Vaguely human-shaped individual with an interest in animation, model-making/prop-building (both physical and digital), and a bit of electronic music on the side.
My involvement stopped with the music, the animation itself was made by a friend of mine, @Holo2nd . I got to watch it being developed, and a lot of work went into this. Keep an eye out for the realistic RGB pixels of the computer monitor, a tastefully reworked Scraptrap model to look less terrible while still keeping the essence of the design, and an elaborate outdoor shot for which @Holo2nd went out of his way to reference photos of Hurricane, the town in Utah where it takes place.
Here are some preview shots from my next Five Nights at Freddy's animation, which I'm making to celebrate its ten year anniversary this August. It's going to be a fake trailer, recreating scenes and using dialogue from several of the early games, and a little from the books, to pitch Five Nights at Freddy's to a hypothetical 2014 audience.
This is an idea I've had planned in my head for more than a year already, but I held off from making it until now because I felt like this is a perfect way for me to celebrate the big anniversary, and something would have been wasted if I'd done it at any other time.
Something many of my newer viewers won't know is that when I was younger, before I made my YouTube channel, I made games on Scratch.
Almost exactly five years after I retired my Scratch account, I'm back with a new project: a top-to-bottom remake of one of my favorites I did back in the day, called Shopping Simulator.
Higher-quality image of the thumbnail render for my new Five Nights fan-animation 'A Distant Voice': https://youtu.be/kGAYCI-KjIU
The other images are previous versions of the poster while I worked out what would look best when shrunk down to size. What looks fine in full-screen can often lose some clarity at that scale, which is the problem that necessitated all these revisions.
The second picture is a brighter version of the background image for the video's end screen, based on an unused shot found in the files of Sister Location commonly speculated to come from a scrapped game over screen.
Lastly, the third picture is the very first test render I saved, from when only the claw and the basic frame of the skeleton were finished. Attached to it are placeholder body segments taken from the official model in Help Wanted, which I used as a guide for how it would look while opening up. Each segment of her outer shell was re-modeled in higher detail, one by one, until none of the original Help Wanted model was left.
WIP pictures for my attempt at redesigning Baby from Five Nights at Freddy's to have a more detailed interior skeleton.
The model which gets used in the games unfortunately does not incorporate several of the features Baby is supposedly capable of, like a helium tank connected to her fingers to inflate balloons, the internal ice cream dispenser, or the giant claw that comes out of her stomach to snatch unsuspecting victims into the shadow realm.
It's a little difficult to see everything that's going on, but the main elements of this model are: The claw (scissor-lift mechanism), the main skeleton (Fairly standard metal frame with all the appropriate joints to give her articulation) and the 'Ennard Wires' (snakelike tubes wrapped around the skeleton, rigged to be independently moveable to compensate for clipping issues). This is a very loose adaptation of the original canon version, which only consists of those tubes filling up the whole shape of the body, since it only needed to look complex enough for the glimpses you see through the gaps in the outer shell.
The outer shell elements are just placeholders taken from the official Baby model in 'Help Wanted', and will be replaced.
I'm very relieved to be finished with this project. The amount of times Blender crashed while trying to render it is likely in the triple-digits, I lost count pretty early on. I went overboard making extremely high-detail models for the Nightmares, which ended up being much more work than necessary for what I actually needed. They were so unwieldy, in fact, that I couldn't get it to render at all with more than two of them in the house at once. I had to keep switching them in and out whenever they weren't directly on screen.
I will probably think of some other way to use them in the future to show them off better, because I can't stomach that much wasted effort. Perhaps I will make a model showcase animation? I'm sure most of my audience is already well aware what the Nightmares look like, but I'll try to think of something interesting to make it worthwhile.
Next video: Behind the scenes tour of 'Bad Dream', showing a clearer look of the house interior set.
Early test render for a FNaF4 animation I'm working on at the moment. It will be essentially a stylized snippet of your typical FNaF4 gameplay, reinterpreted for animation. Holding back the nightmares at the doors, checking the bed for Freddy, etc etc.
I'll be having a lot of fun indulging in the 'dream logic' aspect. For example, this flashlight appears to be casting a shadow that shouldn't exist from this angle. I'm particularly fond of FNaF4 for its believable 'nightmare scenarios', that feel genuinely dreamlike without being completely nonsensical (shutting the door on the monster in the closet until it turns into a harmless plushie comes to mind), and that's the sort of thing I'm hoping to lean into with this animation.
Recently I had a dream that I was watching a Vsauce video:
“But even though I’m im pain, the fire from this lighter isn’t enough to actually kill me. ...Or is it? *music starts* While the fire from the lighter may be harmless enough, what isn’t harmless is the fire from the elite firing squad currently converging on your location.”
The Nick of Time
Here is a FNaF fan-animation which I did the music for! https://www.youtube.com/watch?v=27esB...
My involvement stopped with the music, the animation itself was made by a friend of mine, @Holo2nd . I got to watch it being developed, and a lot of work went into this. Keep an eye out for the realistic RGB pixels of the computer monitor, a tastefully reworked Scraptrap model to look less terrible while still keeping the essence of the design, and an elaborate outdoor shot for which @Holo2nd went out of his way to reference photos of Hurricane, the town in Utah where it takes place.
