I just do simple fun content.
A kid on the internet that is trying to cheer 5 or 6 people up
Also you might know me as the dude who hates TWDSS Retribution lol. S&S 1 = 8/10 S&S 2 = 4/10
Check out my alt channel(s) goofy man with no life and CasualBFG9000Lover, I also now got a twitch account named, "smellydonkeyy22" now so go check that out.
Most of my content contains spoilers so make sure to check out the game if you are interested in it, and then come back to the video.
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I play any game. No matter how obscure, popular, old, new, bad, good, etc.
Sønic The Legend
Day 69 of Reviewing every Caretaker song: Rosy Retrospection.
First off, this song sounds distant and in a dreadfully soothing way. It sounds calm but it's very distant and has that signature feel that the good Caretaker songs have that I'd like to call "Trying to feel happy, but failing miserably"
Overall, another great track, probably one of my faves from the entire album it comes from.
2 hours ago | [YT] | 0
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Sønic The Legend
Day 68 of Reviewing Every Caretaker Song: Long Term (Remote)
First off, like the album (and every other song) it comes from, it's insanely repetitive, but in a good way! It's honestly my favorite from Persistent Repetition of Phrases, it just sounds defeated and it's trying so hard to sound happy, like all of the good Caretaker songs.
Overall, it's honestly a really underrated song from an also underrated album!
1 day ago | [YT] | 0
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Sønic The Legend
Day 67 of Reviewing Every Caretaker Song: All Eyes Bewildered.
So this is a clearer and less creepy version of Bewildered in other eyes. It uses the same sample and it sounds familiar. I don't really have much else to say, you can look at my review of Bewildered in other eyes to understand more because it basically gives the same feeling for me
Overall, it's a good track
2 days ago | [YT] | 0
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Sønic The Legend
Hypothetical Award (Resident Evil 7): Infinite Ammo Capacity
- Must beat the game on Madhouse
- Get every "Everywhere"
- Beat it in under 4 hours
The Item: It'll make the magazine (or ammo capacity) for any weapon infinite, meaning you don't have to reload at all
(Hypothetical - RE7) Chainsaw/Hatchet/Crowbar
Requirements
Chainsaw: Must beat the entire game only using the pocket knife (or survival knife) On Madhouse
Hatchet: Must beat the entire game only using the pocket knife/survival knife on Normal (or above)
Crowbar: Must beat the entire game only using the pocket knife/survival knife on Easy (or above)
The Items: These are weapons you use in the base game but only for a singular segment (The Hatchet in the beginning of the game, Chainsaw in Jack's first over the top boss fight, and The Crowbar you use to kill Mia in the alternative ending) so these unlockables would allow you to use them throughout the entire game.
(Hypothetical - RE7) +3, +5, and +2 (10 total) Antique Coins
Requirements:
+2 Coins) Get all coins on Easy Difficulty)
+3 Coins) Get all coins on Normal Difficulty
+5 Coins) Get all coins on Madhouse Difficulty
The Item: This isn't a traditional item as it has multiple items. This allows an easier early game as you can buy basically everything or buy the powerful 44 Magnum. You can also still get the coins in the campaign so on regular difficulties, you can get a maximum of 28 coins
Running Shoes (Hypothetical - RE7)
- Unlocked by getting all coins (regular difficulty)
The Item: Does the exact opposite of the walking shoes. Increases your running speed while keeping the same speed for walking speed
(Hypothetical - RE7) Extra Starting Ammo
Requirements:
Easy) Beat the game with only the starting Handgun (Glock 17) +5 Ammo (for all ammo types, including .44 Magnum and Enhanced Handgun Ammo)
Normal) Beat the game with the Glock only. +10 Ammo for all Ammo types
Madhouse) Beat the game with only the Glock 17. +15 Ammo for all ammo types
The Item: Self Explanatory
(Hypocritical - RE7) Partial Invisibility
Requirement: Beat the game on any difficulty without killing a single enemy, besides forced encounters like bosses.
The Item: It'll make you a lot less easy to spot from enemies, and if you are crouching, then it's nearly impossible for enemies to see you.
2 days ago (edited) | [YT] | 0
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Sønic The Legend
Bad or Good Idea #5: Temporary Weapon Rewards (RDR2)
Low Honor:
After the mission where Micah is broken out of jail, he'll give you his revolver temporarily if you have -3 honor or less. This will be taken back early on in Chapter 4 in another mission. (Could also open up to some cool dialogue). He'll be seen with a slightly modified Double Action after with Blackened Steel
High Honor:
After the mission Pouring Forth Oil, John will give you his Cattleman Revolver and he'll be seen with a slightly customized cattleman Revolver after (more sliver) and you the requirements are 3 honor or higher. He'll take this back late in Chapter 4
3 days ago | [YT] | 0
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Sønic The Legend
Day 66 of Reviewing every Caretaker song: Losing Loss of Battle/Losing Battle of Loss.
These tracks sound exactly the same, or at least in my opinion, so I'll just review them as the same song. They are pretty good, honestly they give such a different feel to the rest of The Caretaker's works, it sounds more like a losing battle than any other song he made tbh.
