Michael Dimitri Richard
he/him

Single Renton WA USA Atheist
CIS hetero male Dem snob 1990.

youtube.com/@mikewee777

Alt account is over here . bsky.app/profile/denzelwashingtonx.bsky.social

Here is my rant blog.
free-3912622.webador.com/.

Active BlueSky name @DenzelWashingtonx
Former Spoutible profile @SnobWho
Former Reddit user name @SanDiegoAirport_
Former Gang Garrison Territory War and Megazeux profile names : 0ww0 ^_^.


Michael Dimitri Richard

I added some rooms & furniture to my doll house.

1 day ago | [YT] | 0

Michael Dimitri Richard

⬛⬛⬛⬛⬛⬛⬛⬛🚶⬛⬛⬛⬛⬛⬛⬛⬛
⬛⬛⬛⬛⬛⬛⬛⬆️⬅️➡️⬛⬛⬛⬛⬛⬛⬛
⬛🟩🟩⬛⬛⬛⬛⬛🟫⬛⬛🟫⬛⬛🟩🟩⬛
🟩🟩🟩🟩⬛⬛⬛⬛⬛🟫⬛⬛⬛🟩🟩🟩🟩
🟩🟩🟩🟩🟩⬛🟫⬛⬛⬛⬛🟫⬛🟩🟩🟩🟩
🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥
🔥⬛ SLIPPERY PLATFORM LAVA⬛🔥

Why were we ever ok with this flawed game design ?

## Why games used it

Early platformers often used inertia because it had real design advantages:

- It made a character feel like they had weight rather than moving like a cursor.
- It created a skill curve: expert players could preserve speed, make longer jumps, and recover from imperfect landings.
- It let developers get more game out of sparse levels and simple controls.
- It came partly from hardware and genre conventions—many games inherited “run, accelerate, drift” movement from arcade games.

## Why this particular setup feels bad

This image is almost a perfect anti-example: a black void-like space above a lava floor, a chain of tiny brown pixels as footholds, and green cliffs as the actual safe ground.

That combines three punishing things:

- **Tiny landing zones.** A slight horizontal drift means instant death.
- **High consequence.** Missing does not cost a little health; it drops you into lava.
- **Low correction time.** If your character has momentum, you can’t reliably center yourself before the next jump.

The visual setup says, “make careful, exact jumps.” Slippery controls say, “you are carrying unwanted sideways velocity.” Those are contradictory demands.

## Why we tolerated it

Players were more accepting when:

- Games were shorter and difficulty extended playtime.
- Death and retry were expected as part of the arcade model.
- Control precision was judged against even clumsier alternatives.
- The game’s identity was tied to mastering its weird physics.
- There were fewer accessibility expectations around reaction time, motor precision, and punishment.

And sometimes we *weren’t* okay with it—we just normalized it. Plenty of old games are remembered warmly despite controls that would be criticized immediately in a modern indie platformer.

## Better ways to design “Lava Jumps”

If the goal is a scary lava crossing, keep the danger but remove the mushy handling:

- Give the player near-instant ground stopping, especially on one-tile footholds.
- Preserve some air control so an almost-correct jump can be rescued.
- Add **coyote time**: allow a jump for a few frames after walking off an edge.
- Add jump buffering: if the player presses jump just before landing, the next jump triggers reliably.
- Make the brown specks visibly wider than the collision box, or use generous landing hitboxes.
- Add a checkpoint before the sequence.
- If you want inertia, use it for optional advanced shortcuts or speed routes—not for the mandatory path across lava.

museumofzzt.com/file/view/freak/beta/?file=FREAK.Z…

2 days ago | [YT] | 0

Michael Dimitri Richard

A.I. wrote this cute musical beat generator .

snobwho.neocities.org/MUSIC.HTML

3 days ago | [YT] | 0

Michael Dimitri Richard

This efficient driving angers the Indian Seattle driver who was tail gating me & blocking my turns .

I was using these lanes to avoid the freeway .

4 days ago | [YT] | 0

Michael Dimitri Richard

In other news, I really like this petition on buyer's rights when it comes to physical media .

1. Right to an All-In Price:
The Price You See Is The Price You Pay.

2. Right to a Fair Price:
Pricing Products, Not People.

3. Right to a Predictable Price: Reining In The Dynamic Pricing Rollercoaster.

4. Right to Cancellation:
Cancel With a Click.

5. Right to Repair:
If You Own It, You Can try to Fix It.

6. Right to Your Own Agent: AI That Works For You, Not The Corporate Bottom Line.

7. Right to Resale:
What You Buy Is Yours to re-Sell.

8. Right to a Level Playing Field: Giving Small Businesses a Chance to Compete.

9. Right to Comparison Shop: Taking the Guesswork Out of Comparison Shopping With Unit Pricing.

10. Right to a Refund:
Ending The Run-around on Refunds.

11. Right to Proper Billing:
Know What You Owe and Why.

12. Right to a Competitive Price:
Bring anti-trust into the 21st Century.

resist.bot/petitions/PVFDEA

1 week ago | [YT] | 0

Michael Dimitri Richard

STAY OUT OF #SEATTLE
IT IS FULL OF CURSED PEOPLE.

