๐ŸŽƒ๐‘๐š๐๐ข๐œ๐š๐ฅ ๐ƒ๐ซ๐ž๐š๐ฆ๐ž๐ซ ๐Œ๐š๐จ๐ฎ๐ฃ๐ข๐Ÿ˜ˆ


Uploads whatever I'm into whenever.

Just someone who likes movies, anime/manga, videogames, J-rock etc and (sometimes) a MAD maker. Also a huge Toei Animation, Madhouse, Sunrise, Tatsunoko, Namco, Square & Enix, SNK, Hudson Soft, Sega, Inti Creates, Natsume, Sunsoft, Taito, visual kei & J-rock, French Bread (fighter) fan and mant more. Also into mecha, ecchi and more.

My old channel (originally from 2013, though didn't upload until 2016) got taken down, but now I'm back and here to stay.

This is a non-profit channel and is not for kids. All copyrighted material featured here belong to their respective owners and is uploaded for ENTERTAINMENT PURPOSES ONLY.

seiyuu collages originally by ayahietic.


๐ŸŽƒ๐‘๐š๐๐ข๐œ๐š๐ฅ ๐ƒ๐ซ๐ž๐š๐ฆ๐ž๐ซ ๐Œ๐š๐จ๐ฎ๐ฃ๐ข๐Ÿ˜ˆ

Five months belated, but 31 years ago on March 11th, 1995, Chrono Trigger released for the SNES, where it was developed by Square (now Square Enix), and was directed by the trio of Takashi Tokita, Yoshinori Kitase & Akihiko Matsui, produced by Kazuhiko Aoki, programmed by Katsuhisa Higuchi & Keizo Kokubo, scenario written by Masato Kato, and most notably features the "Dream Team" of Hironobu Sakaguchi (game design/Final Fantasy), Yuji Horii (scenario co-writer/Dragon Quest) and the late Akira Toriyama (character design/Dragon Ball, Dr. Slump, character & monster design for Dragon Quest etc.) and Yasunori Mitsuda making his debut as composer in addition to extra songs by Nobuo Uematsu & Noriko Matsueda.

The game is set in an Earth like world and in 1000 AD, follows the titular Crono, who along with Marle one day attends the Millennium Fair in the Kingdom of Guard as Lucca demonstrates a teleporter, in which Marle's pendant interferes and causes a time portal which she gets drawn into and over the course of the game, Crono & Lucca (and later Marle) go through different periods in time gaining new allies in Robo, knight Frog, cavewoman Ayla and Magus as they seek to prevent the the destruction of their world at the hands of Lavos, an extraterrestrial parasitic creature that feeds off of DNA & the Earth's energy all to itself, before ultimately erupting in 1999 AD to enact the apocalyptic "Day of Lavos".

Gameplay wise, players can explore the overworld by going to different areas shown such various cities, forests and more, interact with NPCs, gaining weapons/armor/items, solve puzzles, travel through time gates via the Epoch, enemies being visible on the fields, and battles which uses the ATB 2.0 system where players' party members take actions such as attacking and magic & special techniques in the form of Techs, which deplete magic points and having many unique combinations and furthermore, in addition to the game having twelve different endings, it was the also the earliest game to the "New Game Plus" term, where after beating the game, players can do a new run with certain equipment/items etc. they acquired last time.

Chrono Trigger would go on to universal acclaim and to this day is regarded as one of the greatest video games of all time, and in 1995 alone, it along with Dragon Quest VI would be two of the best selling games in Japan of that year, and as of 2025, all of its' releases have sold over 5 million copies worldwide. Aside from ports to the PS1 in 1999 featuring anime cutscenes by Toei Animation (and outside of Japan was released alongside Final Fantasy IV), DS which features a new dungeon & extra ending, iOS, Android & PC via Steam, it also received a short OVA in Dimensional Adventure Numamonjaa by Production I.G. in 1996 and followups in Radical Dreamers for the Satellaview in 1996 as a side story to the game and Chrono Cross for the PS1 in 1999, reworking story elements from the latter game.

