Go Net 是一款稀有的 Sega Mega Drive 卡匣,由 Sega 與 Aisystem Tokyo 共同開發,並於 1992 年在日本獨家發行。 它是 SEGA Meganet(Mega Modem 網路服務系統)下的一款可進行圍棋對弈的軟體。 搭配 Mega Modem 以及訂閱服務,它能讓玩家和其他持有該卡匣的人進行連線對局。 Aisystem Tokyo 公司簡介中提到,他們是 Aisystem 的一個集團公司。總部設在千葉縣松戶,而開發部門則設在東京。成立時間是 1989 年 5 月。破產於 2005 年,但 Aisystem(母公司)繼續經營 Go-Net 線上圍棋服務與沙龍業務至 2021 年 8 月。 現在這些原本線上對戰功能已經中止,卡匣本身更多是收藏用途。
2025年09月23日這款遊戲以301,019円賣出,折合台幣約NT 64,478元。
Go Net is a rare Sega Mega Drive cartridge jointly developed by Sega and Aisystem Tokyo, released exclusively in Japan in 1992. It was one of the software titles available under SEGA Meganet (the Mega Modem online service system) that allowed players to play the game of Go. When used with the Mega Modem and a subscription, it enabled players to compete in online matches with other owners of the cartridge.
According to Aisystem Tokyo’s company profile, the company was a subsidiary of Aisystem. Its headquarters were located in Matsudo, Chiba Prefecture, while its development division was based in Tokyo. It was founded in May 1989 and went bankrupt in 2005. However, Aisystem (the parent company) continued operating the Go-Net online Go service and salon business until August 2021.
Today, the original online battle features are no longer available, and the cartridge mainly serves as a collector’s item.
Doraemon Book Fair Campaign DS When the DS game Nobita’s Dinosaur was released on March 2, 2006, a lottery campaign was held. The grand prize consisted of five DS consoles with Doraemon screen-printed on the front of the unit, while the “Suneo Prize” was this DS console, featuring a screen print of Doraemon along with the Nobita’s Dinosaur title. Only three units were produced, making it an exceptionally rare limited edition.
GAME BOY COLOR POKÉMON Not for Sale – Special Edition Game Boy Color Console (Pokémon Pinball Version)
This “Game Boy Color” was a special model created in 1998 for a CoroCoro Comic contest, awarded only to the top 20 players in the Pokémon Pinball high-score competition. Only 40 units were ever made.
The package included a manual, a message card, and a Pokémon Pinball Master Certificate. The console features a unique design: the front shell in clear green, the back shell in white, and printed illustrations from Pokémon Pinball.
This is a one-of-a-kind, special-colored edition that was never available for sale. On August 22, 2025, this set of items in perfect condition, a not-for-sale product, was sold for ¥902,999, which is approximately NT$192,067.
✅ 機身上直接印有《達伊的大冒險》原作者三人的名字: 三條陸(故事原作 Riku Sanjō → R. Banjo) 稻田浩司(漫畫 Kōji Inada → K. Inada) 堀井雄二(勇者鬥惡龍原作 Yūji Horii → Y. Mori)
這台機器就是當年 《週刊少年Jump》1989年第45號雜誌抽選活動的實物獎品。 是真的存在過的「特製版 Game Boy」。 因為只送出過少數幾台,所以今天能看到實物照片是非常稀有的。 對 勇者鬥惡龍 / 達伊的大冒險 粉絲而言,極具紀念價值。 對 Game Boy 硬體收藏家 來說,是「傳說級」珍品之一。 市場上極少流通,價格難以估算(可能遠超過其他常見限量版 Game Boy,例如清涼飲料合作款)。 2025年08月22日,這一個只有主機的非賣品賣出價為300,002円,合台幣約6萬3810元。
*********** ✅ Original Game Boy – Dragon Quest Weekly Jump Prize Edition
Date: October 23, 1989 (Weekly Shonen Jump Issue No. 45, with a Dragon Quest cover).
Background: The Game Boy had just been released on April 21, 1989.
Dragon Quest: The Adventure of Dai also began serialization in this very issue, marking it as a major new Jump title.
Combining the hype of a brand-new handheld console with a brand-new manga series, a special giveaway campaign was launched.
✅ This was not a retail version of the Game Boy, but a special limited edition console created for a Weekly Jump × Dragon Quest: The Adventure of Dai lottery campaign.
✅ Number of prizes: Only 3 units were made available.
✅ How to enter: Readers filled out the included survey/prize entry card from that issue of Weekly Jump and mailed it in for a chance to win.
✅ The console shell was printed with the names of the three creators behind The Adventure of Dai:
Riku Sanjō (story writer → R. Banjo)
Kōji Inada (artist → K. Inada)
Yuji Horii (Dragon Quest creator → Y. Mori)
This console is the actual prize item from Weekly Jump Issue No. 45 (1989). It is a genuine special edition Game Boy, not sold in stores.
Because only a handful were ever given away, finding a surviving unit today is extraordinarily rare.
For Dragon Quest / Adventure of Dai fans, it is a highly significant piece of history.
For Game Boy hardware collectors, it stands as a true “legendary holy grail” item.
