Matthias Müller-Fischer

I am principal engineer and physics researcher at NVIDIA. We develop simulation methods that are robust, fast, simple and physically accurate. Typical applications are computer games, virtual environments, movies and engineering simulations. My research topics include the real time simulation of rigid bodies, cloth, soft bodies as well as fluids and their mutual interactions. In our group we investigate traditional as well as deep learning based methods.

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Matthias Müller-Fischer

Hi all, have a look at my new channel www.youtube.com/channel/UCTG_...

4 years ago | [YT] | 1

Matthias Müller-Fischer

I just uploaded the presentation of our new paper about how to build an entire rigid body engine in a very simple and straight forward way. Check it out...

5 years ago | [YT] | 1