13 hours ago (edited) | [YT] | 6

๐ŸŽƒ๐‘๐š๐๐ข๐œ๐š๐ฅ ๐ƒ๐ซ๐ž๐š๐ฆ๐ž๐ซ ๐Œ๐š๐จ๐ฎ๐ฃ๐ข๐Ÿ˜ˆ

Five months belated, but 31 years ago on March 11th, 1995, Chrono Trigger released for the SNES, where it was developed by Square (now Square Enix), and was directed by the trio of Takashi Tokita, Yoshinori Kitase & Akihiko Matsui, produced by Kazuhiko Aoki, programmed by Katsuhisa Higuchi & Keizo Kokubo, scenario written by Masato Kato, and most notably features the "Dream Team" of Hironobu Sakaguchi (game design/Final Fantasy), Yuji Horii (scenario co-writer/Dragon Quest) and the late Akira Toriyama (character design/Dragon Ball, Dr. Slump, character & monster design for Dragon Quest etc.) and Yasunori Mitsuda making his debut as composer in addition to extra songs by Nobuo Uematsu & Noriko Matsueda.

The game is set in an Earth like world and in 1000 AD, follows the titular Crono, who along with Marle one day attends the Millennium Fair in the Kingdom of Guard as Lucca demonstrates a teleporter, in which Marle's pendant interferes and causes a time portal which she gets drawn into and over the course of the game, Crono & Lucca (and later Marle) go through different periods in time gaining new allies in Robo, knight Frog, cavewoman Ayla and Magus as they seek to prevent the the destruction of their world at the hands of Lavos, an extraterrestrial parasitic creature that feeds off of DNA & the Earth's energy all to itself, before ultimately erupting in 1999 AD to enact the apocalyptic "Day of Lavos".

Gameplay wise, players can explore the overworld by going to different areas shown such various cities, forests and more, interact with NPCs, gaining weapons/armor/items, solve puzzles, travel through time gates via the Epoch, enemies being visible on the fields, and battles which uses the ATB 2.0 system where players' party members take actions such as attacking, defense and magic & special techniques in the form of Techs, which deplete magic points and having many unique combinations and furthermore, in addition to the game having twelve different endings, it was the also the earliest game to the "New Game Plus" term, where after beating the game, players can do a new run with certain equipment/items etc. they acquired last time.

Chrono Trigger would go on to universal acclaim and to this day is regarded as one of the greatest video games of all time, and in 1995 alone, it along with Dragon Quest VI would be two of the best selling games in Japan of that year, and as of 2025, all of its' releases have sold over 5 million copies worldwide. Aside from ports to the PS1 in 1999 featuring anime cutscenes by Toei Animation (and outside of Japan was released alongside Final Fantasy IV), DS which features a new dungeon & extra ending, iOS, Android & PC via Steam, it also received a short OVA in Dimensional Adventure Numamonjaa by Production I.G. in 1996 and followups in Radical Dreamers for the Satellaview in 1996 as a side story to the game and Chrono Cross for the PS1 in 1999, reworking story elements from the latter game.

13 hours ago | [YT] | 2

๐ŸŽƒ๐‘๐š๐๐ข๐œ๐š๐ฅ ๐ƒ๐ซ๐ž๐š๐ฆ๐ž๐ซ ๐Œ๐š๐จ๐ฎ๐ฃ๐ข๐Ÿ˜ˆ

Happy memorial birthday to the late seiyuu Emi Shinohara (August 8th 1963 - September 8th 2024). Affliated with 81 Produce, her roles included Makoto Kino/Sailor Jupiter (Sailor Moon, 1992-1997), Kushina Uzumaki (Naruto Shippuden), Natsuhi Ushiromiya (Umineko: When They Cry), Kaho Mizuki (Cardcaptor Sakura), Presea & Sierra (Magic Knight Rayearth), Arashi Kishu (X/1999: The Movie), Kagero (Ninja Scroll), B-ko (Project A-ko), the titular Kekko Kamen, Maria Pure Armonia (Mobile Suit Victory Gundam), Yoko Mizuno (MariMite), Ophelia (Claymore), Kodama (Ah My Goddess), Mokuren (Please Save My Earth), Xia Yu Fan (Full Metal Panic), Mitsuko Aida (Honey & Clover) Mari ฤชmura (Hajime no Ippo), Agent L (Dragon Drive), Angel (The Big O), Tennyo Masaki (Tenchi Muyo Ryo-Ohki), Chizuru Toomi (Fafner in the Azure), Yayoi Matsunaga (Nightwalker: The Midnight Detective), Bakuryu Pteradon (Bakuryu Sentai Abaranger), Mirage Koas (Star Ocean: Till the End of Time & Anamnesis), Agarte Lindblum (Tales of Rebirth) and more.

