two days ago i managed to get myself to start working on getting the animations for my remake of cephalgia totu ready i started with adding root movement to animations that don't have them it's a very tedious and long process since i'm going frame-by-frame to edit them, but i think the results look good not sure how long this work streak will last before i go back to a different project
do you guys remember bbohg? yeah it was that thing i made for april fools that year it was comprised of stuff i made for fun and recreations of my first vj base experiments
well anyways
i have a remake of it in development and these are all the guys that are functional currently i might make a video about these idk if you wanna keep track on them check this out trello.com/c/J9XXkvPx/40-beans-bag-of-hot-garbage-…
been a bit quiet here lately i wanted to make some kind of update thing explaining stuff like why all my vj base addons are gone i would've done this as a video but i can't be bothered to actually do that so a post will do
also yeah, i've stopped trying to keep this professional appearance up
Q: what happened to your vj base addons? A: i unlisted them because of the vj base revamp update
Q: will they come back someday? A: someday, but not for a long time. bbohg has a remake in the works with some progress done on it, but the rest have little to no progress done on them
Q: when will they come back? A: i have no idea
Q: what happens now? A: i exist and work on gmod stuff whenever i feel like it
Q: what's going to happen with this youtube channel? A: i want to use it more but lately i've had less drive to actually try making videos. idk, keep an eye on this if you want. something will likely happen in october this year
Q: where can i keep up with what you're doing? A: my trello page, primarily. i may or may not start posting more dev stuff in Zombienation (Darkborn's discord server) or on here if i remember to do that trello.com/b/4W9z6FJq/an-average-beanmanns-project…
Q: what's happening in october? A: The Old Blood arrives.
Hi. I decided recently to make a list of all the stuff I've been doing lately, along with stuff I'd like to do in the future. So if you wanted to know what I've been up to, then here it is.
------------------------------
Things that I'm working on currently
- Temple Run New Half-Life Coop: Infected Map Config Map is Lily's Retro Temple Main enemies are Skeletons, but you can change them Standard Fuel and Generator gameplay Has music that plays between waves Complete mood change on Very Hard Two special weapons for the weapon shop New use of the trigger entity since I figured out how to use it Most competent map config I've made sofar
- Wiseguy's Minecraft NPCs I'm cleaning and updating this for the VJ Base Overhaul Will also have some balance changes to make the Mobs more accurate to original minecraft
- Ancient Gear NPCs Part 2 More Ancient Gear action, along with a little bonus for Part 1
- Lethal Necrotics: Terrors of The Unexplored: Project Cephalgia - Revitalization Update Another remake of ToTU from the ground up for the VJ Overhaul Update and because I felt ToTU can be better This will not be a seperate addon, it's an update New zombies, reworked zombies, textures remade from the ground up, remade code, all the bells and whistles Zombie groups will now be their own addons; Do you just want MilZombs? Download the base and the MilZomb pack and you're good to go If I don't release everything at once then MilZombs will come out first, then Nightkin and finally Deimos Aquos, The Rotten or Backcounty will be the most likely choice for the next expansion after this update and all the packs come out
- SlashCo NPCs SlashCo is a shitposty horror gamemode with gameplay based on Dead by Daylight This pack will try to remake the Slashers as NPCs Currently I have Bababooey, Amogus and Abomignat ready Borgmire was getting his model ready before I took a break from this
------------------------------
Things I want to do in the future
- New HLCoopInf Map Configs * Damned Update Going back and redoing code that has better methods Implimenting the original plan for getting the Hivehand Possibly more
* Underminer Remake Redo Underminer with new code and a makeover
* Holdup at Freddy's Silly idea I had and went "sure why not" with You rob a Freddy Fazbear's Pizza Enemies are Endoskeletons with the animatronics as bosses
* Shibire Map used is Sabiru Custom Denizens (the strange zombie-like npcs around the map) are the enemies
* Deep Dark Blue Map is Abyssal Plain Need to get batteries for a distress beacon
* Beach Episode Map is Beachview Island Mix of Zombies and Aquatic Xenians (Leech, Archer and Ichtyosaur)