Overall, I think it's a little underrated, it gives a different vibe but the same feeling of Loss.
3 days ago | [YT] | 0
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Sønic The Legend
Day 65 of reviewing every Caretaker song: Tiny Gradations of Loss.
First off, it's pretty short and simple. It's a calming, but slightly static tune that gives a sense of calmness. I don't have too much to say about it other than this. It's a pretty good track and I like it.
Overall, a good simple track. Not really much else to it .
4 days ago | [YT] | 0
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Sønic The Legend
Happy 10th Anniversary to Undertale!!!!
I might try to upload something silly for it (honestly thinking about it I wish I saved the Gambling Video, where I decide all of the character's fate with a wheel, for the anniversary)
4 days ago | [YT] | 0
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Sønic The Legend
Day 64 of reviewing every Caretaker Project: Everywhere At The End of Time.
EATEOT was a series exploring the gradual decline and horrors of Dementia. It's split into 6 Stages.
Stage 1: The most like a daydream, the songs are clear and coherent, with little static. A lot of them have that "Happy but off" feeling. A few strong examples of this are A5, B3, and B6.
Stage 2: A realization that there is something wrong and strong denial to accept that. The songs are more depressing and have a little more static. It's one of the weaker stages but it has the most devastating songs in my opinion like basically every Side D song and C5.
Edit: Changed my mind on Stage 2, quite literally every song in this stage is perfect. I don't really get why some people go "erm, this is the weak point of the album!" Like, no?
Stage 3: The calm before the storm. The songs musical flows are more entangled and messed up with more static. Some songs towards the end are genuinely messed up and less recognizable than before. Songs like E1, E2, E4, E6, and E8 are all noticably messed up but are still definitely songs. Songs like E3, E5, E7, F1, F2 F3, F5, and F6 are more empty and have less musical notes (or whatever you'd call it). Songs like F4, F7, and F8 are all extremely messed up and start to lose what makes them songs. They sound more like the Post Awareness Confusions stages.
Post Awareness Stage 4: The songs are more chaotic than before and shift in flow a lot more inconsistently and randomly. This stage has some really good moments like the Hell Sirens/Sundown Syndrome and the Temporary Bliss State. The ending to this stage is one of the best ending tracks to any of the stages.
Post Awareness Stage 5: This stage is no longer songs and is more so chaotic hellish noises in the first half, and white noisy sounds in the second half. K1 is a great opening track, it's a great transition into a chaotic hell that is Stage 5. "Was it a dream?" Aka the first clarity moment is a powerful moment that hits you in the gut hard. The second clarity moment is also great, if not, better than "Was it a dream?" because the gradual build up to it and the gradual build "down" back Into chaos is more clear and apparent. The Mandolin Segment at the end is my top favorite in Stage 5 however. It just sounds like an ending to Stage 5, but unfortunately, it's not. It's only the beginning of the stage truly kicking in.
Post Awareness Stage 6: The final stage in this album is a jarringly powerful stage (Like the rest of the album but even more so) The songs are all gone, there is only white noise and occasional notes. This leads to a depressing finale where there is one last real song (Which is either Terminal Lucidity or a Funeral depending on what you interpret it as) before the patient is laid to rest in one final minute, signalling death.
Overall, EATEOT is a masterpiece, there is no denying that. I'd highly recommend listening to it unless you're sensitive to materials like these. I did spoil a few moments but there's still the entire SIX AND A HALF HOURS to listen to on Spotify (I think it's funny how this is casually on Spotify as if it was a normal album). There is also a lot of fan projects on this album. Obviously I'm not going to talk about them because they are completely different albums but one I recommend is "EATEOT With Voices" which is pretty much what the title says. It's the same album but with voices, made by @DanteTimberwolf. They made three remakes for the first three stages but another YouTuber finished the rest @LatteCookieEATEOTWV and I think that one is pretty underrated. Another one I'd strongly recommend is the (several) Visual remakes of the album that (you guessed it) try to give Visuals to the sound. One I'd recommend is one of the most popular ones. (Idk what it's called but just know that it's the "one of the most popular" ones." which should be by @R9955n1). There's another pretty underrated visual project by @ElectroWalker86 and while I think the execution on earlier stages could be better, the PA Stages are actually really well done imo. Finally, another fan project I'd recommend is Everywhere in the beginning of nowhere (which has a couple of different versions) by @thecarebear2360 which, by the way, is a 14 YEAR OLD or so and it's still well made. Btw I haven't listened to any of these projects in full but I have seen glimpses and I did listen to a big portion of With Voices (up to Stage 4, I think I1 is where I stopped).
This is barely scratching the surface btw, there are so many more. Some for individual songs or stages and some for the entire album. For Example, there's an extremely underrated video by @Minimimim that is supposed to replicate how My Heart Will Stop In Joy would sound in other songs. It's a remake of someone else's video btw but I forgot their name.
I'd describe EATEOT as a terrible masterpiece overall. Something unbelievably powerful and well made, but unlike other masterpieces (like Hawaii Part 2 or something), this is meant to break you, not to comfort you. It's like that one quote, "Art is meant to comfort the disturbed and disturb the comfortable."