Aside from her successors being Ami Koshimizu (Sailor Jupiter, Sailor Moon Crystal-Eternal), Ryoka Yuzuki (Arashi Kishu, X TV, 2001), Hitomi Nabatame (Osyri's voice, Crayon Shin-chan) & Kikuko Inoue (Beniimoko, Oshiiri Tantei), she was married to Toei tokusatsu actor Hiroshi Watari (star of the second 2nd Metal Heroes show, Space Sheriff Sharivan) and shares her day of birth with fellow Sailor Moon seiyuu Rica Fukami (Minako Aino/Sailor Venus).

#็ฏ ๅŽŸๆต็พŽ็”Ÿ่ช•็ฅญ #็ฏ ๅŽŸๆต็พŽ็”Ÿ่ช•็ฅญ2026

3 days ago | [YT] | 33

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Four months belated, but happy 25th anniversary to Zone of the Enders, Dolores I! Debuting on both TV Tokyo & Animax on April 7th, 2001 after the release on both the Z.O.E Idolo OVA and the first Zone of the Enders, Sunrise & Konami would partner again to make another solid entry in the series, this time in the form of a TV anime whose first & second halves are set before and after the first game & even retaining the staff of the Idolo OVA!

Set in 2172, five years after the Deimos Incidenttook place which led to the destruction of the first Orbital Frame Idolo and its' parts later being used to make both Isis & Hathor, it follows James Links, a 49 year old man and space cargo transporter that gets assigned to deliver an Orbital Frame to Earth named Dolores, who possesses a highly advanced AI of unknown origin, to not let it get captured, and after emerging from the container on her own, Dolores shows a rather child-like and innocent personality as she and James over the course of the series not only form a strong bond but also go on one wild ride of a lifetime as both not only get into various encounters with enemy Orbital Frames, but also James reconciling with his now grown up estranged children Noel & Leon and searching for his long lost wife, Rachel! One of the greatest mecha anime series ever and among some of the better game based anime as well!

The show was once licensed in the US by the now defunct ADV Films along with the Idolo OVA, but was later rescued by Discotek Media in 2025, and released on Blu Ray alongside the Idolo OVA on March 31st of this year, just 30 days after the franchise's 25th anniversary.

A playlist containing all the episodes can watched here:
youtube.com/playlist?list=PLF...

4 days ago (edited) | [YT] | 5

๐ŸŽƒ๐‘๐š๐๐ข๐œ๐š๐ฅ ๐ƒ๐ซ๐ž๐š๐ฆ๐ž๐ซ ๐Œ๐š๐จ๐ฎ๐ฃ๐ข๐Ÿ˜ˆ

Four months & three days belated, but 33 years ago on April 3rd, 1993, Breath of Fire: The Dragon Warrior released for the SNES, where it developed by Capcom (and published outside of Japan by Square) as both their first original RPG and the first game in the series, with it being created by Yoshinori Kawano, Tokoro Fujiwara (Sweet Home, Ghosts n Goblins, co-creator of Resident Evil with Shinji Mikami) & Makoto Ikehara, game design by Ikehara, Kawano & Yoshinori Takenaka, scenario by Kawano, artwork by Tatsuya Yoshikawa & Keiji Inafune & music by Yasuaki Fujita & Yoko Shimomura (Street Fighter II, Kingdom Hearts, Super Mario RPG) along with Mari Yamaguchi, Minae Fuji & Tatsuya Nishimura.

Taking place in a fantasy world, it follows Ryu, a young orphaned boy who is one of the last surviving members of the Light Dragon Clan, an ancient race with the power to transform into powerful dragons, as he sets out to find his sister, while being joined along the way by allies in Windia kingdom princess Nina, wolf man Bow/Gilliam, thief Karn/Danc, fishman & merchant Gobi/Manillo, Ox/Builder from a blacksmith town, mole person Mogu & immortal sorceress Bleu/Deis as they also battle against the militaristic Dark Dragon Clan led by Emperor Zog/Zorgon, who also can turn into dragons and plans on conquering the world with the power of the goddess Tyr/Myria.

