This week, I explored the structure of wav (BWF) files, a common sound fx format in audio post-production, and the audio metadata typically embedded within them, while creating a tool to validate my assumptions.
After some searching, I found: 1. The most widely used open audio metadata format is iXML, and wav files typically include a BEXT chunk as well. 2. To embed images (e.g., album covers) in audio, the ID3v2 metadata format’s image embedding feature is commonly used. 3. I reviewed the iXML Specification at www.gallery.co.uk/ixml/ and noted that the distinctions between field definitions across iXML versions are not entirely clear.
This week, I developed a set of small tools using C++/wxWidgets to centralize and organize all my materials in one place.
So far, I’ve built two prototypes:
Collector: A tool for creating collections—nestable, folder-like structures—that help organize local file links and web URLs. Once added, these links can be processed in various ways.
Mindmapper: A lightweight mind-mapping framework that integrates seamlessly with Collector, allowing for smooth interaction between the two tools within the application.
Hi, due to a lack of available free time in the coming months, this channel will be reducing its updates until approximately June 2024. Thank you all for your support. Have a nice day.
Testing the spring animation of a 30-round banana magazine in Godot 4.
Instead of using "Blend Shapes", the curved spring animation is achieved by animating the rigged spring in Blender, then controlling it using code through AnimPlayer to seek to a specific time.
Kextex
This week, I explored the structure of wav (BWF) files, a common sound fx format in audio post-production, and the audio metadata typically embedded within them, while creating a tool to validate my assumptions.
After some searching, I found:
1. The most widely used open audio metadata format is iXML, and wav files typically include a BEXT chunk as well.
2. To embed images (e.g., album covers) in audio, the ID3v2 metadata format’s image embedding feature is commonly used.
3. I reviewed the iXML Specification at www.gallery.co.uk/ixml/ and noted that the distinctions between field definitions across iXML versions are not entirely clear.
11 months ago (edited) | [YT] | 3
View 0 replies
Kextex
This week, I developed a set of small tools using C++/wxWidgets to centralize and organize all my materials in one place.
So far, I’ve built two prototypes:
Collector: A tool for creating collections—nestable, folder-like structures—that help organize local file links and web URLs. Once added, these links can be processed in various ways.
Mindmapper: A lightweight mind-mapping framework that integrates seamlessly with Collector, allowing for smooth interaction between the two tools within the application.
11 months ago (edited) | [YT] | 4
View 2 replies
Kextex
Hi, due to a lack of available free time in the coming months, this channel will be reducing its updates until approximately June 2024. Thank you all for your support. Have a nice day.
2 years ago | [YT] | 13
View 7 replies
Kextex
Animated tank tracks using Path3D and MultiMeshInstance in Godot 4.
2 years ago (edited) | [YT] | 27
View 1 reply
Kextex
Testing the spring animation of a 30-round banana magazine in Godot 4.
Instead of using "Blend Shapes", the curved spring animation is achieved by animating the rigged spring in Blender, then controlling it using code through AnimPlayer to seek to a specific time.
2 years ago (edited) | [YT] | 19
View 0 replies
Kextex
Testing recoil spring in Blender for use in Godot 4.
2 years ago (edited) | [YT] | 19
View 3 replies