This is my response to @ThreatInteractive as youtube or you keeps hiding my replied. To: @ThreatInteractive I tried Half Life Alyx. While the MSAA is great, it does not support DLSS/DLAA. So a fair and objective comparison is not possible. Judging from my experience from other games on my 80+ game library on steam, Half Life Alyx is more of an exception than the norm. When you work with publishers with shareholders that demand ROI on time, a solution to a problem that gets it done 90% of the way while using 1/10th the dev time will always be the option taken by a development studio that has limited manpower to spend, rather than perfecting a solution that will cause the development time to be multiplied by a huge amount and fails to be shipped within the publisher's deadline. The industry will always prefer the most efficient route, that is, the one that will make the most bang for the buck per manhour consumed.
Going back, all other games that I have played with MSAA still retained jaggedness on vegetation, or have a very noticeable MSAA artifacting on edges of irregularly shaped textures. This can be overcome by supersampling it by forcing on NVIDIA control panel, but its rather expensive on top of the already expensive MSAA itself.
MSAA is very, very expensive.
If a dev studio is already implementing DLSS, it is no brainer to enable DLAA as an option; it comes free by implementing DLSS. While I do agree that the industry should not embrace vendor specific solutions, you should not also prevent them from taking advantage of such genuine innovation. NVIDIA truly is innovating with DLSS and DLAA, no matter how loud techbros scream of disdain against AI. If you show what could DLSS achieve today with so little performance hit to a developer from 2008, they will accuse you of witchcraft. It is that good.
I am now gonna cite my personal experience with DLSS transformer model. I use DLSS swapper to download the latest DLL files, DLSS 310.4.
I am playing on a system that is very sensitive to MSAA artifacts- a 1080p display with a laptop RTX3050 85 watts (max 115 watts) and a 12 core i5-12500H. Systems like these are the ones that is most sensitive to MSAA performance hit, and the ones that benefits most to post process AA and DLSS/DLAA.
Turns out, very few modern games use MSAA.
1. Forza Horizon 5 - MSAA still have the artifacting on. While the image is crisp, the artifacting is still noticeable, even with forced supersampling on the GPU. Ave FPS on high preset: 65. Turning DLAA on, the image is very crisp with max sharpness bein set. The difference is night and day. DLSS 310.4 really is that good. No artifacting, ghosting whatsoever. Ave FPS on same settings: 79.
2. RDR2 - MSAA is basically useless. shimmering everywhere, just 63 fps on medium preset. DLAA however, gets the game to 75 fps. DLAA makes the game 10x better. Its just that good.
My opinion on the issue is that: 1. MSAA is too expensive for its performance costs 2. Fails to address the actual issue of shimmering/artifacting 3. MSAA can be used effectively, but will require development manhour to be tweaked to a specific game needs. 4. DLAA is already available on games that support DLSS. 5. DLAA is improved upon each iteration and retraining of the transformer model it uses. It can be continuously improved by NVIDIA. 6. DLAA performance costs is very low compared to MSAA. While MSAA can look better, it requires more development man hour. DLAA is just a more practical option for developers who have publisher deadlines to meet and limited development manhour. 7. I do not like that DLSS and DLAA is locked to a vendor such as NVIDIA. But, you should not deter gamers from using it, because it is an actual innovation by NVIDIA. it is only up to the developers on how to implement it, but dont blame NVIDIA for making it locked to their hardware, because AMD and INTEL are both free to develop competing technologies, and they have, its that NVIDIA is so far ahead of development that its pointless from a user perspective to not use it, given that NVIDIA already got CUDA support, and other tools out of the box such as RTX VSR. Their GPUs are pricey, but you are also paying for DLAA and DLSS support. They were not developed by NVIDIA for free. Bottom line is, you dont blame NVIDIA for making a revolutionary product, and the industry making it the norm. You just cant. because its the user that benefits from it, whether you like it or not. Especially those with a low end hardware.
I have a friend that I helped picked a laptop to buy, he got an RTX 4060 powered one. He plays modern FPS games at 80 to 100 FPS on high settings using FG and DLAA. Those FPS numbers are straight up impossible without DLAA and DLSS for 1080p machines with limited cooling systems and Thermal graphics power. Its just isn't. DLSS liberated the budget GPU market. Literally, that is why on the grand scheme of things, NVIDIA have a near monopoly on laptop GPUs. Because its just a no brainer to buy their products over AMD or INTEL. Because they have actual innovation.
You have to be rational and objective on issues like this. DLSS and DLAA is past the point of ghosting and AI artifacting. DLAA looks perfect. and is the best option for those who have NVIDIA GPUs.
Xi Jinping
This is my response to @ThreatInteractive as youtube or you keeps hiding my replied.