It almost never appears on the market, and its value is essentially immeasurable (likely far surpassing other promotional limited edition Game Boys, such as the beverage tie-in models). On August 22, 2025, this not-for-sale item consisting of only the console was sold for ¥300,002, which is approximately NT$63,810.
******ドラえもん 映画20周年記念限定 ゲームボーイカラー****** 這款 哆啦A夢 電影20週年紀念限定 Game Boy Color 是 Nintendo 的 Game Boy Color(型號 CGB-001)特別設計機型,於 1999年 由日本小學館旗下的兒童雜誌《CoroCoro Comic》舉辦的活動中,以抽選方式作為獎品贈送,非賣品、超稀有、限量發行。 主機顏色:藍色機身 特徵圖案:印有哆啦A夢圖像與「電影20週年紀念」的專屬標誌 發放方式:不是一般販售商品,而是透過《CoroCoro Comic》雜誌的抽獎活動限量贈送 市面估計僅有 約50台左右,是極少量生產的限定主機。 因為數量稀少又是非賣品,目前在收藏市場上價值非常高。
Doraemon Movie 20th Anniversary Limited Edition Game Boy Color This Doraemon Movie 20th Anniversary Limited Edition Game Boy Color is a specially designed version of Nintendo’s Game Boy Color (model CGB-001). It was given away as a prize through a lottery campaign held in 1999 by the Japanese children’s magazine CoroCoro Comic, published by Shogakukan. It was not available for sale, making it an extremely rare and limited-edition item. Console color: Blue body Special design: Features an illustration of Doraemon along with a unique “20th Movie Anniversary” logo Distribution: Not sold in stores — distributed exclusively through a CoroCoro Comic magazine sweepstakes It is estimated that only around 50 units were ever produced, making it one of the rarest Game Boy Color models. Due to its rarity and status as a non-commercial release, it holds very high value among collectors today.
****秋山仁の数学ミステリー(秋山仁的數學未解之謎)**** 本作並不是透過遊戲店鋪販售的,而是作為書店販售的雜誌書附錄 CD-ROM(不過說實話,應該是書才是附錄才對)。而且發行單位是日本放送出版協會,也就是鼎鼎大名的 NHK 出版部門。這款 CD-ROM 軟體(嚴格說起來稱不上是遊戲)是作為 NHK 多媒體戰略的一環而發行的數學教育用軟體。「主角」是秋山仁先生,那位因為極具個人風格的外貌而幾乎被當作藝人看待的數學家──說起來,他好像確實常出現在 NHK 的節目中。 這就是那種「請來了藝人般的數學家來擔任主角,讓人邊玩邊學的有趣教育用 CD-ROM」──這就是這商品的概念。在當時,CD-ROM 對一般人而言還是個相當新奇的東西。 ****本作的核心資訊:**** 發行方式:非透過遊戲商店銷售,而是作為書籍(實為附錄CD-ROM)在書店販售。 發行單位:日本放送出版協會(NHK出版)。 類型:數學教育軟體(包含解謎式的冒險與數學問題)。 主角人物:秋山仁──知名的「藝人氣質」數學者,曾多次出現在NHK節目中。 平台:PC Engine CD-ROM(含DUO),並非一般的個人電腦平台。 目的:NHK在推動「多媒體戰略」時期的一環,嘗試將教育、影像與互動內容結合。 ****為何選擇 PC Engine?**** 當時的CD-ROM系統機器選項並不多,包括: 富士通的FM-TOWNS / MARTY NEC的PC-98 "マルチ" / CanBe Mega Drive + Mega CD 尚未誕生的PlayStation原型(SFC-CD計畫破局) 但普及度最高者:PC Engine CD-ROM² / DUO 這也使得NHK選擇PC Engine作為發行平台合乎「實際考量」,並非突發奇想。 然而: 對PC Engine玩家而言,這不是「想買的類型」, 對數學學習者來說,也不太可能因它去買主機, 最終導致「產品定位錯誤、銷量慘澹」。 這反映出90年代初「想用遊戲主機來推教育內容」時常見的問題:用戶需求與產品目標完全錯位。 這款由NHK發行、主打數學教育的PC Engine CD-ROM軟體,是CD-ROM黎明期試圖以「遊戲主機進行非遊戲教育應用」的典型代表之一。其獨特性與奇妙錯位,使它成為遊戲史愛好者口中的「神秘逸品」,但也正因如此,它在流通與記錄上顯得稀有、冷門而傳奇。 2025年7月20日,這款遊戲全新品被釋出拍賣,結標價為新台幣 259,074元。
Jin Akiyama’s Math Mystery
This title was not sold through game retailers, but rather as a CD-ROM included with a mook (magazine-book hybrid) sold in bookstores. In fact, it's more accurate to say that the book was the bonus and the CD-ROM the main product. It was published by the Japan Broadcasting Publishing Association, better known as the publishing division of NHK. This CD-ROM software (which, strictly speaking, can hardly be called a "game") was released as part of NHK’s multimedia strategy and intended as a math education tool. The “main character” is Professor Jin Akiyama — the uniquely styled, TV-personality-like mathematician who was frequently featured in NHK programs.
This product was essentially a “fun educational CD-ROM that lets you learn through play, starring a celebrity-like mathematician.” At the time, CD-ROMs were still a novelty to the general public.
