model = script.Parent.Vehicle1
backup = model:clone()
------------------------------------------
---dylanbuider------------------------
---Just Place This in Your Model---
------------------------------------------------------
regentime = 9.122 --Time Between Regens----
hinttime = 0 --Time that the Hint Displays--
------------------------------------------------------
regen = true
while true do -- loop
wait(regentime)
print("Regenerating")
if regen == true then
regen = false
new = backup:clone()
new.Parent = game.Workspace
new:makeJoints()
-- Spawn Anchors local TrafficAnchor = ServerStorage:WaitForChild("TrafficSpawn") local PoliceAnchor = ServerStorage:WaitForChild("PoliceCar") local AmbulanceAnchor = ServerStorage:WaitForChild("Ambulance")
-- Settings local MaxSpeeds = {55, 75, 85} local ForwardThrottle = 1 local RegenTimes = {5, 8, 9, 10, 18}
-- Utility function: random pick local function pickRandom(list) return list[math.random(1, #list)] end
-- Spawn Traffic local function spawnTraffic(name, posName) local vehicleTemplate = ServerStorage:FindFirstChild(name) if not vehicleTemplate then return end
local clone = vehicleTemplate:Clone() clone.Parent = Workspace clone:SetPrimaryPartCFrame(TrafficAnchor.CFrame)
-- Unanchor for _, part in ipairs(clone:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = false end end
-- VehicleSeat setup local seat = clone:FindFirstChildWhichIsA("VehicleSeat", true) if seat then seat.MaxSpeed = pickRandom(MaxSpeeds) seat.Throttle = ForwardThrottle seat.Steer = 0 end
-- Accident detection clone.PrimaryPart.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Siren") then warn("Accident with Emergency Vehicle!")
-- Spawn Function function spawnVehicle(vehicleName, position) local template = ServerStorage:FindFirstChild(vehicleName) if template then local clone = template:Clone() clone.Parent = Workspace clone.PrimaryPart = clone:FindFirstChild("PrimaryPart") or clone:FindFirstChildWhichIsA("BasePart") if clone.PrimaryPart then clone:SetPrimaryPartCFrame(position) end clone:MoveTo(position.Position) clone.PrimaryPart.Anchored = false setupVehicle(clone) return clone end end
-- Setup Vehicle Controls function setupVehicle(vehicle) local seat = vehicle:FindFirstChildWhichIsA("VehicleSeat") if seat then seat.Throttle = ForwardThrottle seat.Steer = 0 end
-- Accident Detection vehicle.PrimaryPart.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Siren") then warn("Accident detected with " .. hit.Parent.Name) spawnEmergency(vehicle.PrimaryPart.Position) end end) end
-- Emergency Spawn (Police + Ambulance) function spawnEmergency(position) task.spawn(function() local police = spawnVehicle("PoliceCar", CFrame.new(position + Vector3.new(10,0,0))) local ambulance = spawnVehicle("Ambulance", CFrame.new(position + Vector3.new(-10,0,0))) if police then setupVehicle(police) end if ambulance then setupVehicle(ambulance) end end) end
-- Container Fall Logic function simulateContainerFall(truck) local container = truck:FindFirstChild("Container") if container then container.Anchored = false container.CanCollide = true container.Velocity = Vector3.new(0, -10, 0) end end
-- Traffic Spawn Loop while true do local spawn1 = spawnVehicle("Car", CFrame.new(Vector3.new(0,5,0))) local spawn2 = spawnVehicle("Truck20Ft", CFrame.new(Vector3.new(20,5,0)))
if spawn1 then setupVehicle(spawn1) end if spawn2 then setupVehicle(spawn2) end
-- Respawn after random time local waitTime = RegenTimes[math.random(1,#RegenTimes)] task.wait(waitTime) end
Khian_YT
Best Stronghold seed in Minecraft 1.17+
#minecraft
@Miguel_YTOfficial7667
2 days ago | [YT] | 0
View 0 replies
Khian_YT
Best double stronghold seed in Minecraft 1.17+
#minecraft
@Miguel_YTOfficial7667
2 days ago | [YT] | 0
View 0 replies
Khian_YT
Goodbye 2025 and Hello 2026!!
@Miguel_YTOfficial7667
2 weeks ago (edited) | [YT] | 1
View 0 replies
Khian_YT
GOLDPILLAR EXPRESS CORP.
