Two curious idiots diving headfirst into Blender 3D, experimenting, failing, learning, and creating animated stories. Join us as we explore Blender's limitless possibilities of 3D modeling, animation, and storytelling, with plenty of laughs and the occasional disasters!


Non Manifold

Hey everyone, For those of you who found the previous video on Light Groups interesting, check this follow up out! Here, we look at how we can leverage the Light Group passes on an already rendered image sequence. This makes for a more flexible way to experiment with look development for animation, since you can change up your lighting in multiple ways just short of repositioning the actual light sources WITHOUT having to re-render your scene! Have a great weekend! #blender3d #blendertips

5 months ago (edited) | [YT] | 0

Non Manifold

Heyo! ‪@MerlinPerry‬ has kindly let me know that this video youtube.com/shorts/KrvZoyNwRf0 is missing a crucial step! To anyone who has tried to recreate the effect and wasn't able to, really sorry about that! Step 3a would be to assign the Vertex Group created in Step 1 to the Mask field in the Brushstroke Fill Object. Here's where you can find the field to make it work:

5 months ago | [YT] | 1