The next video is nearly done and Iโm excited to share it with you! I had hoped to release it today but itโs just not ready or at a quality Iโm happy with just yet - but it's almost there!
Among life stuff, the biggest reason is that Iโve taken the leap and fully moved over to Davinci Resolve. I gave it a go in the past but itโs something Iโve always wanted to do properly. Itโs a steep learning curve and muscle memory is currently my nemesis, but I'm coming to love it! Iโm relearning how to do what Iโve done before, and pushing myself to learn new things too. No Davinic videos prepare you for the onslaught that is workflow shifting between this and Premiere haha
Iโm hoping to get the next video out by the end of this week. Sorry for the wait - I can't wait to get it out!
๐จI recently took part in the week long 'The Very Serious Juniper Game Jam' - the theme: Spin to Win! ๐
Decided to make a very meta experimental game where you join me, trapped in my own game where developing a game is hard - but not for the reasons you think...
The world I'm trapped in has become infested by my very own creations. I need you to help me clear them out... aaannnddd maybe help me get set up in here (since I'm going to be here a while).
Who knows? You may end up being rewarded!
Download it, break it, rate it, delete it, or maybe it even play it!
There are some other great game ideas made in this game jam so make sure to check them out!
๐จ The next Game BTS is out - Game Dev BTS: Twitch Integration in Godot โ๏ธ
In a recent video, I broke down how I created my open-source C# Twitch Integration Library (TIL) for Godot and how I'm using it to allow chatters to spawn in the game world as Duck chatters (eventually to cause chaos and commit other mischievous deeds).
What I didn't go into detail about was how the implemented system works or forms the basis of adding Twitch chat or enables turning chat commands into in-game actions...
Game Dev devlogs talk about how they make games, but they hardly touch on how they make their indie games safe to play from security vulnerabilities.
Multiplayer games can be susceptible to hackers, remote code execution and other malicious acts if indie game developers aren't careful about how they develop their game and follow best practices. It's a common misunderstanding that this only affects multiplayer games - in fact, it also affects singleplayer indie games too.
In this video, we discuss Unity's 2025 RCE security vulnerability, how to fix it, the responsibilities of the game developer, how singleplayer games can be affected (not just multiplayer games), the responsibilities of players, and why it's important to keep your game's experience safe for others to safely enjoy.
I want to give you guys more of a choice about the BTS breakdowns over on Patreon!
If you don't know what the Game BTS are, they're written breakdowns of various workflows, features, systems and more that I've worked on during my game's development, or during the development of other things!
I've chosen the first two, but there might be some that you specifically want to learn about - so here's your chance!
I made a simple mistake in my gameโฆ and it completely broke everything.
In this devlog, I explain how scale in game development can silently ruin your game, affecting lighting, shadows, physics, and performance, and how to fix it in Godot, Unity, Unreal Engine or other game engines.
We discuss:
- Game scale, model scale and world units explained
- Why incorrect scale breaks lighting and shadow cascades
- Physics issues caused by bad scale (gravity, speed, collisions)
- Floating point precision problems in large worlds
- How to fix scale in Godot (and other engines)
- Best practices for setting scale correctly from the start
Whether you're using Godot, Unity, Unreal Engine or C#, understanding scale is essential for building stable and realistic games.
If your game feels โoffโ, looks wrong, or behaves strangelyโฆ this might be why.
Hi all! Just a very quick one to update you on the channel and where I've been ๐
Recently, a family member was rushed to the hospital with Sepsis. (I reckon I've had my fill of hospitals for this year already). Long story short - after almost two weeks, we're in the clear and they're back home and recovering. It was a bit touch-and-go for a hot minute and so my mind, naturally, shifted from the channel and game development to the situation. Thankfully, all is heading in a positive direction now ๐๐ผ
I now feel I'm in a position again to be able to focus back on the channel and game development โจ
I've been working on the script for the next video in the background before it all kicked off and am excited to get back to it... even if the reason for this video tormented the development of my game for a good few days (it's gonna be an important one for those game devs out there - so look forward to that!).
This month's Game Dev BTS is also releasing later today for Patreon members - an explanation of my Scenic Camera System as seen in some of my videos. If that's something you're interested in, check it out! The last one was about my Shop System, which you can read right now!
That's it for the update - just a quick one and to say thanks for your patience and support as always - it always means a lot โฅ๏ธ๐๐ผ
DarkDax
Hey everyone - quick update! ๐
The next video is nearly done and Iโm excited to share it with you! I had hoped to release it today but itโs just not ready or at a quality Iโm happy with just yet - but it's almost there!
Among life stuff, the biggest reason is that Iโve taken the leap and fully moved over to Davinci Resolve. I gave it a go in the past but itโs something Iโve always wanted to do properly. Itโs a steep learning curve and muscle memory is currently my nemesis, but I'm coming to love it! Iโm relearning how to do what Iโve done before, and pushing myself to learn new things too. No Davinic videos prepare you for the onslaught that is workflow shifting between this and Premiere haha
Iโm hoping to get the next video out by the end of this week. Sorry for the wait - I can't wait to get it out!
Thank you all for your support! ๐๐ป
2 days ago | [YT] | 10
View 1 reply
DarkDax
๐จI recently took part in the week long 'The Very Serious Juniper Game Jam' - the theme: Spin to Win! ๐
Decided to make a very meta experimental game where you join me, trapped in my own game where developing a game is hard - but not for the reasons you think...