TRAILER TRUCKS
FUSO, GIGA, (HOWO(COMING SOON)
ROBLOX TRUCK SIMULATOR PHILIPPINES
@Miguel_YTOfficial7667
1 month ago | [YT] | 5
View 1 reply
Khian_YT
Bus spotting as December 6
@MiguelBusSpotter
1 month ago | [YT] | 0
View 0 replies
Khian_YT
Which shipping company founded on 1904:
2 months ago | [YT] | 1
View 1 reply
Khian_YT
4 months ago | [YT] | 3
View 2 replies
Khian_YT
model = script.Parent.Vehicle1
backup = model:clone()
------------------------------------------
---dylanbuider------------------------
---Just Place This in Your Model---
------------------------------------------------------
regentime = 9.122 --Time Between Regens----
hinttime = 0 --Time that the Hint Displays--
------------------------------------------------------
regen = true
while true do -- loop
wait(regentime)
print("Regenerating")
if regen == true then
regen = false
new = backup:clone()
new.Parent = game.Workspace
new:makeJoints()
end
regen = true
print("Done")
end
-- Completed Regeneration
--
4 months ago | [YT] | 1
View 0 replies
Khian_YT
-- Traffic System Script
-- Creator: iaFShul7, z_kratos2011
local ServerStorage = game:GetService("ServerStorage")
local Workspace = game.Workspace
-- Vehicle Templates
local Vehicles = {
"TankerTruck",
"ContainerTruck20ft",
"ContainerTruck40ft_1",
"ContainerTruck40ft_2", -- x2 20ft
"Car",
"Bus",
"Truck",
"DumpTruck",
"FlatbedTruck",
"Jeepney"
}
-- Spawn Anchors
local TrafficAnchor = ServerStorage:WaitForChild("TrafficSpawn")
local PoliceAnchor = ServerStorage:WaitForChild("PoliceCar")
local AmbulanceAnchor = ServerStorage:WaitForChild("Ambulance")
-- Settings
local MaxSpeeds = {55, 75, 85}
local ForwardThrottle = 1
local RegenTimes = {5, 8, 9, 10, 18}
-- Utility function: random pick
local function pickRandom(list)
return list[math.random(1, #list)]
end
-- Spawn Traffic
local function spawnTraffic(name, posName)
local vehicleTemplate = ServerStorage:FindFirstChild(name)
if not vehicleTemplate then return end
local clone = vehicleTemplate:Clone()
clone.Parent = Workspace
clone:SetPrimaryPartCFrame(TrafficAnchor.CFrame)
-- Unanchor
for _, part in ipairs(clone:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = false
end
end
-- VehicleSeat setup
local seat = clone:FindFirstChildWhichIsA("VehicleSeat", true)
if seat then
seat.MaxSpeed = pickRandom(MaxSpeeds)
seat.Throttle = ForwardThrottle
seat.Steer = 0
end
-- Accident detection
clone.PrimaryPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Siren") then
warn("Accident with Emergency Vehicle!")
-- Spawn Police & Ambulance
local policeCar = ServerStorage.PoliceCar:Clone()
policeCar.Parent = Workspace
policeCar:SetPrimaryPartCFrame(PoliceAnchor.CFrame)
local ambulance = ServerStorage.Ambulance:Clone()
ambulance.Parent = Workspace
ambulance:SetPrimaryPartCFrame(AmbulanceAnchor.CFrame)
end
end)
return clone
end
-- Traffic Loop
while true do
local vehicleName = pickRandom(Vehicles)
local traffic = spawnTraffic(vehicleName, "Traffic1")
-- Despawn after random regen time
task.delay(pickRandom(RegenTimes), function()
if traffic and traffic.Parent then
traffic:Destroy()
end
end)
task.wait(6) -- Delay before next spawn
end
4 months ago | [YT] | 1
View 0 replies
Khian_YT
-- Creator: iaFShul7, z_kratos2011
-- Traffic System Script
local ServerStorage = game:GetService("ServerStorage")
local Workspace = game.Workspace
-- Settings
local RegenTimes = {5, 8, 9, 10, 18}
local MaxSpeeds = {55, 75, 85}
local ForwardThrottle = 1
local ParkingThrottle = 0
local RespawnDelay = 5
-- Vehicle Templates
local VehicleTemplates = {
"TrafficSpawn",
"PoliceCar",
"Ambulance",
"TankerTruck",
"Truck20Ft",
"Truck40Ft_1",
"Truck40Ft_2",
"Bus",
"Car",
"DumpTruck",
"FlatbedTruck"
}
-- Spawn Function
function spawnVehicle(vehicleName, position)
local template = ServerStorage:FindFirstChild(vehicleName)
if template then
local clone = template:Clone()
clone.Parent = Workspace
clone.PrimaryPart = clone:FindFirstChild("PrimaryPart") or clone:FindFirstChildWhichIsA("BasePart")
if clone.PrimaryPart then
clone:SetPrimaryPartCFrame(position)
end
clone:MoveTo(position.Position)
clone.PrimaryPart.Anchored = false
setupVehicle(clone)
return clone
end
end
-- Setup Vehicle Controls
function setupVehicle(vehicle)
local seat = vehicle:FindFirstChildWhichIsA("VehicleSeat")
if seat then
seat.Throttle = ForwardThrottle
seat.Steer = 0
end
-- Accident Detection
vehicle.PrimaryPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Siren") then
warn("Accident detected with " .. hit.Parent.Name)
spawnEmergency(vehicle.PrimaryPart.Position)
end
end)
end
-- Emergency Spawn (Police + Ambulance)
function spawnEmergency(position)
task.spawn(function()
local police = spawnVehicle("PoliceCar", CFrame.new(position + Vector3.new(10,0,0)))
local ambulance = spawnVehicle("Ambulance", CFrame.new(position + Vector3.new(-10,0,0)))
if police then
setupVehicle(police)
end
if ambulance then
setupVehicle(ambulance)
end
end)
end
-- Container Fall Logic
function simulateContainerFall(truck)
local container = truck:FindFirstChild("Container")
if container then
container.Anchored = false
container.CanCollide = true
container.Velocity = Vector3.new(0, -10, 0)
end
end
-- Traffic Spawn Loop
while true do
local spawn1 = spawnVehicle("Car", CFrame.new(Vector3.new(0,5,0)))
local spawn2 = spawnVehicle("Truck20Ft", CFrame.new(Vector3.new(20,5,0)))
if spawn1 then setupVehicle(spawn1) end
if spawn2 then setupVehicle(spawn2) end
-- Respawn after random time
local waitTime = RegenTimes[math.random(1,#RegenTimes)]
task.wait(waitTime)
end
4 months ago | [YT] | 1
View 0 replies
Load more