* We Don't Go There Anymore Set in Ravenholm Remade HL2 Zombies on VJ Base are the enemies Will have atleast one custom zombie, whose gimmick is he explodes on death
* We've Got Hostiles Map is Lily's HECU Base Two planned options for enemies: Zombies and HECU Grunts
(End of "New HLCoopInf Map Configs" section)
- Bean's Big Bag of Spawners Revamp Now with content Will fully support Half-Life Resurgence along with whatever other mods I choose
- Bean's Bag of Hot Garbage Revengeance Remake of BBoHG for the VJ Base Overhaul New npcs, remade npcs, better coding, more references and more
- Bugsnax NPCs Did Strawby, Rootle and Weeny Worm sofar If BBoHGR is completed before this, I'll include these three Snax in BBoHGR as a little sample treat for the full Bugsnax pack
- Monster Mash NPCs Monster Mash is a Halloweeny Team Deathmatch Gamemode Take all the playermodels (and wacky round extras) and make them npcs, along with remaking all the weapons for them Honestly most of them will just act like basic humanoid npcs but hey, it should still be fun
- Shipwrecked 64 NPCs
------------------------------
Things I want to do, but can't do by myself
- Kingdom Hearts NPCs This is like my absolute dream addon and I want to do it so bad but I just can't I don't know how to rip the assets from this game at all
- Kingdom Hearts II NPCs
- Project DRG (name not final) A massive project that aims to bring Deep Rock Galactic to GMod I'm not familiar with porting Unreal Engine 4 stuff to GMod at this time
* DRG Weapons They'll probably be made on ARC9 or something
* Drivable Doretta Made on LVS
* DRG Dwarf Playermodels * Drinkable Beers
* Deep Rock Galactic NPCs These will be made on VJ Base They'll be released in different packs, which are as follows * Glyphids * Dwarves The Dwarves, with (hopefully) all their weapons included Cosmetics aren't currently planned, but who knows
* Misc. Hostile Wildlife Mactera and other Hostile Hoxxes Natives
* Passive Wildlife * Flora * Rival Tech * Rockpox
(End of "Project DRG" section)
- My Friendly Neighborhood NPCs Tried ripping Norman as an experiment but his animations were completely screwed
- POSTAL: Brain Damaged NPCs - DUSK NPCs - Squirrel Stapler NPCs DUSK, POSTAL: Brain Damaged and Squirrel Stapler are also Unity engine games, which I'm not completely familiar with ripping more than just sounds from
------------------------------
Other stuff that isn't my GMod addons - Video: Beating Glubtastic 1 on Expert Realism (just need to finish editing this) - GMod Addon Showcases (been wanting to do this for a while, have two addon ideas currently) - Machinima of some kind (just think it'll be neat to make one) - Abyssalverse (my worldbuilding project that I've never talked about here before; I can answer any questions about it in the comments)
ok it'slike 3 am rightnow and i'm exausted but i just needed to get this off myself so it stops bothering me i don't know what i'm gonna do with this channel at the moment i originally made this channel to make/post the totu showcase videos but i did all the ones i originally wanted to do so i guess what i'm trying to say is this channel's dormant until i decide to fiddle with it more if i try this whole video content creation thing again i'm gonna make an odysee account also if you wanna see me post progress on stuff (whenever i do that) then i'd recommend joining the lnr discord (Zombienation) or the drvrej one (VrejGaming) zombienation's the better pick if you want consistency cause i feel very insecure showing off things in vrejgaming this isn't exactly a goodbye or anything it's more just i don't feel like i can dedicate myself to doing this channel stuff at this point in time i'm really sorry :(
An average Beanmann
it is now out
steamcommunity.com/sharedfiles/filedetails/?id=359…
4 of the guys in the pic are unfinished and are in a seperate addon that's linked on the workshop page for this
6 days ago | [YT] | 0
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An average Beanmann
16 days
3 weeks ago (edited) | [YT] | 1
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An average Beanmann
two days ago i managed to get myself to start working on getting the animations for my remake of cephalgia totu ready
i started with adding root movement to animations that don't have them
it's a very tedious and long process since i'm going frame-by-frame to edit them, but i think the results look good
not sure how long this work streak will last before i go back to a different project
3 months ago | [YT] | 1
View 1 reply
An average Beanmann
do you guys remember bbohg?