5 days ago (edited) | [YT] | 0
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Sønic The Legend
My FanMade Concepts for Classic Doom )
- Deluxe Stimpack) +15 Health with a Golden Cross
- Basic Stimpack) +5 Health with no cross
- Stimpack) The standard Stimpack already in the game with +10 health with a red (or green depending on the version) cross
Basic Medkit) +20 Health. It'll have no cross
Medkit) The standard medikit already in game with +25 health and the Red Cross (or green depending on the version)
Deluxe Medikit) +50 Health with a Golden Cross
- Tier -1 Armor/Armor Shards) +1 armor (already in game)
- Tier 0 Armor/Grey Armor) 25+ Armor and 10% damage Absorption
- Tier 1 Armor/Purple Armor) 50+ Armor and 25% Damage Absorption
- Tier 2 Armor/Green Armor) 100+ Armor and 33% Damage Absorption (already in game)
- Tier 3 Armor/Blue Armor) 200+ Armor and 50% Damage Absorption (already in game)
- Tier 4 Armor/Red Armor) 300+ Armor and 66% Damage Absorption
Basic Marine Kit) Offers a slight boost in all stats
Health: Goes up by +5
Armor: Same effects as Tier 0 Armor
Bullets: +5
Shells: +2
Rockets: +1
Cells: +5
A random chance of 1/100 to get any new weapon. If you already have a weapon, then get more bonus ammo
Marine Kit)
Health: +10
Armor: Same effects as Tier 1 Armor
Bullets: +10
Shells: +4
Rockets: +2
Cells: +10
A random chance of 1/100 to get a new weapon
Intermediate Marine Kit)
Health: Goes up by +15
Armor: Same effects as Tier 2 Armor
Bullets: +20
Shells: +8
Rockets: +4
Cells: +20
A random chance of 1/100 to get a new weapon
Deluxe Marine Kit)
Health: Goes up by +20
Armor: Same effects as Tier 3 Armor
Bullets: +40
Shells: +16
Rockets: +8
Cells: +40
A random chance of 1/100 to get a new weapon
Gambling Crate) Click the interact button to use.
Various chances for different things will include these. (keep in mind that I'm not going to get into the exact numbers as that's too complex for me rn):
Nothing) Common
Tier -1 Armor/Shards) Common
+5 Bullets/Shells/Cells/Rockets) Common
One Fodder Demon Ambush) Common
Tier 0 Armor) Common
Basic Stimpacks) Common
Stimpacks) Common
Fodder Demons (such as zombies or imps) Ambush) Uncommon
Deluxe Stimpacks) Uncommon
Basic Medkits) Uncommon
Medkits) Uncommon
Tier 1 Armor) Uncommon
+10 Bullets/Shells/Rockets/Cells) Uncommon
Combat Shotgun) Uncommon
Chainsaw) Uncommon
Deluxe Medikits) Rare
Tier 2 Armor) Rare
One Heavy Demon Ambush) Rare
+15 Ammo of any type) Rare
Heavy Demon Ambush (such as hell knights and pinkies): Rare
Chaingun) Rare
Plasma Rifle) Rare
Rocket Launcher) Very Rare
+20 Ammo of any type) Very Rare
Tier 3 Armor) Very Rare
Soulsphere/Supercharge) Very Rare
One Super Heavy Demon
Super Heavy Demon (such as Baron of Hell's or Mancubus) Ambush) Very Rare
Super Shotgun) Very Rare
Boss Monster Ambush) Legendary
+25 Ammo of any ammo type) Legendary
+25 Ammo for ALL ammo types) Legendary
BFG9000) Legendary
Plutiona Ambush: Several Arch-Villes, Chaingunners, and especially Revenants will spawn in) 1 in 1 Million (not actually a 1 in 1 Million chance but just very rare)
Boss Monster Ambush) 1 in 1 Million
Deluxe Marine Kit) 1 in 1 Million
Basic Marine Kit) Rare
Marine Kit) Very Rare
Intermediate Marine Kit) Legendary
All Weapons) 1 in 1 Billion (not literally 1 in 1 Billion just extremely rare)
All Demon Types at Once) 1 in 1 Billion
Max Stats) Ammo, Health, and Armor will immediately be maxed out. So 200 Health/Armor, 400 Bullets, 100 Shells, 100 Rockets, and 600 Cells
One more thing for the gambling crate
"Instant Death": Spawns 1000 Cyberdemons instantly) ACTUALLY a 1 in 1 Million chance (compared to the 1 in 1 Million tier where it wasn't literally a 1 in 1 million)
"Dawg Wtf") Spawns 1000 Cyberdemons, Baron's, and Spider Masterminds (so about 3000 demons) ACTUALLY a 1 in 1 Billion chance (compared to the 1 in 1 Billion tier where it wasn't literally a 1 in 1 Billion Chance)
Short Delay) It'll take a short delay of 8 seconds to spawn in the reward/punishment
Notification Pop Up) It'll say what you got before they spawn in and how rare it was.
6 days ago (edited) | [YT] | 1
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