Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008).
My name is AlexG. I am the creator of World of Level Design.com I love level design and game environment art. My sole purpose is to create tutorials through which you can learn how to design your own levels (maps) and create your own game environment art.
WorldofLevelDesign
“Perhaps the best poolroom assets in FAB.”
“Nice assets, easy to use in my project. And a very detailed tutorial provided, shows a lot of variation for the asset.”
UE5 Modular Assets: Tiled Rooms & Pools Environment (Liminal Spaces)
Get it on FAB: www.fab.com/listings/5dd95b49-6052-4ef0-ab59-8e9b3…
1 day ago | [YT] | 51
View 1 reply
WorldofLevelDesign
In Unreal Engine there are 2 methods of texture painting on Static Meshes.
1. Vertex Painting: standard (older) method. Been around for years. Doesn’t work on Nanite geo, needs sub-divided meshes (more vertices the better).
2. Texture Painting: new method, requires Virtual Texture support enabled. UE5.5+, works on Nanites and on non-Nanite geo, doesn’t require lot of verts.
1 month ago (edited) | [YT] | 193
View 7 replies
WorldofLevelDesign
Important Modeling Reminder: not all your modeled geo has to be sealed, fused, watertight.
Model your environment assets & props from multiple objects then combine as one.
Only time watertight meshes may matter is if animating, deforming, certain simulation or 3d printing.
2 months ago (edited) | [YT] | 104
View 1 reply
WorldofLevelDesign
Modeling high school lockers in Maya. The progression.
2 months ago | [YT] | 88
View 3 replies
WorldofLevelDesign
Modular environment design is key to creating visually consistent game worlds w/minimal set of assets.
Model, UV, texture, export/import few assets that snap together on grid & used together to create rooms, floors, buildings.
Then re-use in ways to create larger environments.
3 months ago (edited) | [YT] | 129
View 2 replies
WorldofLevelDesign
Over past few years I've immersed into modular environment creation.
Learning, testing, documenting EVERYTHING for what makes modularity work & how to achieve it.
I've put all this knowledge into tutorial course.
MODULAR ENVIRONMENT DESIGN MASTERCLASS: www.worldofleveldesign.com/store/modular-environme…
3 months ago | [YT] | 27
View 1 reply
WorldofLevelDesign
Modular Asset Creation Overview:
Planning/Prepro
Model Assets
UV Map/Unwrap
Export/Import
Asset Collisions
Texture
Create Materials
Construct Environment
Lighting & Polish
Many steps overlap & rearranged constantly to get to completion. And with constant tests & iterations.
----------------------
Learn the skills. Begin to create modular environments from start to finish. Get "Modular Environment Design Masterclass" tutorial course.
www.worldofleveldesign.com/store/modular-environme…
3 months ago (edited) | [YT] | 53
View 0 replies
WorldofLevelDesign
Unlike traditional modeling, where every asset is unique, MODULAR ASSET DESIGN focuses on creating a limited set of assets that can be reused creatively.
Your only constraints are the theme of your assets, their quantity and how you combine them.
3 months ago | [YT] | 99
View 8 replies
WorldofLevelDesign
"Modular Environment Design Masterclass" tutorial course is now available.
Includes:
▪️Comprehensive Masterclass
▪️Full Modular Asset Creation Pipeline
▪️Step-by-Step Workflow
▪️37 Videos
▪️12+hrs of Detailed Instructions
Download. Watch. Learn. Create.
Get it Here: www.worldofleveldesign.com/store/modular-environme…
3 months ago (edited) | [YT] | 18
View 0 replies
WorldofLevelDesign
Default UE5 glass roughness using single value will work for simple glass but you really need roughness texture.
Roughness texture will offer more real-world shine/dull variation you'll often see in glass.
▪️Image 1: default single value roughness
▪️Image 2-4: roughness textures
3 months ago (edited) | [YT] | 51
View 2 replies
Load more