4 months ago | [YT] | 166
View 21 replies
The Nick of Time
Here are some preview shots from my next Five Nights at Freddy's animation, which I'm making to celebrate its ten year anniversary this August. It's going to be a fake trailer, recreating scenes and using dialogue from several of the early games, and a little from the books, to pitch Five Nights at Freddy's to a hypothetical 2014 audience.
This is an idea I've had planned in my head for more than a year already, but I held off from making it until now because I felt like this is a perfect way for me to celebrate the big anniversary, and something would have been wasted if I'd done it at any other time.
10 months ago | [YT] | 958
View 33 replies
The Nick of Time
I made a game! scratch.mit.edu/projects/324589778/
Something many of my newer viewers won't know is that when I was younger, before I made my YouTube channel, I made games on Scratch.
Almost exactly five years after I retired my Scratch account, I'm back with a new project: a top-to-bottom remake of one of my favorites I did back in the day, called Shopping Simulator.
1 year ago | [YT] | 243
View 11 replies
The Nick of Time
Higher-quality image of the thumbnail render for my new Five Nights fan-animation 'A Distant Voice': https://youtu.be/kGAYCI-KjIU
The other images are previous versions of the poster while I worked out what would look best when shrunk down to size. What looks fine in full-screen can often lose some clarity at that scale, which is the problem that necessitated all these revisions.
1 year ago | [YT] | 670
View 11 replies
The Nick of Time
Recently took two of the greatest photographs I’ve ever taken. Two feral kittens, locked in Earth-shaking combat. Very fierce.
1 year ago | [YT] | 322
View 5 replies
The Nick of Time
Higher quality pic of the thumbnail image for my new 'Baby's Capture Mechanism' video for Five Nights at Freddy's. https://www.youtube.com/watch?v=HyHKz...
The second picture is a brighter version of the background image for the video's end screen, based on an unused shot found in the files of Sister Location commonly speculated to come from a scrapped game over screen.
Lastly, the third picture is the very first test render I saved, from when only the claw and the basic frame of the skeleton were finished. Attached to it are placeholder body segments taken from the official model in Help Wanted, which I used as a guide for how it would look while opening up. Each segment of her outer shell was re-modeled in higher detail, one by one, until none of the original Help Wanted model was left.
1 year ago (edited) | [YT] | 389
View 9 replies
The Nick of Time
WIP pictures for my attempt at redesigning Baby from Five Nights at Freddy's to have a more detailed interior skeleton.
The model which gets used in the games unfortunately does not incorporate several of the features Baby is supposedly capable of, like a helium tank connected to her fingers to inflate balloons, the internal ice cream dispenser, or the giant claw that comes out of her stomach to snatch unsuspecting victims into the shadow realm.
It's a little difficult to see everything that's going on, but the main elements of this model are: The claw (scissor-lift mechanism), the main skeleton (Fairly standard metal frame with all the appropriate joints to give her articulation) and the 'Ennard Wires' (snakelike tubes wrapped around the skeleton, rigged to be independently moveable to compensate for clipping issues). This is a very loose adaptation of the original canon version, which only consists of those tubes filling up the whole shape of the body, since it only needed to look complex enough for the glimpses you see through the gaps in the outer shell.
The outer shell elements are just placeholders taken from the official Baby model in 'Help Wanted', and will be replaced.
2 years ago | [YT] | 717
View 35 replies
The Nick of Time
Higher-quality version of the thumbnail image for my recent FNaF fan-animation 'Bad Dream'. https://www.youtube.com/watch?v=ZnA7n...
I'm very relieved to be finished with this project. The amount of times Blender crashed while trying to render it is likely in the triple-digits, I lost count pretty early on. I went overboard making extremely high-detail models for the Nightmares, which ended up being much more work than necessary for what I actually needed. They were so unwieldy, in fact, that I couldn't get it to render at all with more than two of them in the house at once. I had to keep switching them in and out whenever they weren't directly on screen.
I will probably think of some other way to use them in the future to show them off better, because I can't stomach that much wasted effort. Perhaps I will make a model showcase animation? I'm sure most of my audience is already well aware what the Nightmares look like, but I'll try to think of something interesting to make it worthwhile.
Next video: Behind the scenes tour of 'Bad Dream', showing a clearer look of the house interior set.
3 years ago | [YT] | 424
View 6 replies
The Nick of Time
Early test render for a FNaF4 animation I'm working on at the moment. It will be essentially a stylized snippet of your typical FNaF4 gameplay, reinterpreted for animation. Holding back the nightmares at the doors, checking the bed for Freddy, etc etc.
I'll be having a lot of fun indulging in the 'dream logic' aspect. For example, this flashlight appears to be casting a shadow that shouldn't exist from this angle. I'm particularly fond of FNaF4 for its believable 'nightmare scenarios', that feel genuinely dreamlike without being completely nonsensical (shutting the door on the monster in the closet until it turns into a harmless plushie comes to mind), and that's the sort of thing I'm hoping to lean into with this animation.
3 years ago | [YT] | 1,807
View 21 replies
The Nick of Time
Recently I had a dream that I was watching a Vsauce video:
“But even though I’m im pain, the fire from this lighter isn’t enough to actually kill me. ...Or is it? *music starts* While the fire from the lighter may be harmless enough, what isn’t harmless is the fire from the elite firing squad currently converging on your location.”
10/10 dream, would snooze again.
youtube.com/c/vsauce1
3 years ago | [YT] | 1,688
View 18 replies
Load more