WorldofLevelDesign

Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008).

My name is AlexG. I am the creator of World of Level Design.com I love level design and game environment art. My sole purpose is to create tutorials through which you can learn how to design your own levels (maps) and create your own game environment art.


WorldofLevelDesign

Beginning to replace BSP blockout w/base meshes in UE5.

These meshes will become final. But right now, it’s all about size, dimensions & how they'll work together.

I covered full process of modular geometry creation in Modular Environment Design Masterclass: www.worldofleveldesign.com/store/modular-environme…

1 week ago (edited) | [YT] | 136

WorldofLevelDesign

Maybe a start to something beautiful.

Or might delete later.

Idk.

Early and rough BSP blockout in UE5 to get the sense of space and layout to an idea.

2 weeks ago | [YT] | 213

WorldofLevelDesign

Simplicity & subtleness of painted bricks in UE5.

Keep setup simple but always offer a lot of customization & variation through Base Color, Roughness, Normal Maps, Masks & Dirt Overlays controls.

Learn how to create UE5 Materials for environments here: www.worldofleveldesign.com/store/ue5-master-mat-cr…

1 month ago | [YT] | 72

WorldofLevelDesign

3 initial base brick textures in UE5. Base starting point. Defaults.

Then fun will really begin with Material Instances & the many customized material controls set up & ready to go.

Albedo, Roughness, Normal Map, Dirt Overlay Variation & separate control for grout and brick.

1 month ago | [YT] | 94

WorldofLevelDesign

“Perhaps the best poolroom assets in FAB.”

“Nice assets, easy to use in my project. And a very detailed tutorial provided, shows a lot of variation for the asset.”

UE5 Modular Assets: Tiled Rooms & Pools Environment (Liminal Spaces)

Get it on FAB: www.fab.com/listings/5dd95b49-6052-4ef0-ab59-8e9b3…

1 month ago | [YT] | 57

WorldofLevelDesign

In Unreal Engine there are 2 methods of texture painting on Static Meshes.

1. Vertex Painting: standard (older) method. Been around for years. Doesn’t work on Nanite geo, needs sub-divided meshes (more vertices the better).

2. Texture Painting: new method, requires Virtual Texture support enabled. UE5.5+, works on Nanites and on non-Nanite geo, doesn’t require lot of verts.

3 months ago (edited) | [YT] | 194

WorldofLevelDesign

Important Modeling Reminder: not all your modeled geo has to be sealed, fused, watertight.

Model your environment assets & props from multiple objects then combine as one.

Only time watertight meshes may matter is if animating, deforming, certain simulation or 3d printing.

4 months ago (edited) | [YT] | 105

WorldofLevelDesign

Modeling high school lockers in Maya. The progression.

4 months ago | [YT] | 89

WorldofLevelDesign

Modular environment design is key to creating visually consistent game worlds w/minimal set of assets.

Model, UV, texture, export/import few assets that snap together on grid & used together to create rooms, floors, buildings.

Then re-use in ways to create larger environments.

5 months ago (edited) | [YT] | 130

WorldofLevelDesign

Over past few years I've immersed into modular environment creation.

Learning, testing, documenting EVERYTHING for what makes modularity work & how to achieve it.

I've put all this knowledge into tutorial course.

MODULAR ENVIRONMENT DESIGN MASTERCLASS: www.worldofleveldesign.com/store/modular-environme…

5 months ago | [YT] | 27