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Unity Certification Quiz:
How does using the `CreateProperty` attribute in UI Toolkit help improve runtime performance?
2 days ago | [YT] | 48
View 9 replies
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Unity Certification Quiz:
What is the purpose of calling Debug.Break() during runtime in Unity?
1 week ago | [YT] | 133
View 14 replies
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Unity Certification Quiz:
Why should you avoid deeply nested GameObject hierarchies in Unity?
2 weeks ago | [YT] | 97
View 20 replies
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Unity Certification Quiz:
Why is it better to avoid calling `AddComponent` at runtime in performance-critical code?
3 weeks ago | [YT] | 129
View 11 replies
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Unity Certification Quiz:
Why is it recommended to use `Shader.PropertyToID` or `Animator.StringToHash` in Unity instead of passing string names directly?
1 month ago | [YT] | 85
View 8 replies
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Unity Certification Quiz:
When it comes to GPU instancing, what is the risk of accessing `Renderer.material` from script in Unity?
1 month ago | [YT] | 77
View 8 replies
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Unity Certification Quiz:
How can you optimize MeshCollider creation at runtime for procedurally generated meshes?
1 month ago | [YT] | 88
View 9 replies
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Thanks everyone for helping the channel hit another unbelievable milestone! Lots more Unity Game Dev content to come!
1 month ago | [YT] | 385
View 22 replies
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Unity Certification Quiz:
What is the effect of enabling Prebake Collision Meshes in Unity’s Player Settings?
1 month ago | [YT] | 77
View 7 replies
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Unity Certification Quiz:
How can you prevent unnecessary quality loss when importing audio assets into Unity?
1 month ago | [YT] | 91
View 12 replies
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