Here's What Game Devs Must Do To Survive The Game Dev Apocalypse
The other day Epic games announced they've laid off 16% of their workforce...
We see this trend happening all over the game dev industry...
But the weirdest thing about about this is, companies are laying off employees while at the same time a lot of video games are being developed...
In fact, more than 100 major video games are announced in 2023 that are going to be released soon... and there are much more in the making...
Now first of all, I want to say I'm sorry for the people who lost their jobs and it's not fun when that happens...
But at the same time I can't stop wondering how come these people don't know to hop back on the train instead they struggle...
They got hired once which means it should be easier to get hired the second time... at least that's how's suppose to be looking it from a logical perspective...
But I realized one thing, game developers are process people, well most of them are. This means they need a step by step guide to follow in order to accomplish something...
This is pretty much how game development and programming works... you follow the path from step A to step B all the way to step Z and that's it.
When it comes to getting a job you need to be more creative than process driven and this is where the problem occurs.
Because most game devs look for processed solutions to getting a job and everything available online is awful...
That's why every portfolio looks the same, it's generic...
Every job application is the same...
And thus most game developers get either rejected or never hear back from the game studio they applied to...
In reality all of this is very simple. It's very easy to create a portfolio that will make you stand out in the crowd of other game developers.
Just use a simple website, add your projects to it, create short 30 to 60 second videos showcasing your projects and you're good to go...
When writing your cover letter, research the game studio you're applying to, mention the things they've done and why you love them and why you would love to work for them...
And most importantly, remember that all people working in the game studio you want to apply to, are human beings like you and me.
This includes the HR people, people that will interview you for the job and everyone else.
So be natural when you're talking to them, don't try to impress them with something you're not...
When you do this, a whole new world opens up...
These same things have helped our students get hired in the best game studios in the world like Rockstar Games, Azur Games, Utomik, Intrepid, and so on...
It has allowed them to work on the biggest game titles that millions of people all over the world will play...
They see their names in the credits of the people who created the game... this truly is an amazing feeling...
But most importantly, not a single one of them got laid off during these let's call them tough times...
We didn't receive a single email from one of our students asking us to help them get a new job...
All because of the things we talked about here and because they've mastered the fundamentals of game development.
Now that you know this, you can just do the same thing and get hired in a game studio...
It might not happen on your first try, but for sure it will happen on the 5th or the 10th try...
The majority of game developers who apply for a job never hear back from the game studio or they get rejected. And the mistake they do after that is they continue applying to the game studios and get the same outcome.
If this happened to you, this is what you can do about it to make sure you hear back from the game studio and get hired.
First of all, it's ok to apply to 3-5 game studios at once, but if you don't hear back from them or get rejected then you should stop applying for jobs and fix your portfolio and resume.
The job of your portfolio and resume is to get the attention of game dev recruiters or hiring managers and get you an interview at that game studio. If you get rejected or don't hear back from a game studio 5 times, that means your portfolio is not doing its job and you need to fix it. And for some reason, most game developers don't understand this.
The first thing you should fix in your portfolio and resume is too many credentials. This is a common mistake a lot of game devs make where they put 20 programming languages, 15 game engines, and 30 frameworks they're "skilled" in without realizing that's one of the main reasons why game devs get rejected.
Because even if it's true, even if you know C#, C++, C, Java, Unity, Unreal, Cry Engine, Godot, and 10 other programming languages and game engines, when you put that on your resume it looks sketchy to game dev recruiters. So what you should do is put 2, maximum 3 skills you're best at, and when you go on an interview with that game studio you can demonstrate your other skills as well.
Another common mistake game devs make is they put link to their projects on github, expecting that hiring managers will look at it... but in reality that never happens. You and 100 other people applied for that job, they don't have time to take a look at everyone's games in their portfolio.
What is the solution?
Create a short 30-90 second video highlighting the best parts of the games you put in your portfolio. This is how you'll get the attention of the recruiters and hiring managers and this is how you'll beat the other 100 candidates who applied for the same job.
And the last tip we'll leave you with is, when you apply for a job at a game studio, go on LinkedIn and look up people who are working as recruiters and hiring managers in that game studio. Connect with them, introduce yourself, show them your work and tell them why you want to work in that game studio.
Of course, this doesn't mean you should suck up to them, maintain your dignity but at the same time show them why you're the right candidate for the job. And here's a little extra tip, do this before you apply for the job. Connect with recruiters and hiring managers and get to know them and get them to know you.
Most game devs have no idea about all the things we mentioned here and they just continue applying for jobs hoping that one day they'll get one. If you act on these tips you'll have a huge advantage over most game devs who apply for the same job. And this is how you beat your competition.
In fact, it's because of these things we say there's no competition for game dev jobs even though most game dev forums talk about how hard it is to get a job. When you know how to get a job, then you don't have competition.