Core Information About This Title:
Release Method: Not sold through game stores; instead, distributed as a CD-ROM supplement to a book sold in bookstores.
Publisher: Japan Broadcasting Publishing Association (NHK Publishing).
Genre: Educational math software, including puzzle-based adventure segments and math problems.
Main Figure: Jin Akiyama — a well-known, eccentric mathematician with the air of a celebrity, frequently appearing on NHK.
Platform: PC Engine CD-ROM (including DUO); not a standard PC platform.
Purpose: Part of NHK’s multimedia initiative, combining education, video, and interactive elements.
Why Choose the PC Engine?
At the time, CD-ROM system options were limited and included:
Fujitsu’s FM-TOWNS / MARTY
NEC’s PC-98 “Multi” / CanBe
Mega Drive with Mega CD
The unmaterialized PlayStation prototype (SFC-CD project failed)
But the most widely adopted CD-ROM platform at the time was the PC Engine CD-ROM² / DUO. Therefore, NHK’s choice of the PC Engine as its platform was based on practical market considerations, not some random decision.
However:
For PC Engine gamers, this wasn’t the kind of title they were looking to buy;
For those interested in math, it was unlikely they'd purchase a game console just for this software;
The result was a mismatch in market targeting, leading to poor sales performance.
This illustrates a common issue seen in the early 1990s: attempts to use game consoles for educational purposes often suffered from a disconnect between user demand and product goals.
This NHK-produced educational math CD-ROM title for the PC Engine is a classic example of early-CD-ROM-era experimentation with non-game content on a game console. Its unusual concept and market mismatch have made it a cult item among gaming historians — a rare, obscure, and legendary artifact.
On July 20, 2025, a brand-new, unopened copy of this software was put up for auction and sold for NT$259,074.
On September 27, 1988, NEC released a 15-inch CRT monitor known only by its model number, “PC-KD863G,” without an official product name. It was priced at ¥138,000 JPY.
The PC-KD863G had a built-in PC Engine console. Simply connecting a controller and inserting a HuCARD (the name for PC Engine’s game card format) allowed users to immediately enjoy games.
What made the PC-KD863G particularly impressive was not only its built-in PC Engine but also its use of RGB video output. The image signal was transmitted directly from the console to the screen, producing crisp, vivid visuals without excessive color saturation.
Despite its excellent visual performance, the steep price of ¥138,000 placed it in the realm of high-end, dream-tier machines. It was typically purchased by companies that produced strategy guides. However, the unit had limited expandability. When the Super CD-ROM format was introduced later on, many developers began releasing their games exclusively on that platform. As a result, HuCARD games became less common, and since the PC-KD863G could not connect to a Super CD-ROM system, its value gradually diminished, eventually leading it to fade from the market.
Source: QK小虎 (QK Little Tiger).
Even as a used item, the PC-KD863G remains quite expensive. One unit was sold on June 28, 2025, for NT$190,908.
《Popeye THE SAILOR》 這是一款海外版 Mega Drive「GENESIS」所開發的遊戲《Popeye THE SAILOR》的開發版本。 這個開發版本在顯示「SEGA」、「American Technos」、「ENIGMA INTERACTIVE」的標誌後,會進入名為《Popeye THE SAILOR》的標題畫面。接著會出現關卡選擇畫面(第1至第5關)。而循環展示僅會不斷重複顯示這個畫面,並不會出現實際的遊戲畫面。
Popeye THE SAILOR This is a development version of the game Popeye THE SAILOR, which was created for the overseas Mega Drive system known as the "GENESIS."
In this development build, the logos for "SEGA," "American Technos," and "ENIGMA INTERACTIVE" are displayed, followed by a title screen bearing the name Popeye THE SAILOR. After that, a stage select screen (Stages 1 through 5) appears. In the looped demo mode, only this stage select screen is shown repeatedly, and no actual gameplay is displayed.
If a stage is selected, the game screen will launch, but the player can only move the character around—it's not playable as a full game (some stages only show a static image). At the end, the words "COMING SOON" are displayed, suggesting that this version was likely prepared for use at exhibitions or trade shows. It’s worth noting that the game was never officially released as a GENESIS title.
As of April 19, 2025, the latest auction winning bid for this item was 276,000 yen.
McGill Multimedia, Inc. 總裁 Robert Whent 表示:「這項技術在圖形速度與品質方面,對業界而言可謂一大飛躍。」該公司目前正在使用 Panasonic 互動多媒體系統開發新專案。
互動媒體公司 RISE Int’l, Inc. 執行長 Thomas R. Sivley 亦補充道:「FZ-21S 的圖形效能輕鬆超越昂貴的圖形工作站,並優於其他獨立互動式多媒體系統,包括備受關注的 DVD 系統。憑藉其強大的圖形、影像與音效能力,M2 的 64 位元架構將使軟體開發商能夠創作前所未有的擬真體驗與引人入勝的應用程式。」
RISE Int’l 目前正計劃將 Panasonic 互動多媒體播放器應用於孟菲斯消防博物館(Fire Museum in Memphis, TN)的訓練資訊展示專案,M2 將用於模擬並講解火焰如何透過可燃物理特性吞噬木造結構。
Chibi Maruko-chan Deluxe Quiz (ちびまる子ちゃん まる子デラックスクイズ) is a quiz game released in 1996 by Takara for the Neo Geo in Japan only. It is based on the Chibi Maruko-chan manga series. Chibi Maruko-chan Deluxe Quiz is framed as a trivia variety TV show, with the many characters competing on it. Players must pick two characters from the twelve available characters to form a team of three along with the protagonist Maruko, with each character having its own special attributes. In between the rounds of questions the player will also have to beat small minigames in order to progress. This game was only released in limited quantities in Japan, making it highly sought after after going out of print. As a result, its price has skyrocketed, with Suruga-ya in Japan even listing it for 4.8 million yen.