yeah it was that thing i made for april fools that year
it was comprised of stuff i made for fun and recreations of my first vj base experiments
well anyways
i have a remake of it in development and these are all the guys that are functional currently
i might make a video about these idk
if you wanna keep track on them check this out
trello.com/c/J9XXkvPx/40-beans-bag-of-hot-garbage-…
5 months ago (edited) | [YT] | 2
View 0 replies
An average Beanmann
hello, it's me
been a bit quiet here lately
i wanted to make some kind of update thing explaining stuff like why all my vj base addons are gone
i would've done this as a video but i can't be bothered to actually do that so a post will do
also yeah, i've stopped trying to keep this professional appearance up
Q: what happened to your vj base addons?
A: i unlisted them because of the vj base revamp update
Q: will they come back someday?
A: someday, but not for a long time. bbohg has a remake in the works with some progress done on it, but the rest have little to no progress done on them
Q: when will they come back?
A: i have no idea
Q: what happens now?
A: i exist and work on gmod stuff whenever i feel like it
Q: what's going to happen with this youtube channel?
A: i want to use it more but lately i've had less drive to actually try making videos. idk, keep an eye on this if you want.
something will likely happen in october this year
Q: where can i keep up with what you're doing?
A: my trello page, primarily. i may or may not start posting more dev stuff in Zombienation (Darkborn's discord server) or on here if i remember to do that
trello.com/b/4W9z6FJq/an-average-beanmanns-project…
Q: what's happening in october?
A: The Old Blood arrives.
5 months ago (edited) | [YT] | 2
View 1 reply
An average Beanmann
I revamped my Trello page, so if you'd like to see that then here's the link:
trello.com/b/4W9z6FJq/beanmans-very-cool-and-hot-t…
1 year ago | [YT] | 3
View 1 reply
An average Beanmann
Hi.
I decided recently to make a list of all the stuff I've been doing lately, along with stuff I'd like to do in the future.
So if you wanted to know what I've been up to, then here it is.
------------------------------
Things that I'm working on currently
- Temple Run
New Half-Life Coop: Infected Map Config
Map is Lily's Retro Temple
Main enemies are Skeletons, but you can change them
Standard Fuel and Generator gameplay
Has music that plays between waves
Complete mood change on Very Hard
Two special weapons for the weapon shop
New use of the trigger entity since I figured out how to use it
Most competent map config I've made sofar
- Wiseguy's Minecraft NPCs
I'm cleaning and updating this for the VJ Base Overhaul
Will also have some balance changes to make the Mobs more accurate to original minecraft
- Ancient Gear NPCs Part 2
More Ancient Gear action, along with a little bonus for Part 1
- Lethal Necrotics: Terrors of The Unexplored: Project Cephalgia - Revitalization Update
Another remake of ToTU from the ground up for the VJ Overhaul Update and because I felt ToTU can be better
This will not be a seperate addon, it's an update
New zombies, reworked zombies, textures remade from the ground up, remade code, all the bells and whistles
Zombie groups will now be their own addons; Do you just want MilZombs? Download the base and the MilZomb pack and you're good to go
If I don't release everything at once then MilZombs will come out first, then Nightkin and finally Deimos
Aquos, The Rotten or Backcounty will be the most likely choice for the next expansion after this update and all the packs come out
- SlashCo NPCs
SlashCo is a shitposty horror gamemode with gameplay based on Dead by Daylight
This pack will try to remake the Slashers as NPCs
Currently I have Bababooey, Amogus and Abomignat ready
Borgmire was getting his model ready before I took a break from this
------------------------------
Things I want to do in the future
- New HLCoopInf Map Configs
* Damned Update
Going back and redoing code that has better methods
Implimenting the original plan for getting the Hivehand
Possibly more
* Underminer Remake
Redo Underminer with new code and a makeover
* Holdup at Freddy's
Silly idea I had and went "sure why not" with
You rob a Freddy Fazbear's Pizza
Enemies are Endoskeletons with the animatronics as bosses
* Shibire
Map used is Sabiru
