model = script.Parent.Vehicle1
backup = model:clone()
------------------------------------------
---dylanbuider------------------------
---Just Place This in Your Model---
------------------------------------------------------
regentime = 9.122 --Time Between Regens----
hinttime = 0 --Time that the Hint Displays--
------------------------------------------------------
regen = true
while true do -- loop
wait(regentime)
print("Regenerating")
if regen == true then
regen = false
new = backup:clone()
new.Parent = game.Workspace
new:makeJoints()
-- Spawn Anchors local TrafficAnchor = ServerStorage:WaitForChild("TrafficSpawn") local PoliceAnchor = ServerStorage:WaitForChild("PoliceCar") local AmbulanceAnchor = ServerStorage:WaitForChild("Ambulance")
-- Settings local MaxSpeeds = {55, 75, 85} local ForwardThrottle = 1 local RegenTimes = {5, 8, 9, 10, 18}
-- Utility function: random pick local function pickRandom(list) return list[math.random(1, #list)] end
-- Spawn Traffic local function spawnTraffic(name, posName) local vehicleTemplate = ServerStorage:FindFirstChild(name) if not vehicleTemplate then return end
local clone = vehicleTemplate:Clone() clone.Parent = Workspace clone:SetPrimaryPartCFrame(TrafficAnchor.CFrame)
-- Unanchor for _, part in ipairs(clone:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = false end end
-- VehicleSeat setup local seat = clone:FindFirstChildWhichIsA("VehicleSeat", true) if seat then seat.MaxSpeed = pickRandom(MaxSpeeds) seat.Throttle = ForwardThrottle seat.Steer = 0 end
-- Accident detection clone.PrimaryPart.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Siren") then warn("Accident with Emergency Vehicle!")
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model = script.Parent.Vehicle1
backup = model:clone()
------------------------------------------
---dylanbuider------------------------
---Just Place This in Your Model---
------------------------------------------------------
regentime = 9.122 --Time Between Regens----
hinttime = 0 --Time that the Hint Displays--
------------------------------------------------------
regen = true
while true do -- loop
wait(regentime)
print("Regenerating")
if regen == true then
regen = false
new = backup:clone()
new.Parent = game.Workspace
new:makeJoints()
end
regen = true
print("Done")
end
-- Completed Regeneration
--
4 months ago | [YT] | 1
View 0 replies
Khian_YT
-- Traffic System Script
-- Creator: iaFShul7, z_kratos2011
local ServerStorage = game:GetService("ServerStorage")
local Workspace = game.Workspace
-- Vehicle Templates
local Vehicles = {
"TankerTruck",
"ContainerTruck20ft",
"ContainerTruck40ft_1",
"ContainerTruck40ft_2", -- x2 20ft
"Car",
"Bus",
"Truck",
"DumpTruck",
"FlatbedTruck",
"Jeepney"
}
-- Spawn Anchors
local TrafficAnchor = ServerStorage:WaitForChild("TrafficSpawn")
local PoliceAnchor = ServerStorage:WaitForChild("PoliceCar")
local AmbulanceAnchor = ServerStorage:WaitForChild("Ambulance")
-- Settings
local MaxSpeeds = {55, 75, 85}
local ForwardThrottle = 1
local RegenTimes = {5, 8, 9, 10, 18}
-- Utility function: random pick
local function pickRandom(list)
return list[math.random(1, #list)]
end
-- Spawn Traffic
local function spawnTraffic(name, posName)
local vehicleTemplate = ServerStorage:FindFirstChild(name)
if not vehicleTemplate then return end
local clone = vehicleTemplate:Clone()
clone.Parent = Workspace
clone:SetPrimaryPartCFrame(TrafficAnchor.CFrame)
-- Unanchor
for _, part in ipairs(clone:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = false
end
end
-- VehicleSeat setup
local seat = clone:FindFirstChildWhichIsA("VehicleSeat", true)
if seat then
seat.MaxSpeed = pickRandom(MaxSpeeds)
seat.Throttle = ForwardThrottle
seat.Steer = 0
end
-- Accident detection
clone.PrimaryPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Siren") then
warn("Accident with Emergency Vehicle!")
-- Spawn Police & Ambulance
local policeCar = ServerStorage.PoliceCar:Clone()
policeCar.Parent = Workspace
policeCar:SetPrimaryPartCFrame(PoliceAnchor.CFrame)
local ambulance = ServerStorage.Ambulance:Clone()
ambulance.Parent = Workspace
ambulance:SetPrimaryPartCFrame(AmbulanceAnchor.CFrame)
end
end)
return clone
end
-- Traffic Loop
while true do
local vehicleName = pickRandom(Vehicles)
local traffic = spawnTraffic(vehicleName, "Traffic1")
-- Despawn after random regen time
task.delay(pickRandom(RegenTimes), function()
if traffic and traffic.Parent then
traffic:Destroy()
end
end)
task.wait(6) -- Delay before next spawn
end
4 months ago | [YT] | 1
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