These are just a few tips and tricks, we'll share more.
The biggest mistake people make when learning how to make games is they want to learn game development by "creating" a specific type of game.
Usually, that's an RPG, FPS, RTS, or some other game they're passionate about...
So they search for tutorials or courses that create those games thinking when they finish watching that tutorial/course they'll learn how to make games...
But that never happens...
And that's why you see people struggling for months, even years trying to learn game development and in the end, they never make it and quit.
What's the solution?
Focus on learning the fundamentals of game development not on creating a specific game.
You can follow a tutorial/course that explains the fundamental concepts well using a simple Tetris game and it will teach you how to make games...
And you can follow a course that creates GTA 6 but you don't learn anything... Sure in the end you'll have a "stunning" game, but you'll have no idea how you created that game nor can you use anything from that experience to create something on your own...
So stop searching for games you want to create and focus on learning game development.
When you do that, then you'll be able to create any type of game you want on your own.
On the path to becoming a pro game developer the hardest thing is not learning how to make games, it’s actually the un-learning you have to do.
If you take the wrong path, or you follow low-quality resources you’ll pick up bad coding practices, poor optimization techniques, and overall a bad structure for a game project.
That’s why we always emphasize to people what they need to learn and give them clear directions and guidelines.
And one of those guidelines is choosing the correct game engine for your needs.
In our new blog post we write a detailed guide about everything you need to know about unity and unreal engine depending on your goals with those engines.
A lot of you guys have asked me what I cover in my game dev academy and what you can learn. To make it easier for you and me to see all the features and cool things you can learn in my game dev academy I've set up a FREE trial that you can join by clicking this link: www.awesometuts.com/ultimate-game-dev-academy-dis4… enjoy.
Awesome Tuts - Anyone Can Learn To Make Games
Here's What Game Devs Must Do To Survive The Game Dev Apocalypse
The other day Epic games announced they've laid off 16% of their workforce...
We see this trend happening all over the game dev industry...
But the weirdest thing about about this is, companies are laying off employees while at the same time a lot of video games are being developed...
In fact, more than 100 major video games are announced in 2023 that are going to be released soon... and there are much more in the making...
Now first of all, I want to say I'm sorry for the people who lost their jobs and it's not fun when that happens...
But at the same time I can't stop wondering how come these people don't know to hop back on the train instead they struggle...
They got hired once which means it should be easier to get hired the second time... at least that's how's suppose to be looking it from a logical perspective...
But I realized one thing, game developers are process people, well most of them are. This means they need a step by step guide to follow in order to accomplish something...
This is pretty much how game development and programming works... you follow the path from step A to step B all the way to step Z and that's it.
When it comes to getting a job you need to be more creative than process driven and this is where the problem occurs.
Because most game devs look for processed solutions to getting a job and everything available online is awful...
That's why every portfolio looks the same, it's generic...
Every job application is the same...
And thus most game developers get either rejected or never hear back from the game studio they applied to...
In reality all of this is very simple. It's very easy to create a portfolio that will make you stand out in the crowd of other game developers.
Just use a simple website, add your projects to it, create short 30 to 60 second videos showcasing your projects and you're good to go...
When writing your cover letter, research the game studio you're applying to, mention the things they've done and why you love them and why you would love to work for them...
And most importantly, remember that all people working in the game studio you want to apply to, are human beings like you and me.
This includes the HR people, people that will interview you for the job and everyone else.
So be natural when you're talking to them, don't try to impress them with something you're not...
When you do this, a whole new world opens up...
These same things have helped our students get hired in the best game studios in the world like Rockstar Games, Azur Games, Utomik, Intrepid, and so on...
It has allowed them to work on the biggest game titles that millions of people all over the world will play...
They see their names in the credits of the people who created the game... this truly is an amazing feeling...
But most importantly, not a single one of them got laid off during these let's call them tough times...
We didn't receive a single email from one of our students asking us to help them get a new job...
All because of the things we talked about here and because they've mastered the fundamentals of game development.
Now that you know this, you can just do the same thing and get hired in a game studio...
It might not happen on your first try, but for sure it will happen on the 5th or the 10th try...
Fahir
1 year ago | [YT] | 56
View 2 replies
Awesome Tuts - Anyone Can Learn To Make Games
The majority of game developers who apply for a job never hear back from the game studio or they get rejected. And the mistake they do after that is they continue applying to the game studios and get the same outcome.
If this happened to you, this is what you can do about it to make sure you hear back from the game studio and get hired.
First of all, it's ok to apply to 3-5 game studios at once, but if you don't hear back from them or get rejected then you should stop applying for jobs and fix your portfolio and resume.
The job of your portfolio and resume is to get the attention of game dev recruiters or hiring managers and get you an interview at that game studio. If you get rejected or don't hear back from a game studio 5 times, that means your portfolio is not doing its job and you need to fix it. And for some reason, most game developers don't understand this.
