Shrivelled Heart Software: hardcore gaming excellence of the crappy kind.
Indie game developers. Creators of side-scrolling action platform game Killing Machine: Movement.
killingmachinemovement.com
What people have said about Killing Machine Movement:
- The game is an absolute anomaly, an out -of-place artifact. It simultaneously feels like it's from 2008, 2023, and 3030.
- There's a whole tapestry of wild prog rock sci-fi worldbuilding going on here, under a veneer of abrasive meme-laden dialogue and amateur voice actors swearing a lot.
- This rips so hard, i'm so stoked to see people are still making the kinda stuff you would find on newgrounds like 20 years ago
- I love it, this is the DGAF insanity I want from my fringe amateur primitivist indie scene
- It's like if during a tabletop RPG session through Skype a drunk GM was trying really hard, through their cheap headset, to introduce everyone to the custom system they created after an acid trip
Shrivelled Heart Software
New movement cutscene trailer just dropped!
killingmachinemovement.com/
1 year ago | [YT] | 1
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Shrivelled Heart Software
KILLING MACHINE: Movement is an overly ambitious action platformer.
You are Kador, a heavily armed nano-augmented spell casting former agent of the Corset Timarchy. You navigate a psypunk future society of shifting alliances. Starting in the continent of Mass City.
A ton of effort put was put in to this game. We had big plans and intentionally let the feature creep flow. At times we questioned if it would ever be done.
What we have ended up with is a huge game with a ridiculous amount of features. Many guns, many spells, many augments, different types of grenade, a huge story, tons of voice actors, loads of cutscenes, an IRC client, different game modes, loads of levels, hacking minigames, secrets you'll never find, etc, etc.
Movement started in 2006. We wanted a challenging platform game where a skilled player could move in unusual ways. You have spells like teleport, fly and etherialise (which lets you can move through walls). We kept adding guns to your arsenal. We just kept going but our plans kept growing too.
This game needed a story, so in 2007 we commissioned one from the our friend. We knew he would go overboard with a long and over the top ambitious story. It took four hours to write the initial script, but even at that time it was clear that its four acts equaled the ambiton of the project. With him on board the game gained an atmosphere, an art direction and a ton of cutscenes. The story became a prequel to an old game KILLING MACHINE. Stay tuned for a story trailer.
But as such a huge project there was lot of work. The years went on and this work became sporadic.
Sadly one of our two developers died at the age of 27 during this time. He was the creator of the original KILLING MACHINE, the person who would have played this game the most. Development slowed to a halt after this. This game is dedicated to him
A few years later in 2021, we dusted this project off. So much work had been sunk into it already. We decided one way or another we would get it completed. Scoped back to two acts from the original four, it was possible. The end was in sight. We said give it one year and release whatever state it is in.
Two years later, it is 2023, we are overdue on every deadline, but it is finally here!
Download it for free at killingmachinemovement.com/
1 year ago | [YT] | 0
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