My channel isn't inactive. I been busy IRL & I must prioritize my well-being, real life job, studies and family. Thanks for understanding. (CHECK community posts for more info)
I'm Fil. Most people know me as brick shooter. I don't chase trends (specially slop games).
I build worlds, break games (easily/unfortunately), and sometimes accidentally create stories that refuse to end.
Here expect to find Doom mods, horror stuff, underrated FPS games, experiments, strange ideas, and projects that probably shouldn't exist... yet somehow, they do.
Who's the redhead? Her name is Sweetie.
She started as a character, Saiko-chan, from Saiko No Sutoka game.
Somewhere along the way... she became something else.
Maybe you'll understand if you stick around long enough.
Creating things is what makes me feel alive. This channel changes. It always will.
brick shooter | FIL
Hey everyone, I hope you’re all doing well.
I wanted to share some news regarding the channel's future. I’ve recently started a new chapter in my life (Full-time job + Development/Programming studies), which means my routine has changed significantly.
Because of this, YouTube is now a casual hobby for me. I want to be 100% honest with you:
- I won’t be following a schedule;
- I won't be posting frequently;
- I’ll only upload new content (whether it's Saiko in Doom updates or other projects) when I truly have the time and energy to create something meaningful.
I’m sharing this because I don’t want anyone to stay here expecting constant uploads or a return to the "old series".
My focus right now is my career, my family and my well-being.
Thank you for all the support over the years. The channel isn't dead, it’s just moving at a much.. MUCH slower (but healthier) pace. Same for Saiko in Doom mod, I'll be dropping updates whenever it is possible.
See you whenever the next "creative spark" hits.
The gif was taken from Deus Vult II megawad for Doom2 (in case you were curious).
Take care, FIL.
5 days ago | [YT] | 364
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brick shooter | FIL
Hey, a GUIDE to play Saiko in Doom, through your android/mobile device was published a few mins ago.
THIS wil not answer all questions, but will give you some direction on how to make Saiko companion mod works on your device at first.
Depending of how satisfied are you guys, I'll make part 2 talking more about mods, new maps/episodes, tweaks and more.. but for now, LAUNCHING her first is the main goal.
https://youtu.be/zy1_SFlVeTg
Lemme know on what else I can help you guys with. I'll check back soon.
1 week ago | [YT] | 46
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brick shooter | FIL
Saiko in Doom is updated once again in Moddb:
www.moddb.com/games/doom-ii/addons/saiko-as-rogue-…
Few quality of life changes;
New GOLD tier Items she can offer;
New HUD features and improvements (Like synchronized pain effect/vignette and SAD face icon when player is dying);
Parry/Assistance affinity bonuses (great for endgame content);
& more (check the changelogs in moddb).
Once again, this mod WORKS on mobile/android too.
I added a step-by-step on my previous post but LEMME know if you succeed or not, so I can decide if recording a tutorial is a must.
1 week ago | [YT] | 60
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brick shooter | FIL
Hi guys! Saiko Companion mod works on mobile/Android too, using DeltaTouch.
I’ve seen comments saying it doesn’t work on some devices, so I want to understand why and help as much as I can. Lemme know what is happening..
Here’s what works for me:
Install DeltaTouch from Google Play;
Add your Doom.wad or Doom2.wad files to your phone (It's inside game files, in case you have it on steam/gog)
In DeltaTouch, pick UZDoom (DEV version) (lower versions than 4.14 will crash, cause Saiko brain is too big and full of smartness it crashes the game)
Optionally, you can also load additional mods (WAD/PK3) as long as Saiko (Saiko-As-Rogue-Yandere) is set LAST in the mod list.
Performance is pretty solid on my phone (Galaxy M52, older device), but I can't PARRY (yet).
Drop your feedback/issue in the comments... and if it's really necessary, I’ll make a guide in the future.
I’ll check again later. Take care!
2 weeks ago | [YT] | 174
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brick shooter | FIL
Lore vid (from ImaginationClash, Crovo):
https://youtu.be/5-Eb0o7vqC4?si=xYpGR...
3 weeks ago (edited) | [YT] | 77
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brick shooter | FIL
Hey, guys!
Just a quick reminder that v0.905ab is already available on ModDB.
www.moddb.com/games/doom-ii/addons/saiko-as-rogue-…
Remember to use GZDoom or UZDoom 4.14+ (DELTA TOUCH too, use "Dev" version)..