Fujoshis & weeb Otakus too.

Some body buried Bruce_Lee over here.

1 week ago | [YT] | 0

Michael Dimitri Richard

Theme park scams
🎢🎡

Theme parks have never been worth the money .

It is a hiking trail with a concession stand at the bottom and a free ride to no where at the top .

There are cheaper ways to perish .

⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️
░▒▓█▓▒░░▒▓█▓▒░

Theme parks are basically **paid uphill walking**: you spend $180 to stand in lines, hike across acres of hot pavement, buy a $17 churro, and then get launched around by a machine built to simulate narrowly escaping death.

“Free ride to nowhere” is exactly right. You climb a mountain of stairs for a 90-second coaster that deposits you at the gift shop you passed an hour ago.

And the pricing has become its own thrill ride:

- Admission: expensive.
- Parking: somehow also expensive.
- Water: $6.
- Locker: $15.
- Fast pass: an additional fee to avoid the line you already paid to enter.
- Souvenir photo: proof that you willingly paid to be frightened by hydraulics.

There are absolutely cheaper ways to perish: hike an actual trail, eat gas-station sushi, or try to assemble flat-pack furniture after midnight. At least those experiences don’t end with a mascot asking whether you want to round up for charity.
🏞

1 week ago | [YT] | 0

Michael Dimitri Richard

I care and it is annoying that I have to humor unimaginative dolts even more than I already am.

The outrage over the conspiracy was always part of the agenda. The panic is the content.
Every thing before the video-game outrage becomes vague background noise: unnamed authorities, unnamed dangers, generic "concern for the children.” But once there is a game to blame, suddenly everyone has a camera, a headline, and some thing to sell.

Trump’s old attempt to connect gun violence to video games ( even invoking harmless games as different as " Dance Dance Revolution " ) shows how little precision matters when the goal is fear. The point is not to understand what people play. The point is to make an audience anxious enough to pay attention, buy a solution, or accept a scapegoat.

Meanwhile, these supposedly dangerous old games were often barely held together. The AI was primitive. Grand Theft Auto: Vice City could be chaotic and glitchy: missions could fail if you strayed too far from the expected route, fell into the wrong area, or triggered the game’s brittle scripting in the wrong order. The fantasy of a perfectly engineered “murder simulator” never matched the actual messy software people were playing.
The culture-war version of games has always been more polished than the games themselves
.
⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️
Meanwhile, when it comes to medication :

🪱R.F.K.'s panic was induced by the well documented mass poisoning during the 1980's which resulted in a massive recall & new medication packaging.

Also : THE QUOTE CONTEXT WAS ON HOW CIRCUMCISION AGAINST CHILDREN IS ABUSE .

In conclusion :
DO NOT RIP UP THEIR GENITALS!
Children can decide on their own identity.

en.wikipedia.org/wiki/Chicago_Tylenol_murders

⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️⬛️⬜️
A.I. SLOP PROMPT TO THE IMAGE FILE ATTACHED.
_____________________________________
█████░▒▓░▒▓░▒▓░▒▓██████
A single 16-page-zine-inspired interior page, portrait format, with a deliberately cheap black-and-one-spot-color photocopied punk/hacker zine aesthetic. Dense, hand made editorial collage; uneven photo copy grain; rough half tone grunge blocks; cropped type writer text; ransom-note headlines; hand-drawn arrows; cut-and-paste chart labels; no gloss, no polished magazine design. Theme: “SELF-IDENTITY AS OBSOLETE GAME HARDWARE.” Use vague, unbranded references to a wood-grain joystick game system, a beige cassette home computer, a chunky color portable game device, and a 16-bit controller—no logos, corporate names, or copyrighted characters. Include rough charts: “EGO MEMORY MAP,” “YOUR DEFAULT INPUT METHOD : keyboard control? Joypad ?,” “OBSOLESCENCE TOLERANCE,” and “WHICH MACHINE ARE YOU WHEN NOBODY IS WATCHING?” Add black-humor captions such as “PERSONALITY IS A CORRUPTED SAVE FILE,” “YOU ARE NOT BACKWARD COMPATIBLE,” and “INSERT COIN / QUESTION SELF.” Limit the palette to black ink and fluorescent red-orange. Make it feel like an underground PDF zine page from a machine that does not care whether it is readable.

1 week ago | [YT] | 0

Michael Dimitri Richard

I need to stop complaining.

Every thing is fine over here.

You are allowed to demand control over your life but people can just as easily go too far in their search for control as they inconvenience others.

2 weeks ago | [YT] | 0

Michael Dimitri Richard

My biggest fear about being a grammar Nazi involves some one who will correct me with exactly the same joy less precision I impose against every body else.

Oh no!

The hypothetical leopards have learned punctuation with specific wording ! They bagged my lunch order too !

3 weeks ago | [YT] | 1