Custom Denizens (the strange zombie-like npcs around the map) are the enemies
* Deep Dark Blue
Map is Abyssal Plain
Need to get batteries for a distress beacon
* Beach Episode
Map is Beachview Island
Mix of Zombies and Aquatic Xenians (Leech, Archer and Ichtyosaur)
* We Don't Go There Anymore
Set in Ravenholm
Remade HL2 Zombies on VJ Base are the enemies
Will have atleast one custom zombie, whose gimmick is he explodes on death
* We've Got Hostiles
Map is Lily's HECU Base
Two planned options for enemies: Zombies and HECU Grunts
(End of "New HLCoopInf Map Configs" section)
- Bean's Big Bag of Spawners Revamp
Now with content
Will fully support Half-Life Resurgence along with whatever other mods I choose
- Bean's Bag of Hot Garbage Revengeance
Remake of BBoHG for the VJ Base Overhaul
New npcs, remade npcs, better coding, more references and more
- Bugsnax NPCs
Did Strawby, Rootle and Weeny Worm sofar
If BBoHGR is completed before this, I'll include these three Snax in BBoHGR as a little sample treat for the full Bugsnax pack
- Monster Mash NPCs
Monster Mash is a Halloweeny Team Deathmatch Gamemode
Take all the playermodels (and wacky round extras) and make them npcs, along with remaking all the weapons for them
Honestly most of them will just act like basic humanoid npcs but hey, it should still be fun
- Shipwrecked 64 NPCs
------------------------------
Things I want to do, but can't do by myself
- Kingdom Hearts NPCs
This is like my absolute dream addon and I want to do it so bad but I just can't
I don't know how to rip the assets from this game at all
- Kingdom Hearts II NPCs
- Project DRG (name not final)
A massive project that aims to bring Deep Rock Galactic to GMod
I'm not familiar with porting Unreal Engine 4 stuff to GMod at this time
* DRG Weapons
They'll probably be made on ARC9 or something
* Drivable Doretta
Made on LVS
* DRG Dwarf Playermodels
* Drinkable Beers
* Deep Rock Galactic NPCs
These will be made on VJ Base
They'll be released in different packs, which are as follows
* Glyphids
* Dwarves
The Dwarves, with (hopefully) all their weapons included
Cosmetics aren't currently planned, but who knows
* Misc. Hostile Wildlife
Mactera and other Hostile Hoxxes Natives
* Passive Wildlife
* Flora
* Rival Tech
* Rockpox
(End of "Project DRG" section)
- My Friendly Neighborhood NPCs
Tried ripping Norman as an experiment but his animations were completely screwed
- POSTAL: Brain Damaged NPCs
- DUSK NPCs
- Squirrel Stapler NPCs
DUSK, POSTAL: Brain Damaged and Squirrel Stapler are also Unity engine games, which I'm not completely familiar with ripping more than just sounds from
------------------------------
Other stuff that isn't my GMod addons
- Video: Beating Glubtastic 1 on Expert Realism (just need to finish editing this)
- GMod Addon Showcases (been wanting to do this for a while, have two addon ideas currently)
- Machinima of some kind (just think it'll be neat to make one)
- Abyssalverse (my worldbuilding project that I've never talked about here before; I can answer any questions about it in the comments)
1 year ago (edited) | [YT] | 8
View 1 reply
An average Beanmann
ok it'slike 3 am rightnow and i'm exausted but i just needed to get this off myself so it stops bothering me
i don't know what i'm gonna do with this channel at the moment
i originally made this channel to make/post the totu showcase videos but i did all the ones i originally wanted to do
so i guess what i'm trying to say is this channel's dormant until i decide to fiddle with it more
if i try this whole video content creation thing again i'm gonna make an odysee account also
if you wanna see me post progress on stuff (whenever i do that) then i'd recommend joining the lnr discord (Zombienation) or the drvrej one (VrejGaming)
zombienation's the better pick if you want consistency cause i feel very insecure showing off things in vrejgaming
this isn't exactly a goodbye or anything it's more just i don't feel like i can dedicate myself to doing this channel stuff at this point in time
i'm really sorry :(
1 year ago (edited) | [YT] | 6
View 0 replies
An average Beanmann
Aw yeah, we're cooking.
2 years ago | [YT] | 3
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An average Beanmann
afterbirth update came out but i can't be bothered to make a video about it at the moment
my head hurts
2 years ago | [YT] | 2
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