總經理
Go Net
是一款稀有的 Sega Mega Drive 卡匣,由 Sega 與 Aisystem Tokyo 共同開發,並於 1992 年在日本獨家發行。
它是 SEGA Meganet(Mega Modem 網路服務系統)下的一款可進行圍棋對弈的軟體。
搭配 Mega Modem 以及訂閱服務,它能讓玩家和其他持有該卡匣的人進行連線對局。
Aisystem Tokyo 公司簡介中提到,他們是 Aisystem 的一個集團公司。總部設在千葉縣松戶,而開發部門則設在東京。成立時間是 1989 年 5 月。破產於 2005 年,但 Aisystem(母公司)繼續經營 Go-Net 線上圍棋服務與沙龍業務至 2021 年 8 月。
現在這些原本線上對戰功能已經中止,卡匣本身更多是收藏用途。
2025年09月23日這款遊戲以301,019円賣出,折合台幣約NT 64,478元。
Go Net
is a rare Sega Mega Drive cartridge jointly developed by Sega and Aisystem Tokyo, released exclusively in Japan in 1992.
It was one of the software titles available under SEGA Meganet (the Mega Modem online service system) that allowed players to play the game of Go.
When used with the Mega Modem and a subscription, it enabled players to compete in online matches with other owners of the cartridge.
According to Aisystem Tokyo’s company profile, the company was a subsidiary of Aisystem. Its headquarters were located in Matsudo, Chiba Prefecture, while its development division was based in Tokyo. It was founded in May 1989 and went bankrupt in 2005. However, Aisystem (the parent company) continued operating the Go-Net online Go service and salon business until August 2021.
Today, the original online battle features are no longer available, and the cartridge mainly serves as a collector’s item.
2 weeks ago (edited) | [YT] | 3
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總經理
ドラえもんブックフェア キャンペーンDS
2006年3月2日發售的DS遊戲:大雄與恐龍在推出時進行了抽獎活動,最大獎是哆啦A夢網印在主機正面的DS主機5台,小夫獎是這一台DS主機,上面有網印哆啦A夢與大雄與恐龍的標題。只有3個,是相當稀少的限定品。
Doraemon Book Fair Campaign DS
When the DS game Nobita’s Dinosaur was released on March 2, 2006, a lottery campaign was held. The grand prize consisted of five DS consoles with Doraemon screen-printed on the front of the unit, while the “Suneo Prize” was this DS console, featuring a screen print of Doraemon along with the Nobita’s Dinosaur title. Only three units were produced, making it an exceptionally rare limited edition.
3 weeks ago | [YT] | 3
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總經理
GAMEBOY COLOR POKEMON
非売品 ゲームボーイカラー 本体 ポケモンピンボール 特別仕様
這款「Game Boy Color」是 1998 年為《可樂可樂漫畫》(コロコロコミック)的比賽特別製作的機型,只贈送給在《精靈寶可夢 彈珠台》高分比賽中獲得前 20 名的玩家。數量僅有 40 台。
隨機附帶的內容包括說明書、訊息卡,還有「精靈寶可夢 彈珠台大師認定證」。
外觀設計為正面半透明綠色、背面白色的外殼,上面印有《精靈寶可夢 彈珠台》的插圖。
這是一款市面上無法購買、獨一無二的配色與設計的非賣品。
***2025年08月22日,這一組品項完好的非賣品賣出價為902,999円,合台幣約19萬2,067元。
GAME BOY COLOR POKÉMON
Not for Sale – Special Edition Game Boy Color Console (Pokémon Pinball Version)
This “Game Boy Color” was a special model created in 1998 for a CoroCoro Comic contest, awarded only to the top 20 players in the Pokémon Pinball high-score competition.
Only 40 units were ever made.
The package included a manual, a message card, and a Pokémon Pinball Master Certificate.
The console features a unique design: the front shell in clear green, the back shell in white, and printed illustrations from Pokémon Pinball.
This is a one-of-a-kind, special-colored edition that was never available for sale.
On August 22, 2025, this set of items in perfect condition, a not-for-sale product, was sold for ¥902,999, which is approximately NT$192,067.