The world I'm trapped in has become infested by my very own creations. I need you to help me clear them out... aaannnddd maybe help me get set up in here (since I'm going to be here a while).
Who knows? You may end up being rewarded!
Download it, break it, rate it, delete it, or maybe it even play it!
There are some other great game ideas made in this game jam so make sure to check them out!
๐๐ฎ darkdax.itch.io/mbf-spin-to-win
1 month ago | [YT] | 14
View 0 replies
DarkDax
๐จ The next Game BTS is out - Game Dev BTS: Twitch Integration in Godot โ๏ธ
In a recent video, I broke down how I created my open-source C# Twitch Integration Library (TIL) for Godot and how I'm using it to allow chatters to spawn in the game world as Duck chatters (eventually to cause chaos and commit other mischievous deeds).
What I didn't go into detail about was how the implemented system works or forms the basis of adding Twitch chat or enables turning chat commands into in-game actions...
So let's do that now! ๐ก
๐ Check it out: www.patreon.com/posts/game-dev-bts-in-160224267
1 month ago | [YT] | 5
View 0 replies
DarkDax
๐จ New video out now! ๐ฅณ
Game Dev devlogs talk about how they make games, but they hardly touch on how they make their indie games safe to play from security vulnerabilities.
Multiplayer games can be susceptible to hackers, remote code execution and other malicious acts if indie game developers aren't careful about how they develop their game and follow best practices. It's a common misunderstanding that this only affects multiplayer games - in fact, it also affects singleplayer indie games too.
In this video, we discuss Unity's 2025 RCE security vulnerability, how to fix it, the responsibilities of the game developer, how singleplayer games can be affected (not just multiplayer games), the responsibilities of players, and why it's important to keep your game's experience safe for others to safely enjoy.
1 month ago (edited) | [YT] | 7
View 0 replies
DarkDax
Something is brewing down here ๐ฆด
2 months ago | [YT] | 10
View 0 replies
DarkDax
The next Game BTS is out - the Dirtiness System! ๐ง๐ผโ๐ป๐
See the code behind the system, how I made it and how that darn dog gets so mucky!
Diving into details around how it works, how you can implement similar and why I want one in the first place.
Check it out: www.patreon.com/posts/156067528
3 months ago (edited) | [YT] | 8
View 0 replies
DarkDax
Decide the next Game Dev BTS! ๐
๐๐ผ VOTE NOW: www.patreon.com/posts/154669575
I want to give you guys more of a choice about the BTS breakdowns over on Patreon!
If you don't know what the Game BTS are, they're written breakdowns of various workflows, features, systems and more that I've worked on during my game's development, or during the development of other things!
I've chosen the first two, but there might be some that you specifically want to learn about - so here's your chance!
Check them out here: www.patreon.com/collection/1982617?view=expanded
3 months ago | [YT] | 5
View 0 replies
DarkDax
๐ฌ New Video out now! ๐จ
I made a simple mistake in my gameโฆ and it completely broke everything.
In this devlog, I explain how scale in game development can silently ruin your game, affecting lighting, shadows, physics, and performance, and how to fix it in Godot, Unity, Unreal Engine or other game engines.
We discuss:
- Game scale, model scale and world units explained
- Why incorrect scale breaks lighting and shadow cascades
- Physics issues caused by bad scale (gravity, speed, collisions)
- Floating point precision problems in large worlds
- How to fix scale in Godot (and other engines)
- Best practices for setting scale correctly from the start
Whether you're using Godot, Unity, Unreal Engine or C#, understanding scale is essential for building stable and realistic games.
If your game feels โoffโ, looks wrong, or behaves strangelyโฆ this might be why.
3 months ago | [YT] | 3
View 0 replies
DarkDax
๐ข Later today... NEW VIDEO! ๐ฌ
Another game dev one with some insights and teachings!
Be sure to keep your eyes peeled - I'm super proud of this video!
๐ 29 Mar 2026
- 18:00 CEST
- 17:00 BST
- 12:00 EDT
- 09:00 PDT
3 months ago | [YT] | 9
View 1 reply
DarkDax
Hi all! Just a very quick one to update you on the channel and where I've been ๐
Recently, a family member was rushed to the hospital with Sepsis. (I reckon I've had my fill of hospitals for this year already). Long story short - after almost two weeks, we're in the clear and they're back home and recovering. It was a bit touch-and-go for a hot minute and so my mind, naturally, shifted from the channel and game development to the situation. Thankfully, all is heading in a positive direction now ๐๐ผ
I now feel I'm in a position again to be able to focus back on the channel and game development โจ
I've been working on the script for the next video in the background before it all kicked off and am excited to get back to it... even if the reason for this video tormented the development of my game for a good few days (it's gonna be an important one for those game devs out there - so look forward to that!).
This month's Game Dev BTS is also releasing later today for Patreon members - an explanation of my Scenic Camera System as seen in some of my videos. If that's something you're interested in, check it out! The last one was about my Shop System, which you can read right now!
That's it for the update - just a quick one and to say thanks for your patience and support as always - it always means a lot โฅ๏ธ๐๐ผ
4 months ago | [YT] | 29
View 2 replies
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