Sub goals:
50 subscribers ---------- February 26 2020
100 subscribers ---------- April 17 2020
200 subscribers ---------- June 19 2020
500 subscribers ---------- December 12 2020
1,000 subscribers ---------- January 4 2021
1,500 subscribers ---------- January 26 2021
2,000 subscribers ---------- January 4 2022
5,000 subscribers ---------- October 15 2023
Next milestone: 10k
Flairex
Huge shoutout to @sensod9 for beating Eternal Wrath +! (This is basically the hardest challenge from my game but with everyone on 21AI.) I honestly wasn't expecting anyone to do it but here we are. This is honestly insane.
There were some complaints made by them in their completion about my game and I want to address them:
Firstly is something they referred to as "timer stretching". This happens when a character attacks a door and you close it, but another character attacks the same door before the bonk. This basically resets the door timer and makes you have to hold it for longer. This happens more frequently if the characters are faster (uncapped AI) and, from what I can tell, is very annoying. This will be getting fixed in 3.0. I will be reworking the door system so that it somehow doesn't do this anymore.
Next is just the lag. This game is HORRIBLY optimized and I'm aware. To be honest, an update is long overdue so that will be a thing for 3.0. Currently, the latest version 2 build sits at around 1.5GB which is crazy. So far, 3.0 is currently sitting at around 150MB.
Also I have a few changes I want to get opinions on because I feel like they deserve feedback.
AI scaling:
The AI scaling for uncapped is weird. It's not something I considered when making the game but now that people have been playing uncapped modes, I figured I'd rework the AI scaling equations to be more uniform and overall better so that something like 25 AI is possible and doable.
Mechanic rebalancing:
Certain buffs barely change the gameplay while others make it significantly harder. I am considering adding to some buffs or maybe reworking them a bit to make Aggressive much harder than Normal (or make normal much easier than aggressive) how I initially intended it to be. Currently, Foebear is getting his Hopeless and Aggressive buffs swapped and I was wondering if anyone has some ideas for some potential other changes.
Visuals:
Considering that Eternal Wrath's gameplay looks basically exactly the same as anything else in the game, I find it a bit underwhelming. I was thinking of adding some neat visuals that aren't too obtrusive but definitely noticeable (with some sound effects as well) just to make the player a bit more nervous when playing. This does mean that the song for Eternal Wrath will be changed. You'll have to wait for 3.0 to find out. If you have any ideas for visuals or think that it might not be a good idea, I would love to know your thoughts.
2 months ago | [YT] | 22
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Flairex
Hey guys. I know many of you are expecting some sort of upload from me. I will admit, I have not been as active as I usually am and my upload schedule has been very strange. I have been working on one main video recently, being easily the biggest project on this channel. Due to recent events, however, I want to inform you that I will try to make more consistent uploads in the form of shorter videos while I work on the bigger projects. There are big things to come soon but some projects I had planned will unfortunately be delayed. I hope you guys can understand. I'll see you in the next upload.
5 months ago | [YT] | 19
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Flairex
Yoooo, I hit 8k! You guys do not know how much this means to me! This is a huge milestone.
This next video is going to be huge, easily the biggest video on my channel. I'm really hoping I can get it out within a week or two. Expect a face reveal and me breaking my hardest FNaF challenge a couple times. This one's going to be huge!
7 months ago | [YT] | 19
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Flairex
Face reveal next video
9 months ago | [YT] | 19
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Flairex
I have just topped my hardest FNAF challenge 3 (maybe even 4) times in one single video. This one's going to be good.
10 months ago | [YT] | 18
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Flairex
Be ready
11 months ago | [YT] | 27
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Flairex
In Pizzeria Simulator, 3 items in the catalog can give you the Lorekeeper certificate. Which 3 items are these?
1 year ago | [YT] | 5
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Flairex
In Freddy Fazbear's Pizzeria Simulator, the pickles item is the only item in the shop that gives you a happiness ranking of 1. This item, however, is locked unless you do something specific in the game. What do you need to do in order to unlock this item?
1 year ago | [YT] | 4
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Flairex
In FNAF 3, which code has to be typed into the wall to access the Stage 01 minigame?
1 year ago | [YT] | 4
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Flairex
In Sister Location's custom night, there was a version of the game where power was extremely tight and idle drain was much more on Golden Freddy V. Hard. Version 1.12, the version in between the current and prepatch versions had less power drain than the prepatch but slightly tighter than the current patch. In Golden Freddy V.Hard v1.12, roughly how much power is drained by doing nothing?
1 year ago | [YT] | 3
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