1 month ago (edited) | [YT] | 3
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總經理
✅初代ゲームボーイ ドラゴンクエスト Weekly jump 週刊少年ジャンプ当選品。
時間:1989年10月23日號(《週刊少年Jump》第45號,封面為《勇者鬥惡龍》)。
契機:Game Boy 在 1989年4月21日剛發售。
《勇者鬥惡龍:達伊的大冒險》 於這期正式開始連載,是 Jump 的重量級新作。
雙重話題(新型掌機 + 新連載大作)結合,因此推出合作抽獎企劃。
✅ 這不是一般零售市售的 Game Boy,而是 《週刊少年Jump》與《勇者鬥惡龍:達伊的大冒險》合作舉辦抽選活動的特製機。
✅獎品數量:限量 3 台。
✅參加方式:讀者需透過當期雜誌附帶的問卷卡/懸賞卡,填寫個人資料並寄回,才有機會抽中。
✅ 機身上直接印有《達伊的大冒險》原作者三人的名字:
三條陸(故事原作 Riku Sanjō → R. Banjo)
稻田浩司(漫畫 Kōji Inada → K. Inada)
堀井雄二(勇者鬥惡龍原作 Yūji Horii → Y. Mori)
這台機器就是當年 《週刊少年Jump》1989年第45號雜誌抽選活動的實物獎品。
是真的存在過的「特製版 Game Boy」。
因為只送出過少數幾台,所以今天能看到實物照片是非常稀有的。
對 勇者鬥惡龍 / 達伊的大冒險 粉絲而言,極具紀念價值。
對 Game Boy 硬體收藏家 來說,是「傳說級」珍品之一。
市場上極少流通,價格難以估算(可能遠超過其他常見限量版 Game Boy,例如清涼飲料合作款)。
2025年08月22日,這一個只有主機的非賣品賣出價為300,002円,合台幣約6萬3810元。
***********
✅ Original Game Boy – Dragon Quest Weekly Jump Prize Edition
Date: October 23, 1989 (Weekly Shonen Jump Issue No. 45, with a Dragon Quest cover).
Background: The Game Boy had just been released on April 21, 1989.
Dragon Quest: The Adventure of Dai also began serialization in this very issue, marking it as a major new Jump title.
Combining the hype of a brand-new handheld console with a brand-new manga series, a special giveaway campaign was launched.
✅ This was not a retail version of the Game Boy, but a special limited edition console created for a Weekly Jump × Dragon Quest: The Adventure of Dai lottery campaign.
✅ Number of prizes: Only 3 units were made available.
✅ How to enter: Readers filled out the included survey/prize entry card from that issue of Weekly Jump and mailed it in for a chance to win.
✅ The console shell was printed with the names of the three creators behind The Adventure of Dai:
Riku Sanjō (story writer → R. Banjo)
Kōji Inada (artist → K. Inada)
Yuji Horii (Dragon Quest creator → Y. Mori)
This console is the actual prize item from Weekly Jump Issue No. 45 (1989).
It is a genuine special edition Game Boy, not sold in stores.
Because only a handful were ever given away, finding a surviving unit today is extraordinarily rare.
For Dragon Quest / Adventure of Dai fans, it is a highly significant piece of history.
For Game Boy hardware collectors, it stands as a true “legendary holy grail” item.
It almost never appears on the market, and its value is essentially immeasurable (likely far surpassing other promotional limited edition Game Boys, such as the beverage tie-in models).
On August 22, 2025, this not-for-sale item consisting of only the console was sold for ¥300,002, which is approximately NT$63,810.
1 month ago (edited) | [YT] | 3
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******ドラえもん 映画20周年記念限定 ゲームボーイカラー******
這款 哆啦A夢 電影20週年紀念限定 Game Boy Color 是 Nintendo 的 Game Boy Color(型號 CGB-001)特別設計機型,於 1999年 由日本小學館旗下的兒童雜誌《CoroCoro Comic》舉辦的活動中,以抽選方式作為獎品贈送,非賣品、超稀有、限量發行。
主機顏色:藍色機身
特徵圖案:印有哆啦A夢圖像與「電影20週年紀念」的專屬標誌
發放方式:不是一般販售商品,而是透過《CoroCoro Comic》雜誌的抽獎活動限量贈送
市面估計僅有 約50台左右,是極少量生產的限定主機。
因為數量稀少又是非賣品,目前在收藏市場上價值非常高。
Doraemon Movie 20th Anniversary Limited Edition Game Boy Color
This Doraemon Movie 20th Anniversary Limited Edition Game Boy Color is a specially designed version of Nintendo’s Game Boy Color (model CGB-001). It was given away as a prize through a lottery campaign held in 1999 by the Japanese children’s magazine CoroCoro Comic, published by Shogakukan. It was not available for sale, making it an extremely rare and limited-edition item.
Console color: Blue body
Special design: Features an illustration of Doraemon along with a unique “20th Movie Anniversary” logo
Distribution: Not sold in stores — distributed exclusively through a CoroCoro Comic magazine sweepstakes
It is estimated that only around 50 units were ever produced, making it one of the rarest Game Boy Color models.
Due to its rarity and status as a non-commercial release, it holds very high value among collectors today.