This update took me quite a while to finish. Most of the work wasn't about adding flashy new stuff, but improving the overall experience:
Balancing;
Compatibility;
Optimization;
Behaviors;
Bug fixes;
HUD improvements;
Rogue Armor revamped;
New Friendly Fire reaction;
BFG stamina/exhaustion rework;
and a bunch of smaller polishing across the mod.
Still lots to improve, but I'm happy with how this version turned out.
As always, thanks to everyone testing the mod, reporting bugs and sharing feedback. It genuinely helps.
If you find more bugs, comment on moddb, it is way easier to track from there.
Next week will be a.. long week.. but I'll be checking on you guys when I can with news or some random video OUT of nowhere.
Have fun, and I'll see you in the next devlog/vid/post.
3 weeks ago | [YT] | 448
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brick shooter | FIL
Hey, guys! It been a while. Hope you've been doing well.
I've been posting a bunch of Saiko in Doom showcases lately, mostly focused on the mod itself and its evolution over time.
Showing current behaviors, finding bugs, rebalancing things here and there... There's still a lot to improve, but I'm really glad you guys have been trying v0.905a.
I really appreciate everyone who's been enjoying the project and sharing feedback as well. Thank you for that.
And thanks for posting videos/gameplays with those hashtags #SaikoInDoom #SaikoCompanionMod. I appreciate those vids and the weird bugs you guys find in the process.
Expect a new update on ModDB this weekend. The next version will be v0.905ab.
Talk to you soon. Take care!
4 weeks ago | [YT] | 179
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brick shooter | FIL
What a monday.. well, gotta talk a few things here. If you check the latest community post.. you got some clue.
===========================
Before jumping on SERIOUS topic, quick update about Saiko in Doom mod. I'll cook v0.905 for a while (NOT UPLOADING new stuff yet), as I want to implement more features BEFORE making it public. I recently added Endorphin system to Saiko (overheal over certain acts/behaviors) and Dynamic HUD system (more about it soon, through shorts). So expect to see something cool soon.
===========================
Now the SERIOUS topic... (no childish talking)
I decided to delete that video. Motorslice chapter 3. The way it was presented SABOTAGED it own growth..
What I learned:
-> Those who watched spent more time than usual watching (meaning the editing "Style E" worked nicely!).
-> HOWEVER, the initial Impression/click-through-rate(CTR) was TERRIBLE. Even if the content is "quality-content", a LOT of ppl still 'Judge a book by its cover', simply ignoring anything outside their specific comfort zone (or tastes/niches).
I love noticing patterns (human patterns included), so I wanna use this to help the channel grow in a healthier way.
Here a personal point:
As a viewer, I watch my favorite creators because of THEM, regardless of the game. I want that same vibe here, I always wanted it! But I got too lenient over time and fixing it'll be troublesome!
This channel was (and always have been) a mix of everything (first person, shooting, horror, simulation, blind-playthroughs, trolling-playthroughs.. never too far from that).
We have Horror content, letsplay on memes (those always took TIME to edit), Yandere shenanigans and, as recently, my journey into development/modding in Doom (never expected to learn so much about zscript coding or pixelarting in this life before.. a dream coming truth! Sky is the limit!).
Being stuck in one SINGLE NICHE is never the my intention as creator, a dead-end that I’m surely not willing to take.
So, whenever I read "I don't like motorslice content" or "I don't care about Saiko in Doom mod", "I just watch old SNS vids" or anything "OFF-GRID", I know it'll be a bumpy road for this channel (it doesn't MOTIVATE content, it LIMITS it instead).
===========================
TL;DR:
I’m going to rethink my approach and start listening to my GUTS rather than just following polls or requests. For a long time, I tried to 'please' everyone (I still AM, however more aware of my own mistakes/patterns), but that just leads to burnout.
From now on, I’ll prioritize what makes me excited to create.
At the end of the day, it was never a 'system' issue (aka "algorithm")... it’s just human psychology and how it impacts the channel's life in a long run.
Thanks to those who are here for the journey, not just for one specific game/niche.
If it happens for you to be a content creator learning from me (including learning from mistakes), I hope this somehow enlightens you in future decisions.
===========================
If you love the current content/era, check the channel sometimes, I'm not using "subscribers notification" anymore (it proven to be efficient a couple of times already when it is OFF). Thanks for reading, talk more soon, when my mind is at easy a little.
1 month ago | [YT] | 308
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