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Kextex

Over the past few weeks, I’ve managed to get another important system working in Godot 4.7. I will post an intro video and release the first demo in a few days.

1 week ago | [YT] | 11

Kextex

Hey guys, sorry about the delay—the Godot FPS project is taking longer than expected.

The main hurdle in Blender right now is finding a rigging method and armature structure that is ideal for keyframe animation, use in Godot, and convenient for animation retargeting. Over in Godot, the difficulty lies in setting up IK for this specific bone structure and correctly integrating complex animations, such as weapon reloading.

I'm actively working through these issues, but I will keep up with my regular upload schedule. For the upcoming videos, I'll be showcasing some other interesting Godot projects and features.

1 month ago | [YT] | 5

Kextex

This week, I explored the structure of wav (BWF) files, a common sound fx format in audio post-production, and the audio metadata typically embedded within them, while creating a tool to validate my assumptions.

After some searching, I found:
1. The most widely used open audio metadata format is iXML, and wav files typically include a BEXT chunk as well.
2. To embed images (e.g., album covers) in audio, the ID3v2 metadata format’s image embedding feature is commonly used.
3. I reviewed the iXML Specification at www.gallery.co.uk/ixml/ and noted that the distinctions between field definitions across iXML versions are not entirely clear.

1 year ago (edited) | [YT] | 3

Kextex

This week, I developed a set of small tools using C++/wxWidgets to centralize and organize all my materials in one place.

So far, I’ve built two prototypes:

Collector: A tool for creating collections—nestable, folder-like structures—that help organize local file links and web URLs. Once added, these links can be processed in various ways.

Mindmapper: A lightweight mind-mapping framework that integrates seamlessly with Collector, allowing for smooth interaction between the two tools within the application.

1 year ago (edited) | [YT] | 4

Kextex

Hi, due to a lack of available free time in the coming months, this channel will be reducing its updates until approximately June 2024. Thank you all for your support. Have a nice day.

2 years ago | [YT] | 12

Kextex

Animated tank tracks using Path3D and MultiMeshInstance in Godot 4.

3 years ago (edited) | [YT] | 28

Kextex

Testing the spring animation of a 30-round banana magazine in Godot 4.

Instead of using "Blend Shapes", the curved spring animation is achieved by animating the rigged spring in Blender, then controlling it using code through AnimPlayer to seek to a specific time.

3 years ago (edited) | [YT] | 19

Kextex

Testing recoil spring in Blender for use in Godot 4.

3 years ago (edited) | [YT] | 19