Ohhh, look who stumbled onto my YouTube channel. What, you expecting some kinda high-production, mega-polished, algorithm-optimized content? Pfft. Nah, this is raw, unfiltered, indie game dev madness. I make tools, code weird stuff, and occasionally yell at Unity until it does what I want.

You like procedural generation? AI jank? Game physics that make no sense but somehow work? Yeah? Then, uh, I dunno, maybe hit subscribe or something. Or don’t. Free will’s a lie anyway. But if you do, you get front-row seats to pure game dev chaos. Your move, chief.


Duckhive

💥 Alright, listen up, game devs—how much time have you wasted wrestling Rigidbodies? Huh? Be honest. One little tweak, and BOOM—your character’s moonwalking into the stratosphere like some cursed physics horror show. Yeah, we’ve all been there. It’s disgusting. It’s unacceptable.

💡 Enter RigidBuddy.

A FREE, no-nonsense Rigidbody helper class that does all the annoying physics boilerplate so you don’t have to. No more sifting through documentation, no more retyping the same Rigidbody code like some kind of masochist. Just import RigidBuddy and call its glorious helper methods to actually get stuff done. Or don’t. Keep fighting Rigidbodies the hard way. Your call. 🚀

🔥 Example: Wanna instantly stop a Rigidbody without manually setting both velocity and angular velocity? Boom:

RigidBuddy.ZeroRigidbodyVelocities(myRigidbody);

✅ Less typing, more doing. It’s like an express lane for physics.
✅ No more physics meltdowns. Your objects move the way they should.
✅ Stop reinventing the wheel. Unless you're making a physics-based wheel game… in which case, RigidBuddy still helps.
✅ FREE. No gimmicks. No sneaky pro version. Just download it and get back to making cool stuff.

🎮 Download here: www.patreon.com/posts/rigidbuddy-class-124445183?u…
💖 Fuel my caffeine addiction: www.patreon.com/c/duckhive_
📢 Join the madness: discord.gg/ywjkd52UZh
🎥 Watch the greatest ad you've never seen: https://youtu.be/0oS5pHJSgF4

8 months ago | [YT] | 2

Duckhive

How many jumps are optimal?

1 year ago | [YT] | 3

Duckhive

What is your biggest challenge in Unity Game Development?

1 year ago | [YT] | 1