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Unity Certification Quiz:

How does using the `CreateProperty` attribute in UI Toolkit help improve runtime performance?

2 days ago | [YT] | 48

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Unity Certification Quiz:

What is the purpose of calling Debug.Break() during runtime in Unity?

1 week ago | [YT] | 133

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Unity Certification Quiz:

Why should you avoid deeply nested GameObject hierarchies in Unity?

2 weeks ago | [YT] | 97

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Unity Certification Quiz:

Why is it better to avoid calling `AddComponent` at runtime in performance-critical code?

3 weeks ago | [YT] | 129

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Unity Certification Quiz:

Why is it recommended to use `Shader.PropertyToID` or `Animator.StringToHash` in Unity instead of passing string names directly?

1 month ago | [YT] | 85

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Unity Certification Quiz:

When it comes to GPU instancing, what is the risk of accessing `Renderer.material` from script in Unity?

1 month ago | [YT] | 77

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Unity Certification Quiz:

How can you optimize MeshCollider creation at runtime for procedurally generated meshes?

1 month ago | [YT] | 88

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Thanks everyone for helping the channel hit another unbelievable milestone! Lots more Unity Game Dev content to come!

1 month ago | [YT] | 385

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Unity Certification Quiz:

What is the effect of enabling Prebake Collision Meshes in Unity’s Player Settings?

1 month ago | [YT] | 77

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Unity Certification Quiz:

How can you prevent unnecessary quality loss when importing audio assets into Unity?

1 month ago | [YT] | 91