The game is a traditional turn based RPG, where aside from exploring the overworld, towns & dungeons, players go through story based scenarios to progress the game as well as interacting with story involved NPCs, Personal Actions that can be used in certain locations, and in battle, which is set in an isometric view, players select commands to attack, cast spells which use AP/Ability Points, and the series' recurring mechanic, being the Dragon Transformation, where Ryu can transform into different types of strong dragons to fight the enemies & bosses, while Karn also can use a different kind of transformation via fusing with certain characters and more.

BoF1 did well to warrant four sequels, as well as re-releases on the Wii U & New 3DS Virtual Console in 2014 & 2016 and a port to the Game Boy Advance in July 2001 and even two manga adaptations, the first in Famicom Magazine by Hiroshi Yakumo, and the second in the now defunct Monthly Shonen Jump in Breath of Fire: Tsubasa no Oujo written by Riku Sanjyou and illustrated by Hayato Koji.

5 days ago | [YT] | 14

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33 years ago on August 6th, 1993, Secret of Mana (Seiken Densetsu 2) would release for the SNES as the followup to Final Fantasy Adventure/Seiken Densetsu for the Game Boy, where it was developed by Square (now Square Enix), and directed by Koichi Ishii, produced by Hiromichi Tanaka, game design by both Ishii & Tanaka, programmed by Nasir Gebelli (Final Fantasy, II & III), artwork by Shinichi Kameoka and the late Hiro Isono and music by Hiroki Kikuta (Trials of Mana, creator & director of Koudelka, Shadow Hearts' predecessor).

Taking place in a high fantasy world which contains an energy source known as Mana and an advanced, technological civilization exploited mana to create a flying warship which angered the gods in the process, it follows Randi, Primm & Popoi as the three set out to not only re-energize the legendary Mana Sword & prevent the Empire from conquering the world with the Mana Fortress, but also from unsealing the eight Mana seeds.

Like its' predecessor, Secret of Mana is a top down action RPG, where aside from the usual exploration the overworld, dungeons, towns etc., and new to this game is that players can choose between each of the three characters to play as (with either the AI controlling the other two characters or a second & third player joining in via co-op play), each with their own strengths & weaknesses, and battles use real time action gameplay where characters can do standard attacks with a gauge showing how much damage can be done, weapons being upgradable via Weapon Orbs, the Ring Command system, where party members can equip, use spells etc., magic where Elementals must be rescued first to use any and even later on, being able to travel by flying via the mini dragon Flammie, which shows off the system's Mode 7 capabilities and lets the player show a rotated map or world map.

Secret of Mana would garner great acclaim, being praised for its' visuals, story, command & battle system, customizable AI & more and is regarded as not only of Square's best games, but one of the greatest video games of all time. It would get re-released on the now defunct Wii Virtual Console in 2008 and 2013 for the Wii U, various mobile versions throughout 2009 to 2019, Nintendo Switch in 2019 as part of the Collection of Mana alongside the original game and for the first time ever, its' sequel, Trials of Mana being officially translated in English, and finally remade in 3D in 2018 for the PlayStation 4, PlayStation Vita and PC via Steam.

5 days ago | [YT] | 5

๐ŸŽƒ๐‘๐š๐๐ข๐œ๐š๐ฅ ๐ƒ๐ซ๐ž๐š๐ฆ๐ž๐ซ ๐Œ๐š๐จ๐ฎ๐ฃ๐ข๐Ÿ˜ˆ

Four months belated, but happy 30th anniversary to Treasure of the Rudras/Rudra no Hihou for the Super Famicom!
Released on April 5th, 1996, legendary RPG developer Square of Final Fantasy, SaGa & Mana fame would release their last in-house developed game for the system which would feature a story inspired by Indian religions, have four major scenarios and a custom magic system, with the game being directed by Kouji Ide, supervised by SaGa creator & Final Fantasy II game designer Akitoshi Kawazu, music by Final Fantasy Mystic Quest composer & Windaria co-composer Ryuji Sasai, and character design & scenario co-written by Keita Amemiya of GARO, Zeiram, Choujin Sentai Jetman, Onimusha 2 & Mechanical Violator Hakaider fame to name a few!