The first thing you should fix in your portfolio and resume is too many credentials. This is a common mistake a lot of game devs make where they put 20 programming languages, 15 game engines, and 30 frameworks they're "skilled" in without realizing that's one of the main reasons why game devs get rejected.
Because even if it's true, even if you know C#, C++, C, Java, Unity, Unreal, Cry Engine, Godot, and 10 other programming languages and game engines, when you put that on your resume it looks sketchy to game dev recruiters. So what you should do is put 2, maximum 3 skills you're best at, and when you go on an interview with that game studio you can demonstrate your other skills as well.
Another common mistake game devs make is they put link to their projects on github, expecting that hiring managers will look at it... but in reality that never happens. You and 100 other people applied for that job, they don't have time to take a look at everyone's games in their portfolio.
What is the solution?
Create a short 30-90 second video highlighting the best parts of the games you put in your portfolio. This is how you'll get the attention of the recruiters and hiring managers and this is how you'll beat the other 100 candidates who applied for the same job.
And the last tip we'll leave you with is, when you apply for a job at a game studio, go on LinkedIn and look up people who are working as recruiters and hiring managers in that game studio. Connect with them, introduce yourself, show them your work and tell them why you want to work in that game studio.
Of course, this doesn't mean you should suck up to them, maintain your dignity but at the same time show them why you're the right candidate for the job. And here's a little extra tip, do this before you apply for the job. Connect with recruiters and hiring managers and get to know them and get them to know you.
Most game devs have no idea about all the things we mentioned here and they just continue applying for jobs hoping that one day they'll get one. If you act on these tips you'll have a huge advantage over most game devs who apply for the same job. And this is how you beat your competition.
In fact, it's because of these things we say there's no competition for game dev jobs even though most game dev forums talk about how hard it is to get a job. When you know how to get a job, then you don't have competition.
These are just a few tips and tricks, we'll share more.
2 years ago | [YT] | 72
View 4 replies
Awesome Tuts - Anyone Can Learn To Make Games
The biggest mistake people make when learning how to make games is they want to learn game development by "creating" a specific type of game.
Usually, that's an RPG, FPS, RTS, or some other game they're passionate about...
So they search for tutorials or courses that create those games thinking when they finish watching that tutorial/course they'll learn how to make games...
But that never happens...
And that's why you see people struggling for months, even years trying to learn game development and in the end, they never make it and quit.
What's the solution?
Focus on learning the fundamentals of game development not on creating a specific game.
You can follow a tutorial/course that explains the fundamental concepts well using a simple Tetris game and it will teach you how to make games...
And you can follow a course that creates GTA 6 but you don't learn anything... Sure in the end you'll have a "stunning" game, but you'll have no idea how you created that game nor can you use anything from that experience to create something on your own...
So stop searching for games you want to create and focus on learning game development.
When you do that, then you'll be able to create any type of game you want on your own.
2 years ago | [YT] | 89
View 36 replies
Awesome Tuts - Anyone Can Learn To Make Games
On the path to becoming a pro game developer the hardest thing is not learning how to make games, it’s actually the un-learning you have to do.
If you take the wrong path, or you follow low-quality resources you’ll pick up bad coding practices, poor optimization techniques, and overall a bad structure for a game project.
That’s why we always emphasize to people what they need to learn and give them clear directions and guidelines.
And one of those guidelines is choosing the correct game engine for your needs.
In our new blog post we write a detailed guide about everything you need to know about unity and unreal engine depending on your goals with those engines.
The link is below:
awesometuts.com/blog/unity-vs-unreal?utm_source=yo…
2 years ago | [YT] | 21
View 4 replies
Awesome Tuts - Anyone Can Learn To Make Games
I did a podcast with @LogicalProgrammer , it was a really nice chat where we covered really interesting topics. You can watch the podcast here: https://www.youtube.com/watch?v=Edrf5...
3 years ago | [YT] | 26
View 2 replies
Awesome Tuts - Anyone Can Learn To Make Games
Planing something REALLY BIG for the channel. HINT HINT, it has to do with unity and unreal engine :D
4 years ago | [YT] | 68
View 11 replies
Awesome Tuts - Anyone Can Learn To Make Games
A lot of you guys have asked me what I cover in my game dev academy and what you can learn. To make it easier for you and me to see all the features and cool things you can learn in my game dev academy I've set up a FREE trial that you can join by clicking this link: www.awesometuts.com/ultimate-game-dev-academy-dis4… enjoy.
4 years ago | [YT] | 48
View 1 reply
Awesome Tuts - Anyone Can Learn To Make Games
Checkout the new podcast I did with Inexperienced Developer, click the link here: https://www.youtube.com/watch?v=ZbtnN...
4 years ago | [YT] | 25
View 1 reply