2 months ago | [YT] | 5
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****秋山仁の数学ミステリー(秋山仁的數學未解之謎)****
本作並不是透過遊戲店鋪販售的,而是作為書店販售的雜誌書附錄 CD-ROM(不過說實話,應該是書才是附錄才對)。而且發行單位是日本放送出版協會,也就是鼎鼎大名的 NHK 出版部門。這款 CD-ROM 軟體(嚴格說起來稱不上是遊戲)是作為 NHK 多媒體戰略的一環而發行的數學教育用軟體。「主角」是秋山仁先生,那位因為極具個人風格的外貌而幾乎被當作藝人看待的數學家──說起來,他好像確實常出現在 NHK 的節目中。
這就是那種「請來了藝人般的數學家來擔任主角,讓人邊玩邊學的有趣教育用 CD-ROM」──這就是這商品的概念。在當時,CD-ROM 對一般人而言還是個相當新奇的東西。
****本作的核心資訊:****
發行方式:非透過遊戲商店銷售,而是作為書籍(實為附錄CD-ROM)在書店販售。
發行單位:日本放送出版協會(NHK出版)。
類型:數學教育軟體(包含解謎式的冒險與數學問題)。
主角人物:秋山仁──知名的「藝人氣質」數學者,曾多次出現在NHK節目中。
平台:PC Engine CD-ROM(含DUO),並非一般的個人電腦平台。
目的:NHK在推動「多媒體戰略」時期的一環,嘗試將教育、影像與互動內容結合。
****為何選擇 PC Engine?****
當時的CD-ROM系統機器選項並不多,包括:
富士通的FM-TOWNS / MARTY
NEC的PC-98 "マルチ" / CanBe
Mega Drive + Mega CD
尚未誕生的PlayStation原型(SFC-CD計畫破局)
但普及度最高者:PC Engine CD-ROM² / DUO
這也使得NHK選擇PC Engine作為發行平台合乎「實際考量」,並非突發奇想。
然而:
對PC Engine玩家而言,這不是「想買的類型」,
對數學學習者來說,也不太可能因它去買主機,
最終導致「產品定位錯誤、銷量慘澹」。
這反映出90年代初「想用遊戲主機來推教育內容」時常見的問題:用戶需求與產品目標完全錯位。
這款由NHK發行、主打數學教育的PC Engine CD-ROM軟體,是CD-ROM黎明期試圖以「遊戲主機進行非遊戲教育應用」的典型代表之一。其獨特性與奇妙錯位,使它成為遊戲史愛好者口中的「神秘逸品」,但也正因如此,它在流通與記錄上顯得稀有、冷門而傳奇。
2025年7月20日,這款遊戲全新品被釋出拍賣,結標價為新台幣 259,074元。
Jin Akiyama’s Math Mystery
This title was not sold through game retailers, but rather as a CD-ROM included with a mook (magazine-book hybrid) sold in bookstores. In fact, it's more accurate to say that the book was the bonus and the CD-ROM the main product. It was published by the Japan Broadcasting Publishing Association, better known as the publishing division of NHK. This CD-ROM software (which, strictly speaking, can hardly be called a "game") was released as part of NHK’s multimedia strategy and intended as a math education tool. The “main character” is Professor Jin Akiyama — the uniquely styled, TV-personality-like mathematician who was frequently featured in NHK programs.
This product was essentially a “fun educational CD-ROM that lets you learn through play, starring a celebrity-like mathematician.” At the time, CD-ROMs were still a novelty to the general public.
Core Information About This Title:
Release Method: Not sold through game stores; instead, distributed as a CD-ROM supplement to a book sold in bookstores.
Publisher: Japan Broadcasting Publishing Association (NHK Publishing).
Genre: Educational math software, including puzzle-based adventure segments and math problems.
Main Figure: Jin Akiyama — a well-known, eccentric mathematician with the air of a celebrity, frequently appearing on NHK.
Platform: PC Engine CD-ROM (including DUO); not a standard PC platform.
Purpose: Part of NHK’s multimedia initiative, combining education, video, and interactive elements.
Why Choose the PC Engine?
At the time, CD-ROM system options were limited and included:
Fujitsu’s FM-TOWNS / MARTY
NEC’s PC-98 “Multi” / CanBe
Mega Drive with Mega CD
The unmaterialized PlayStation prototype (SFC-CD project failed)
But the most widely adopted CD-ROM platform at the time was the PC Engine CD-ROM² / DUO. Therefore, NHK’s choice of the PC Engine as its platform was based on practical market considerations, not some random decision.
However:
For PC Engine gamers, this wasn’t the kind of title they were looking to buy;
For those interested in math, it was unlikely they'd purchase a game console just for this software;
The result was a mismatch in market targeting, leading to poor sales performance.
This illustrates a common issue seen in the early 1990s: attempts to use game consoles for educational purposes often suffered from a disconnect between user demand and product goals.
This NHK-produced educational math CD-ROM title for the PC Engine is a classic example of early-CD-ROM-era experimentation with non-game content on a game console. Its unusual concept and market mismatch have made it a cult item among gaming historians — a rare, obscure, and legendary artifact.
On July 20, 2025, a brand-new, unopened copy of this software was put up for auction and sold for NT$259,074.
