Through the content of InspirationTuts, we are gonna help you understand the basics of using 3D software such as 3D modeling, texturing, rigging, animation, lighting, and rendering. Also, we are interested in subjects related to the major 3D software that are used in the entertainment industries, such as 3ds Max, Blender, Maya, Cinema4D, Houdini, Modo, and so on.
I created Inspirationtuts to teach people about 3d and inspire them to become better artists as they learn about the technique used in 3d modeling and animation and the important concepts of digital art in general.
InspirationTuts
The popular Conform Object add-on just got a major update, introducing an experimental modifier for Blender 4.5 and beyond.
-Geometry Nodes–based modifier (Blender 4.5+)
-Faster performance on dense meshes
-Fully non-destructive, works in the modifier stack
-No more hidden helper grids
-Same features as the operator, now modifier-driven
-Enable via Preferences → Add-ons → “Go Experimental” → Add Conform Object Modifier
-Free update for existing users. Feedback on the new modifier + lattice support is welcome.
superhivemarket.com/products/conform-object?ref=24…
#Blender #GeometryNodes #BlenderAddon #BlenderModifiers #BlenderTools #3DArt #GameDev
5 hours ago | [YT] | 198
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InspirationTuts
AMD has launched FidelityFX SDK 2.0, now including FSR 4 (ML-based upscaling) and upgraded FSR 3.1.5 frame generation, plus a new Unreal Engine 5 plugin for seamless integration (UE 5.1–5.6). The SDK serves as a foundation for future neural-rendering technologies such as FSR Redstone, and supports automatic driver-driven updates via Adrenalin Edition. FSR 4 (v4.0.2) delivers clearer detail and better temporal stability compared to FSR 3.1, especially on particle effects. Requires DirectX 12 on Windows 10+, and Radeon RX 9000 Series GPUs for FSR 4.
gpuopen.com/learn/amd-fidelityfx-sdk-2-0/
#FidelityFX #FSR4 #MLUpscaling #UnrealEngine #GameDev #RealTimeRendering #GPUOpen
1 day ago | [YT] | 100
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InspirationTuts
Blender previewed an experimental DLSS-based upscaling and denoising system in the viewport during SIGGRAPH 2025—rendering at a lower resolution and using AI-powered reconstruction (DLSS) to deliver near-native visual fidelity with significantly improved interactive performance
www.reddit.com/r/blender/comments/1mpqv25/blender_…
#Blender3D #DLSS #AIUpscaling #RealTimePreview #SIGGRAPH2025 #CyclesViewport
2 days ago | [YT] | 405
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InspirationTuts
Marvelous Designer 2025.1 adds Off-Avatar 3D Pen Drawing: letting you sketch pattern parts directly onto the 3D avatar and flatten them into 2D, soft-body simulation for unrigged characters/props, a beta AI Pose Generator (via text or reference image), and a new Denim Wet Wash effect for realistic material variation. It also preserves topology during auto-fitting and introduces a wizard-driven Pattern Drafter (beta) for T-shirts.
support.marvelousdesigner.com/hc/en-us/articles/47…
#MarvelousDesigner #CLOVirtualFashion #3DCloth #SoftBodySim #AI #GameDev #FashionTech #MaterialEffects
2 days ago | [YT] | 98
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InspirationTuts
🎉 ZibraVDB is now free for indie creators!
This AI-powered OpenVDB compressor lets you compress smoke and fire sims to ~3% of original size and render them in real time (~2× faster than Unreal 5.3 SVT), with unlimited use in both Houdini 20.5.619+ (Windows, Linux, macOS) and Unreal Engine 5.3+ (Windows). Just register for a license key and start streaming volumetric effects without performance or storage compromises.
www.zibra.ai/zibra-vdb-compression
#ZibraVDB #Volumetrics #Houdini #UnrealEngine #RealTimeRendering #VFX #IndieDev #OpenVDB
6 days ago | [YT] | 495
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InspirationTuts
🌊 FumeFX 7.0 for 3ds Max adds GPU-accelerated ocean simulation with NodeWorks, featuring spectrum-based waves blended with Perlin noise, procedural foam/spray/bubbles renderable as Arnold points, and full two-way coupling with rigid/soft bodies, ropes, smoke, and particles—all powered by CUDA acceleration (NVIDIA Pascal+). Requires 3ds Max 2020+ on Windows 10+.
docs.afterworks.com/FumeFX6max/Release%20History.h…
#FumeFX #3dsMax #FluidSimulation #VFX #GPUAcceleration #CGTools
6 days ago | [YT] | 204
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InspirationTuts
⚡ Unity 6.2 ships with Unity AI (Beta) built into the Editor:
- AI Assistant for C# code, asset ops, object placement
- Generators for sprites, textures, anims & audio (partnered w/ Scenario, Layer AI, Kinetix)
-New Inference Engine (replaces Sentis) for local/runtime AI models
-QoL updates: auto LODs, Graph Toolkit, World Space UI, better diagnostics.
unity.com/blog/unity-6-2-is-now-available
#Unity3D #GameDev #UnityAI #ProceduralTools #AIinGames #XRDev #GameDevelopment
6 days ago | [YT] | 101
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InspirationTuts
⚡ Marmoset Toolbag 5.02 is out with major workflow boosts:
-Decal Layer + Vector Projection for precise surface details
-Tile Strip System (with Tube Mode) for modular straps, feathers, etc.
-Low-to-Low Baking for efficient bevel/normal workflows
-Ray-Traced Fog + VRAM optimizations for heavy scenes
-UI upgrades incl. hotkey editor, multi-select, and render window
-Now supports Windows 10 & macOS 13.5+ (AMD, NVIDIA & Apple Silicon).
marmoset.co/posts/marmoset-toolbag-5-02-available-…
#MarmosetToolbag #LookDev #Texturing #RealTimeRendering #GameArt #CGTools
1 week ago | [YT] | 132
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InspirationTuts
🔥 Axiom 4 for Houdini is coming with major upgrades: improved collision handling for more accurate smoke/fire interaction, a redesigned sourcing system for cleaner setups, and 5–15% faster GPU sims. CPU fallback is now powered by Intel TBB, making it more efficient across platforms. Currently in closed beta.
theoryaccelerated.notion.site/whats-new-in-axiom-4…
#Houdini #AxiomSolver #VFX #GPUAccelerated #SimulationTools #HoudiniFX
1 week ago | [YT] | 279
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InspirationTuts
🔥 Axiom 4 for Houdini is coming with major upgrades: improved collision handling for more accurate smoke/fire interaction, a redesigned sourcing system for cleaner setups, and 5–15% faster GPU sims. CPU fallback is now powered by Intel TBB, making it more efficient across platforms. Currently in closed beta.
theoryaccelerated.notion.site/whats-new-in-axiom-4…
#Houdini #AxiomSolver #VFX #GPUAccelerated #SimulationTools #HoudiniFX
1 week ago | [YT] | 116
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