The new demo is out and whatnot yada yada yada you get the point
Nobody even downloaded the last one so idk why I even bother telling you guys about this lol
The game has 30 views, which is cool, but only 4 downloads. Two come from one person, I downloaded it once to see if it worked properly and then I know the last guy that downloaded it.
I just realized that I still don’t like how the game saves and loads since it produces over 4000 lines of save data. It makes it really hard to look at and really easy to just… change everything.
For some reason the entire weapons list is being saved (I have no clue where), every enemy in the room is being saved, (which is ideally what should happen, but I don’t think it should be part of this data) and everything is mostly just out there for anyone to edit, which could very likely mess up the game.
I think I’ll try to convert as much as I can to be ID oriented so that it can be better read, and slightly harder to change values so easily.
The hardest part of the game’s development is shortly coming to an end.
All that’ll be left is dialogue, the 4 main areas, making everything feel less lifeless, extra cutscenes, and puzzles. Sounds like a lot, but when compared to the huge amount of story packed into the early segment of the game, it’s basically nothing.
Once all of that is complete, the DEMO will come out. Definitely not going to be done in august as I had predicted, most likely closer to October, but still it’s a good step forward.
Maybe then I’ll finally get someone to do the art lol
Do you prefer your stats with or without the parentheses?
The number parentheses represents the total amount of attack you have from weapons and armors. Without them, they would be simply added to the stat you see on screen.
Here are some new spells changes I’ve made/plan on making:
1. EXP amounts scale with the cost 2. They can take from the overdrive meter 3. More keys to press
There’s also going to be changes to the stats menu to see more specific stats and trends with your characters and spells. Battles fought and battles won might be removed altogether given that the game doesn’t exactly save over those stats making them both pretty pointless .
There have been further improvements covered in a new update log, which you can find in this link:
DJaycer
The new demo is out and whatnot yada yada yada you get the point
Nobody even downloaded the last one so idk why I even bother telling you guys about this lol
The game has 30 views, which is cool, but only 4 downloads. Two come from one person, I downloaded it once to see if it worked properly and then I know the last guy that downloaded it.
Here’s the change log:
docs.google.com/document/d/1jvdUNGEQDONzS6rOFBAuoL…
If you even care to read it lol
1 day ago | [YT] | 3
View 0 replies
DJaycer
I haven’t posted much recently but I am still alive
New demo VERY soon
1 week ago | [YT] | 3
View 0 replies
DJaycer
I just realized that I still don’t like how the game saves and loads since it produces over 4000 lines of save data. It makes it really hard to look at and really easy to just… change everything.
For some reason the entire weapons list is being saved (I have no clue where), every enemy in the room is being saved, (which is ideally what should happen, but I don’t think it should be part of this data) and everything is mostly just out there for anyone to edit, which could very likely mess up the game.
I think I’ll try to convert as much as I can to be ID oriented so that it can be better read, and slightly harder to change values so easily.
3 weeks ago | [YT] | 3
View 0 replies
DJaycer
Hey so uhh I did the thing.
I finished 0.7.2.
Here’s the full change log if you’re interested: docs.google.com/document/d/1Q9txK3NmUCSMarfLy15_c8…
And here’s the game: djaycer.itch.io/elemanium
I hope the links work… I quite literally have no way of knowing if they do until I post this so…
Anyway that’s all for now.
I hope you enjoy.
1 month ago | [YT] | 3
View 4 replies
DJaycer
The hardest part of the game’s development is shortly coming to an end.
All that’ll be left is dialogue, the 4 main areas, making everything feel less lifeless, extra cutscenes, and puzzles. Sounds like a lot, but when compared to the huge amount of story packed into the early segment of the game, it’s basically nothing.
Once all of that is complete, the DEMO will come out. Definitely not going to be done in august as I had predicted, most likely closer to October, but still it’s a good step forward.
Maybe then I’ll finally get someone to do the art lol
1 month ago | [YT] | 5
View 0 replies
DJaycer
When you come to expect every possible outcome, you’ll be equally disappointed by all of them.
Perhaps it’s time to do something again lol
Or post a song or something
1 month ago | [YT] | 1
View 1 reply
DJaycer
In regards to the previous poll, in case you cant see the images, here they are.
1 month ago | [YT] | 1
View 0 replies
DJaycer
Do you prefer your stats with or without the parentheses?
The number parentheses represents the total amount of attack you have from weapons and armors. Without them, they would be simply added to the stat you see on screen.
1 month ago | [YT] | 1
View 0 replies
DJaycer
Are they real?
1 month ago | [YT] | 1
View 0 replies
DJaycer
Here are some new spells changes I’ve made/plan on making:
1. EXP amounts scale with the cost
2. They can take from the overdrive meter
3. More keys to press
There’s also going to be changes to the stats menu to see more specific stats and trends with your characters and spells. Battles fought and battles won might be removed altogether given that the game doesn’t exactly save over those stats making them both pretty pointless .
There have been further improvements covered in a new update log, which you can find in this link:
docs.google.com/document/d/1Q9txK3NmUCSMarfLy15_c8…
2 months ago | [YT] | 5
View 0 replies
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