2 months ago | [YT] | 5
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----PC-KD863G----
在1988年9月27日,NEC發售了一款15吋大的CRT螢幕產品,沒有產品名稱,僅有代號「PC-KD863G」,要價日幣$138,000圓。
PC-KD863G內建了一台PC-Engine主機,只要接上手把,以及插入HuCARD(PC-Engine的卡帶規格名稱),立刻就可以享受遊戲的樂趣。
這台PC-KD863G最強的地方,除了它本身內建PC-Engine主機之外,更棒的是它的影像也是採取RGB,直接由主機傳送影像訊號到螢幕上顯示,畫面表現乾淨鮮明,且不會有色彩過度渲染的問題。
儘管它的畫面表現相當好,但高達日幣$138,000的價格,仍舊是屬於高階夢幻機種,通常是製作遊戲攻略本的公司行號在購買使用。另外,它也有著擴充性不佳的問題,後期出現Super CD-ROM之後,由於許多廠商都製作在該平台上的遊戲,HuCARD上的遊戲較少,而PC-KD863G無法外接Super CD-ROM,故越來越少被重視,漸漸地也退出了市場。
資料來源:QK小虎。
照片中這台PC-KD863G在2025年06月28日以190,908元台幣售出,即便是中古的產品也相當昂貴。
On September 27, 1988, NEC released a 15-inch CRT monitor known only by its model number, “PC-KD863G,” without an official product name. It was priced at ¥138,000 JPY.
The PC-KD863G had a built-in PC Engine console. Simply connecting a controller and inserting a HuCARD (the name for PC Engine’s game card format) allowed users to immediately enjoy games.
What made the PC-KD863G particularly impressive was not only its built-in PC Engine but also its use of RGB video output. The image signal was transmitted directly from the console to the screen, producing crisp, vivid visuals without excessive color saturation.
Despite its excellent visual performance, the steep price of ¥138,000 placed it in the realm of high-end, dream-tier machines. It was typically purchased by companies that produced strategy guides. However, the unit had limited expandability. When the Super CD-ROM format was introduced later on, many developers began releasing their games exclusively on that platform. As a result, HuCARD games became less common, and since the PC-KD863G could not connect to a Super CD-ROM system, its value gradually diminished, eventually leading it to fade from the market.
Source: QK小虎 (QK Little Tiger).
Even as a used item, the PC-KD863G remains quite expensive. One unit was sold on June 28, 2025, for NT$190,908.
2 months ago (edited) | [YT] | 2
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《Popeye THE SAILOR》
這是一款海外版 Mega Drive「GENESIS」所開發的遊戲《Popeye THE SAILOR》的開發版本。
這個開發版本在顯示「SEGA」、「American Technos」、「ENIGMA INTERACTIVE」的標誌後,會進入名為《Popeye THE SAILOR》的標題畫面。接著會出現關卡選擇畫面(第1至第5關)。而循環展示僅會不斷重複顯示這個畫面,並不會出現實際的遊戲畫面。
若進行關卡選擇,雖然會進入遊戲畫面,但僅能操控角色移動,並無法作為真正的遊戲來遊玩(有些關卡甚至只有靜止畫面)。最後會出現「COMING SOON」的字樣,因此推測這應是為展覽等場合所準備的展示用開發版本。順帶一提,這款遊戲最終並未作為 GENESIS 遊戲實際發售。
2025年04月19日,最新拍賣競標結標價為276,000日圓。
Popeye THE SAILOR
This is a development version of the game Popeye THE SAILOR, which was created for the overseas Mega Drive system known as the "GENESIS."
In this development build, the logos for "SEGA," "American Technos," and "ENIGMA INTERACTIVE" are displayed, followed by a title screen bearing the name Popeye THE SAILOR. After that, a stage select screen (Stages 1 through 5) appears. In the looped demo mode, only this stage select screen is shown repeatedly, and no actual gameplay is displayed.
If a stage is selected, the game screen will launch, but the player can only move the character around—it's not playable as a full game (some stages only show a static image). At the end, the words "COMING SOON" are displayed, suggesting that this version was likely prepared for use at exhibitions or trade shows. It’s worth noting that the game was never officially released as a GENESIS title.
As of April 19, 2025, the latest auction winning bid for this item was 276,000 yen.