Taking place in a world created by the divine Majestic Four in Meifa, Saizou, Hauzen & Mitra who saved it from the Void Destroyers, gave life to a being known as a Rudra & using power from Gomorrah, the guardian of Evolution who set up a 4,000 year old evolutionary cycle managed by the lunar Eternal Engine to replace dying mortal races, the Great Cycle has gone underway and as the Danans were succeeded by the Merfolk, Reptiles & Giants and finally humanity, the next Rudra is scheduled to arrive in fifteen days where humanity will be destroyed and to avert this, soldier Sion, priestess Riza, archeologist Surlent and thief Dune, each possessing a Jade, a treasure from fossils of past Rudra known as Lago Stones, set out on a journey to find the source of it all and prevent Gomorrah from using the Jades to create a perfect Rudra and destroy Sodom, a weapon housed on the Moon that destroyed all the prior races!

Players play through the first three scenarios initially and can do them in any order as well as leaving one to follow another and actions in one location & time can impact the other scenarios, main story & gameplay; the game itself is split up into three parts being the overworld, towns with shops to enter and villagers to speak with & mazelike dungeons, and finally battles where random encounters can occur in either the overworld & dungeons and the player select commands to battle enemies & bosses, where characters can fight, cast spells or run, and unique to Rudra is both 15 turns representing the 15 days & the Mantra mechanic, where players can create spells via magic word prefixes, elemental cores (in fire, water, wind, electricity, light & dark in addition to earth & void, plus healing) and suffixes, with each Mantra having different effects; furthermore, after finishing the first three scenarios, the fourth & final one is playable in which all four main characters come together to confront the game's main antagonists! One of Square's more underrated games and easily among their best!

After its' release, Square would put out one final game for the system in Treasure Hunter G in May 1996 in collaboration with Sting Entertainment (Riviera: The Promised Land, Baroque, Dokapon, Evolution: The World of Sacred Device etc.) and then transitioning onto the Sony PlayStation, where debuted on it with Tobal No. 1 with DreamFactory; While the game was never released outside of Japan, a fan translation of the game was made in July 2006 by Aeon Genesis, with an updated version of it later coming in June 2015.

6 days ago | [YT] | 16

๐ŸŽƒ๐‘๐š๐๐ข๐œ๐š๐ฅ ๐ƒ๐ซ๐ž๐š๐ฆ๐ž๐ซ ๐Œ๐š๐จ๐ฎ๐ฃ๐ข๐Ÿ˜ˆ

Happy 30th anniversary to Tobal No. 1 for the Sony PlayStation! On August 2nd, 1996, following the release of their last two Super Famicom games in both Treasure of the Rudras and Treasure Hunter G, Squaresoft would release the very first game in the form of a 3D fighter that would kickoff their now legendary run on the original PlayStation and developing it would be the debuting DreamFactory, made up of ex-Virtua Fighter & Tekken staff including its' founder Seiichi Ishii, music by Junya Nakano, Masashi Hamauzu, Yoko Shimomura, Kenji Ito, Yasunori Mitsuda etc. and as major selling points would feature character designs by the late, great Akira Toriyama of Dragon Ball, Dr. Slump, Dragon Quest & Chrono Trigger fame and even demo & previews for upcoming Square games, most notably, the then highly anticipated Final Fantasy VII!

In the year 2048, the planet Tobal which draws large amounts of energy from an ore known as Molmoran is holding the 98th edition of their annual tournament, where many humans, monsters and even robots all fight it out to where the winner will have the right to possess the Molmoran ore!

The game features four game modes in tournament, VS, practice and quest, and gameplay wise allows the player to have full free movement along as they face the enemy and features a high (Triangle), middle (Square) and low (X/Cross) series of punches and kicks in addition to various grapples, throws, a blocking (R1) system, and the quest mode is a full 3D dungeon crawler where the player explores multiple floors, gain items, fight monsters and beating characters will unlock them to be playable in other game modes! An underrated fighter along with its' even better sequel, Tobal 2 and a good start for DreamFactory, who later notably collaborated with again in 1998 with Ehrgeiz: God Bless the Ring and The Bouncer in 2000!

1 week ago (edited) | [YT] | 20