I couldn't re-upload them before since the hijack cuz they were in a different hard drive in an old broken-down PC of mine. Buy thankfully i got to borrow my dad's working PC and he let me mount my old HDD in it; i managed to extract all my old videos and store them into my new PC.
*The whole mod's been packed nice and neat into a PK3 file, like a proper Doom mod However, i no longer provide a GZDoom Build nor Chex Quest 3's WAD file to run it. You'll have to acquire those yourself from now on.
*Custom Edition is now compatible with modern GZDoom builds and the latest version of LZDoom
*New and improved stylized text
*Fixed options menu line spacing
*New teleport effect
*Getting a 100% kill ratio in E2M9 now only requires killing each enemy ONCE
*Bumblebees are now yellow
*The pinecones from E2M6 are back, but they can be removed by activating a secret switch near the start of the map
*Increased the Lantern's light's radius from 120 to 160
*changed sprites for small blue(spreadshot) mana pods
*Item pickup messages are now colorised
*Fluffy ponies are now easier to beat with Double Spreadshot and Nightmare Spark
*Chitin shards dropped by enemies are no longer required for a 100% item completion
*Pinkielings are now weak to the Twilicane
*Enemies will now receive damage from other enemies' projectiles that aren't colored green (e.g. Trixieling's sparks, Flamethrowerling's fireballs, etc)
*Trixieling Mages now shoot firebolts instead of magic missiles, and they do fire damage to both enemies and the player
*Chrysalis' advanced flame attack is now more powerful and harder to avoid and exploit
*Bumblebees had a major behavior change, they zip-and-zoom around and charge at the player at close range; to compensate for that, they now have less health and are much easier to staggerlock
*Upon beating certain bosses, the player will receive a brief moment of invulnerability, as to prevent death from a stray projectile
*Defeating certain bosses will also kill every other monster within the boss' vicinity
*Status Bar's active small numbers are now yellow
*New end-of-level 'results' screen text
*Transformed changelings(Trixielings, Fake-ras, etc.) now have a new visual changeling "transformation" effect upon death
*New music for E4M6
*Adjusted Chrysalis' sprite position
*Adjusted Flamethrower's wall bounce factor
*Bon Bon Barriers, Twisted Princesses, 'Fluttershed' and Bosses will no longer respawn on Nightmare Mode or via gameplay options settings
*Bosses will now play their full death animations before the current map transitions to the next.
*Modified the spread patterns of projectile spread-based spells (i.e. Rapid Spark, Spreadshot) to make them more 'fluid' (in other words, i'm now using 'frandom' instead of 'random')
*At Map E4M6; Bonus boss Bahatumay will no longer appear at the end in higher difficulties (since the bosses are too buffed in this mod, making the boss fight frustrating); he's now replaced by a Pinkieling.
*At Map E4M9; Added Berserk, TwiBlast pickups and some TwiBlast mana (more at lower difficulties)
*At Map E4M9; If the player decides to skip the map, they will now receive proper basic Custom Edition equipment, instead of the basic equipment from the original mod, which would disrupt gameplay.
*Changed the text messages in some scripted areas. Example; at map E4M6, there will no longer be a "Bonus Boss!" message on screen blocking the player's view during the boss fight.
*Spectreling is now slightly less visible.
*Changed the visual effect on enemy homing missiles.
*Chrysalis' advanced homing missile attack is now slightly harder to avoid.
*Hoofblades' rev-up sound effect will now loop properly.
*Other minor tweak/fixes.
---------------------------------- If you experience any problems running the mod, please let me know.
Niko The Grunt
FOUND MY OLD VIDEOS!!
I couldn't re-upload them before since the hijack cuz they were in a different hard drive in an old broken-down PC of mine. Buy thankfully i got to borrow my dad's working PC and he let me mount my old HDD in it; i managed to extract all my old videos and store them into my new PC.
I'm gonna re-upload them shortly.