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「3DO M2」- 「FZ-21S」
「3DO M2」眾所皆知是「3DO」的上位相容機,最早於 1995 年發表。其規格據稱是任天堂 64 的 10 倍(但說法不一),然而,由於 3DO 市場表現不佳,以及 PlayStation、SEGA Saturn 等競爭機種的崛起,導致該機型作為家用遊戲機的上市計畫最終被取消。
此後,3DO M2 部分機型被投入市場,作為特定街機基板使用,或應用於醫療、建築、商業展示等領域的專業設備。3DO M2 共有多種型號,而此次在 Yahoo! 拍賣上架的為「FZ-21S」,因此推測該設備曾在某處使用,後來未被廠商回收或報廢,而是輾轉流入市場。
FZ-21S是基於電視的互動多媒體播放機,內建其獨家 M2 技術。Panasonic FZ-21S 互動多媒體播放器具備快速、高品質的 3D 圖形、高解析度 MPEG 數位影像以及數位立體聲,是目前在銷售點資訊展示、產品介紹、製造、設計、教育等領域的最佳解決方案。
FZ-21S 輕巧便攜,大小約與筆記型電腦相當,並具備「即插即用」功能,可輕鬆連接至標準電視螢幕或 LCD 投影機。其內建 4 倍速 CD-ROM 光碟機(可播放 M2-CD 以及 VideoCD 2.0),並配備一個 PCMCIA Type III 插槽,可搭配數據機、乙太網路、記憶卡、硬碟或其他相容的 PC 卡設備使用。
此外,該設備還可連接各種控制裝置,包括觸控螢幕、軌跡球、PC 鍵盤或滑鼠,透過兩個 PS/2 端口及一個 RS232C 串列端口進行操作。
FZ-21S 採用 Panasonic 的 M2 技術,這是一款基於雙 PowerPC602 處理器與高級客製化圖形晶片組及作業系統的 64 位元平台,可提供逼真的多邊形影像與即時互動控制。其可調節位元率的硬體 MPEG1 影像解碼技術,能夠呈現幾乎與 DVD 相媲美的影像品質。
此外,M2 系統還具備獨特的功能,可整合 MPEG 影片與互動式 2D 或 3D 圖形,或將 MPEG 影片用於物件紋理貼圖。M2 系統適用於多種應用場景,包括:
🔹 3D 視覺化 —— 在製造業應用中,可用於顯示機械零件的逼真影像,方便識別。透過 M2 的高效能 3D 圖形處理技術,產品與零件的影像可自由旋轉與調整,以便檢視其尺寸與結構。
🔹 建築設計 —— M2 可在設計階段產生建築物外觀的逼真顯示,並可呈現樓層平面圖及 3D 室內設計,甚至提供虛擬漫遊功能。在建築設計與規劃階段,這類模擬技術可幫助設計師與客戶直觀地了解最終建築成品的樣貌,遠早於實際施工之前。
🔹 銷售推廣與展覽展示 —— M2 出色的圖形能力與 MPEG1 全動態影像技術,使其成為極具吸引力且效果顯著的銷售演示工具。此外,它還非常適合用於博物館、美術館及展覽館中的目錄與資訊展示,安裝與操作皆十分便捷,並且運行穩定無憂。
🔹 教育應用 —— M2 可作為學校或企業的網際網路終端及影像伺服器。其驚人的色彩與畫質,能夠呈現栩栩如生的影像與圖形,提升學習體驗與教學效果。
🔹 公共資訊與展示終端 —— M2 可將聲音、靜態影像及全動態影片與 3D 電腦圖形相結合,幫助零售商店與購物中心以引人注目的方式展示促銷與活動資訊。此外,公共設施也可透過 M2 系統展示指引、時刻表及其他重要資訊,提供互動式且可靠的資訊服務。
🔹 虛擬實境模擬 —— M2 可用於健身與物理治療、工業機器人操作、汽車駕駛與飛行模擬訓練等需要高度擬真的情境,提供沉浸式虛擬實境互動體驗。
McGill Multimedia, Inc. 總裁 Robert Whent 表示:「這項技術在圖形速度與品質方面,對業界而言可謂一大飛躍。」該公司目前正在使用 Panasonic 互動多媒體系統開發新專案。
互動媒體公司 RISE Int’l, Inc. 執行長 Thomas R. Sivley 亦補充道:「FZ-21S 的圖形效能輕鬆超越昂貴的圖形工作站,並優於其他獨立互動式多媒體系統,包括備受關注的 DVD 系統。憑藉其強大的圖形、影像與音效能力,M2 的 64 位元架構將使軟體開發商能夠創作前所未有的擬真體驗與引人入勝的應用程式。」
RISE Int’l 目前正計劃將 Panasonic 互動多媒體播放器應用於孟菲斯消防博物館(Fire Museum in Memphis, TN)的訓練資訊展示專案,M2 將用於模擬並講解火焰如何透過可燃物理特性吞噬木造結構。
6 months ago | [YT] | 4
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SNK ちびまる子ちゃん まる子デラックスクイズ
櫻桃小丸子 豪華問答(ちびまる子ちゃん まる子デラックスクイズ)
是一款由Takara於1996年在日本獨家發行的Neo Geo問答遊戲。
該遊戲是基於漫畫系列《櫻桃小丸子》所改編。
《櫻桃小丸子 豪華問答》以綜藝問答節目的形式展開,眾多角色將參與這場競賽。玩家需從12位可選角色中挑選兩位,與主角小丸子組成三人隊伍,每位角色都擁有各自的特殊屬性。在每輪問答之間,玩家還需通過小型遊戲來推進遊戲進度。
這款遊戲只有在日本少量發行,故絕版之後身價水漲船高,日本駿河屋甚至開出480萬日圓的售價。
Chibi Maruko-chan Deluxe Quiz (ちびまる子ちゃん まる子デラックスクイズ) is a quiz game released in 1996 by Takara for the Neo Geo in Japan only. It is based on the Chibi Maruko-chan manga series.
Chibi Maruko-chan Deluxe Quiz is framed as a trivia variety TV show, with the many characters competing on it. Players must pick two characters from the twelve available characters to form a team of three along with the protagonist Maruko, with each character having its own special attributes. In between the rounds of questions the player will also have to beat small minigames in order to progress.
This game was only released in limited quantities in Japan, making it highly sought after after going out of print. As a result, its price has skyrocketed, with Suruga-ya in Japan even listing it for 4.8 million yen.
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