To:
@ThreatInteractive I tried Half Life Alyx. While the MSAA is great, it does not support DLSS/DLAA. So a fair and objective comparison is not possible. Judging from my experience from other games on my 80+ game library on steam, Half Life Alyx is more of an exception than the norm. When you work with publishers with shareholders that demand ROI on time, a solution to a problem that gets it done 90% of the way while using 1/10th the dev time will always be the option taken by a development studio that has limited manpower to spend, rather than perfecting a solution that will cause the development time to be multiplied by a huge amount and fails to be shipped within the publisher's deadline. The industry will always prefer the most efficient route, that is, the one that will make the most bang for the buck per manhour consumed.
Going back, all other games that I have played with MSAA still retained jaggedness on vegetation, or have a very noticeable MSAA artifacting on edges of irregularly shaped textures. This can be overcome by supersampling it by forcing on NVIDIA control panel, but its rather expensive on top of the already expensive MSAA itself.
MSAA is very, very expensive.
If a dev studio is already implementing DLSS, it is no brainer to enable DLAA as an option; it comes free by implementing DLSS. While I do agree that the industry should not embrace vendor specific solutions, you should not also prevent them from taking advantage of such genuine innovation. NVIDIA truly is innovating with DLSS and DLAA, no matter how loud techbros scream of disdain against AI. If you show what could DLSS achieve today with so little performance hit to a developer from 2008, they will accuse you of witchcraft. It is that good.
I am now gonna cite my personal experience with DLSS transformer model. I use DLSS swapper to download the latest DLL files, DLSS 310.4.
I am playing on a system that is very sensitive to MSAA artifacts- a 1080p display with a laptop RTX3050 85 watts (max 115 watts) and a 12 core i5-12500H. Systems like these are the ones that is most sensitive to MSAA performance hit, and the ones that benefits most to post process AA and DLSS/DLAA.
Turns out, very few modern games use MSAA.
1. Forza Horizon 5 - MSAA still have the artifacting on. While the image is crisp, the artifacting is still noticeable, even with forced supersampling on the GPU. Ave FPS on high preset: 65. Turning DLAA on, the image is very crisp with max sharpness bein set. The difference is night and day. DLSS 310.4 really is that good. No artifacting, ghosting whatsoever. Ave FPS on same settings: 79.
2. RDR2 - MSAA is basically useless. shimmering everywhere, just 63 fps on medium preset. DLAA however, gets the game to 75 fps. DLAA makes the game 10x better. Its just that good.
My opinion on the issue is that:
1. MSAA is too expensive for its performance costs
2. Fails to address the actual issue of shimmering/artifacting
3. MSAA can be used effectively, but will require development manhour to be tweaked to a specific game needs.
4. DLAA is already available on games that support DLSS.
5. DLAA is improved upon each iteration and retraining of the transformer model it uses. It can be continuously improved by NVIDIA.
6. DLAA performance costs is very low compared to MSAA. While MSAA can look better, it requires more development man hour. DLAA is just a more practical option for developers who have publisher deadlines to meet and limited development manhour.
7. I do not like that DLSS and DLAA is locked to a vendor such as NVIDIA. But, you should not deter gamers from using it, because it is an actual innovation by NVIDIA. it is only up to the developers on how to implement it, but dont blame NVIDIA for making it locked to their hardware, because AMD and INTEL are both free to develop competing technologies, and they have, its that NVIDIA is so far ahead of development that its pointless from a user perspective to not use it, given that NVIDIA already got CUDA support, and other tools out of the box such as RTX VSR. Their GPUs are pricey, but you are also paying for DLAA and DLSS support. They were not developed by NVIDIA for free. Bottom line is, you dont blame NVIDIA for making a revolutionary product, and the industry making it the norm. You just cant. because its the user that benefits from it, whether you like it or not. Especially those with a low end hardware.
I have a friend that I helped picked a laptop to buy, he got an RTX 4060 powered one. He plays modern FPS games at 80 to 100 FPS on high settings using FG and DLAA. Those FPS numbers are straight up impossible without DLAA and DLSS for 1080p machines with limited cooling systems and Thermal graphics power. Its just isn't. DLSS liberated the budget GPU market. Literally, that is why on the grand scheme of things, NVIDIA have a near monopoly on laptop GPUs. Because its just a no brainer to buy their products over AMD or INTEL. Because they have actual innovation.
You have to be rational and objective on issues like this. DLSS and DLAA is past the point of ghosting and AI artifacting. DLAA looks perfect. and is the best option for those who have NVIDIA GPUs.
2 months ago | [YT] | 0
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Xi Jinping
@ThreatInteractive straight up claimed that DLAA and DLSS don't exists, then edited the original comment of them after I replied.
3 months ago | [YT] | 0
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Xi Jinping
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Xi Jinping
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Xi Jinping
How the turns have tabled 💀💀
7 months ago | [YT] | 2
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Xi Jinping
7 months ago | [YT] | 3
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