WorldofLevelDesign

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008).

My name is AlexG. I am the creator of World of Level Design.com I love level design and game environment art. My sole purpose is to create tutorials through which you can learn how to design your own levels (maps) and create your own game environment art.


WorldofLevelDesign

Modular electrical pipes and electrical boxes.

Different sizes: large, medium and small. Generates a lot of versatility in design.

Quick stress test of seeing how they can snap together but so many more variations are possible.

Modeled in Maya for UE5.

1 week ago | [YT] | 104

WorldofLevelDesign

Get in there and start blocking things out. Don’t concern yourself with anything final. Get visual ideas down to help determine scale. All will change and nothing is final.

Then you can come back and start actual modeling.

Blocking out electrical pipes, brackets and boxes.

2 weeks ago | [YT] | 79

WorldofLevelDesign

Modular wires: different sizes, different configurations, bracket details.

Easy to use. Duplicate and snap. Detail walls, hallways, rooms.

Will need to finish UVing and texture but modeling is done.

Modeled in Maya for UE5.

2 weeks ago | [YT] | 88

WorldofLevelDesign

Large electrical wires usually need some kind of wall brackets.

Originally thought I’d go w/simple version (image 1: top), half-cylinder & call it done. No one probably notice but I would.

So decided to add more detail (image 1: bottom and image 2). By diving deeper into studying and looking at photo reference helps immensely.

Modeled in Maya, created for UE5.

3 weeks ago | [YT] | 84

WorldofLevelDesign

Vents modeled. Vents placed. For that much needed wall detail.

3 weeks ago | [YT] | 81

WorldofLevelDesign

Replacing concrete barrier rails with glass barrier rails.

Glass opens up the space more and unites it. Rather than separating it.

Like this better. Lots to be done but always moving forward. WIP.

Design, improve, iterate, update.

1 month ago | [YT] | 56

WorldofLevelDesign

It's crazy there is complete beginner tutorial course that will teach you how to use Substance Painter completely from scratch for environment art.

In only 23 videos & in 6 hours you'll be able to use Substance Painter.

Substance 3D Painter Essentials: www.worldofleveldesign.com/store/substance-3d-pain…

1 month ago | [YT] | 57

WorldofLevelDesign

Generally, your textures will work better if they don’t stand out apart from each other as too bright or too dark.

Instead are more cohesive.

You then able to have more controllable lighting.

Check Base Color only view. Not always the case but generally this will help you.

2 months ago | [YT] | 102

WorldofLevelDesign

Portion of environment is done.

Modular pieces are stressed tested. All work.

But it’s time to start working on tiling textures to see how surfaces fit together before building rest of environment. And before adding med to small detail & props.

Modeled in Maya, designed in UE5.

2 months ago | [YT] | 219

WorldofLevelDesign

Creating the entire environment first.

All untextured, using a flat shader and all modular meshes. Designing the space.

This way, the entire environment will be created with modular meshes first.

Then will focus on texturing and material creation.

I’ve documented similar approach from start to finish in Modular Environment Masterclass course here: www.worldofleveldesign.com/store/modular-environme…

Maya modeled. UE5 created.

3 months ago | [YT] | 173