is going to throw at me, I’m ready for it. So, I say: bring it.
2 days ago | [YT] | 0
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niveth1
Everyone, watch this right now. I do not care what time it is or what you have planned or anything. Watch it, it’s PEAK
Credit goes to @Rolobi and @blacklung82_
4 weeks ago (edited) | [YT] | 0
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niveth1
Hot Take/Opinion: Asymmetrical Horror Games (and anything competitive really) are bad.
1 month ago | [YT] | 0
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niveth1
Dumb idea for a villain and game
So, you know bad media like BATIM (And BATDR, I’ve been told these are bad), helluva boss, poppy playtime, and more? What if there was a game that had a villain going to these said games and trying to rewrite them, being a narrator-like character. But, in doing so, he butchers the main material to the point where it’s either unrecognizable or way worse than before. All in the name of making it better. The way it’s ruined will always be unique, with each game having its own issues that were either there before or applied after the villain’s meddling with its aspects. The characters in the games he effects become aware of this as well, and the main character has to essentially reverse the process. Either making the game better or worse depending on what you do to fix the issue.
It could use a mix of games and shows that’s known to be bad in certain area like Trepang2 and it’s story. Or we could use made up games that represent something else like the game “The Hex”
5 months ago | [YT] | 0
View 0 replies
niveth1
"Forsaken or Pillar Chase 2?"
Me: Is death an option?
6 months ago | [YT] | 0
View 0 replies
niveth1
I've seen so many people just use the normal versions of Tragedy and Comedy, which are the ones you see in Bad End Theater. But never do I see these versions of them in any of the media. For context: These are Lilac and Orchid. They are essentially Tragedy and your character/Comedy after Bad End Theater’s events and can be found in the Netherworld in Lonely Wolf Treat’s 5th Chapter: Wandering Wolf Trick.
Question is: why aren’t they more well known? Same with the universe Bad End Theater is tied to (which can be learned about in other Nomnomnami games)
6 months ago (edited) | [YT] | 0
View 0 replies
niveth1
Here to vent about Forsaken
(also first post here. Hurray, too bad it's one about me showing how much I hate a game)
So, I feel like the game right now is a bit too messy. I like the concepts, music, and designs. Very well made. HOWEVER, the game itself is, in my opinion, flawed
I'll admit, it's nice to have some way of defense against the killer and the idea of having to outsmart your opponent. But when new players come around, they're usually not smart enough to do that. I mean, why would they. And due to how much pros and mechanics are in this game, they usually can't have fun if even a singular pro is in the server. That's a bad thing, though, because of how much pros this game has. If you want to get into forsaken, try beating Dummies VS Noobs on normal difficulty even once. You get the same experience: one that can be described as bashing your head against the wall. Juked to high hell and killed in Forsaken, mutilated in the most bs of ways in Dummies VS Noobs, and all of this is from personal experience and from what I've seen/heard. It's madness
The hitboxes are also another that is not that great. There's a reason there's so many memes about this game's hitboxes (along with Pillar Chase 2's hitboxes, but there's much less of those now). It's because they're very broken. I once had a guy juke me and then someone else for entire rounds, and when I asked him how he even did that: even he didn't know. He was genuine about it too with the way he said it, that's how bad it is. I was on 60-90 ping, maybe less, and I still felt how bad these hitboxes were when trying to kill anything. So much so I couldn't trust my swings anymore. And when your main way of attack in a game like THIS feels bad, that's probably a sign you should fix the hitboxes for once. And yet no action has been made to fix it
I know it's alpha, I know it's not finished, but couldn't they have polished this game up a bit more? Why didn't they take the time to smoothen out these problems? Why'd they instead just take a quick glance at the hitboxes without testing and say: "Yeah, this seems good enough, lets send it"
There are also fake allegations and such, but with the way I see the game now: Do you think I'm sad or mad about them? No, even though they're stupid, I'll support them if they get the game shut down or reworked.
But if you want to say I'm wrong with a reason why that is: Be my guest. I want to know WHY this game is so popular despite the issues, and WHY people praise it as much as Combat Initiation and Block Tales. Because right now, all I see in the game is wasted potential and nothing else
6 months ago (edited) | [YT] | 0
View 0 replies