PtoPOnline covers the rarest and most obscure prototype and unreleased gaming titles from gaming's deepest and darkest corners, with the goal of raising awareness of the ongoing effort to preserve these titles forever.
Check out my colleague and I talking about the work being done at The Strong Museum to preserve video game history, and hear about our mini golf exhibit!
While SEGA fans are likely familiar with the company’s arcade hit Galaxy Force, developer Tengen once had a game in development with a very similar name: Galactic Force. Despite being nearly complete, it would ultimately be cancelled. This episode of Game Saves looks at the game’s development timeline, from a very early test build to a version that is nearly finished, complete with a new name.
Game builds aren't everything. Art files can reveal a ton about game development, but the software to view the files isn't always available. Atari created the RAD file format in the late 1980s/early 1990s, and pulling back the curtain revealed more than I expected, including new details for an unreleased fighting game.
One ring to rule them all. One prototype to keep me up all night. Read about my latest adventure backing up an unreleased The Lord of the Rings cartridge for Atari 2600 in my latest blog! www.museumofplay.org/blog/game-saves-the-lord-of-t…
While the Laserdisc format never truly took off in the gaming sphere, it wasn't for a lack of trying. One project, developed by Atari for arcades, used a miniature theme park to serve as its setting, but the title would never be released. Find out more about the Playland project in my latest video for The Strong Museum.
Some more unseen screenshots: These are early engine tests for the Bombdog engine, which was planned to be used for Silent Hill Origins (released Nov 2007) and Oblivion PSP (cancelled in June 2007), from February 2006. Super, super early stuff. twitter.com/Borman18/status/1470571416336621576
Game preservation is hard! It's not always on magnetic media or cartridges, either. In this case, what does it take to preserve a reel of film, one that you need to interact with? Check out my latest video blog at the museum!
PtoPOnline
Check out my colleague and I talking about the work being done at The Strong Museum to preserve video game history, and hear about our mini golf exhibit!
1 year ago | [YT] | 1
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PtoPOnline
While SEGA fans are likely familiar with the company’s arcade hit Galaxy Force, developer Tengen once had a game in development with a very similar name: Galactic Force. Despite being nearly complete, it would ultimately be cancelled. This episode of Game Saves looks at the game’s development timeline, from a very early test build to a version that is nearly finished, complete with a new name.
1 year ago | [YT] | 0
View 0 replies
PtoPOnline
Game builds aren't everything. Art files can reveal a ton about game development, but the software to view the files isn't always available. Atari created the RAD file format in the late 1980s/early 1990s, and pulling back the curtain revealed more than I expected, including new details for an unreleased fighting game.
www.museumofplay.org/blog/thats-rad-excavating-dig…
2 years ago | [YT] | 11
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PtoPOnline
I don't often get to talk about Sega games, but I managed to recover an unreleased, and unseen, Tengen title for the platform at @MuseumofPlay!
2 years ago | [YT] | 5
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PtoPOnline
One ring to rule them all. One prototype to keep me up all night. Read about my latest adventure backing up an unreleased The Lord of the Rings cartridge for Atari 2600 in my latest blog! www.museumofplay.org/blog/game-saves-the-lord-of-t…
2 years ago | [YT] | 10
View 0 replies
PtoPOnline
While the Laserdisc format never truly took off in the gaming sphere, it wasn't for a lack of trying. One project, developed by Atari for arcades, used a miniature theme park to serve as its setting, but the title would never be released. Find out more about the Playland project in my latest video for The Strong Museum.
3 years ago | [YT] | 5
View 1 reply
PtoPOnline
Some more unseen screenshots: These are early engine tests for the Bombdog engine, which was planned to be used for Silent Hill Origins (released Nov 2007) and Oblivion PSP (cancelled in June 2007), from February 2006. Super, super early stuff. twitter.com/Borman18/status/1470571416336621576
3 years ago | [YT] | 19
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PtoPOnline
Sometimes, unreleased games can be hiding in plain view. This is the story of Police: Academy: The Video Game for NES.
3 years ago | [YT] | 9
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PtoPOnline
Game preservation is hard! It's not always on magnetic media or cartridges, either. In this case, what does it take to preserve a reel of film, one that you need to interact with? Check out my latest video blog at the museum!
www.museumofplay.org/blog/2021/08/game-saves-prese…
4 years ago | [YT] | 13
View 2 replies
PtoPOnline
Preservation work continues at The Strong! Learn the story of the Duke, and how the Xbox could have been a very different looking console! www.museumofplay.org/blog/2020/10/designing-the-du…
4 years ago | [YT] | 14
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