2 years ago | [YT] | 7
View 0 replies
Niko The Grunt
**RARIDOOM UPDATE 3 IS UP**
(Sorry i didn't make a video about it)
Download: www.mediafire.com/file/p9uebn9cx7h94uo/Raridoom_Cu…
-----=CHANGELOG=-----
*The whole mod's been packed nice and neat into a PK3 file, like a proper Doom mod
However, i no longer provide a GZDoom Build nor Chex Quest 3's WAD file to run it. You'll have to acquire those yourself from now on.
*Custom Edition is now compatible with modern GZDoom builds and the latest version of LZDoom
*New and improved stylized text
*Fixed options menu line spacing
*New teleport effect
*Getting a 100% kill ratio in E2M9 now only requires killing each enemy ONCE
*Bumblebees are now yellow
*The pinecones from E2M6 are back, but they can be removed by activating a secret switch near the start of the map
*Increased the Lantern's light's radius from 120 to 160
*changed sprites for small blue(spreadshot) mana pods
*Item pickup messages are now colorised
*Fluffy ponies are now easier to beat with Double Spreadshot and Nightmare Spark
*Chitin shards dropped by enemies are no longer required for a 100% item completion
*Pinkielings are now weak to the Twilicane
*Enemies will now receive damage from other enemies' projectiles that aren't colored green (e.g. Trixieling's sparks, Flamethrowerling's fireballs, etc)
*Trixieling Mages now shoot firebolts instead of magic missiles, and they do fire damage to both enemies and the player
*Chrysalis' advanced flame attack is now more powerful and harder to avoid and exploit
*Bumblebees had a major behavior change, they zip-and-zoom around and charge at the player at close range; to compensate for that, they now have less health and are much easier to staggerlock
*Upon beating certain bosses, the player will receive a brief moment of invulnerability, as to prevent death from a stray projectile
*Defeating certain bosses will also kill every other monster within the boss' vicinity
*Status Bar's active small numbers are now yellow
*New end-of-level 'results' screen text
*Transformed changelings(Trixielings, Fake-ras, etc.) now have a new visual changeling "transformation" effect upon death
*New music for E4M6
*Adjusted Chrysalis' sprite position
*Adjusted Flamethrower's wall bounce factor
*Bon Bon Barriers, Twisted Princesses, 'Fluttershed' and Bosses will no longer respawn on Nightmare Mode or via gameplay options settings
*Various bug fixes and patches
2 years ago (edited) | [YT] | 4
View 0 replies
Niko The Grunt
*RARIDOOM HAS BEEN UPDATED*
The download here: www.mediafire.com/file/p9uebn9cx7h94uo/Raridoom_Cu…
-----=CHANGELOG=-----
*Bosses will now play their full death animations before the current map transitions to the next.
*Modified the spread patterns of projectile spread-based spells (i.e. Rapid Spark, Spreadshot) to make them more 'fluid' (in other words, i'm now using 'frandom' instead of 'random')
*At Map E4M6; Bonus boss Bahatumay will no longer appear at the end in higher difficulties (since the bosses are too buffed in this mod, making the boss fight frustrating); he's now replaced by a Pinkieling.
*At Map E4M9; Added Berserk, TwiBlast pickups and some TwiBlast mana (more at lower difficulties)
*At Map E4M9; If the player decides to skip the map, they will now receive proper basic Custom Edition equipment, instead of the basic equipment from the original mod, which would disrupt gameplay.
*Changed the text messages in some scripted areas. Example; at map E4M6, there will no longer be a "Bonus Boss!" message on screen blocking the player's view during the boss fight.
*Spectreling is now slightly less visible.
*Changed the visual effect on enemy homing missiles.
*Chrysalis' advanced homing missile attack is now slightly harder to avoid.
*Hoofblades' rev-up sound effect will now loop properly.
*Other minor tweak/fixes.
----------------------------------
If you experience any problems running the mod, please let me know.
4 years ago (edited) | [YT] | 3
View 1 reply