Hello everyone! Welcome to Wilona’s Cave. A channel where I play roleplaying games solo and try my best to make them as entraining and educational as much as possible so you can play your favorite RPG systems solo as well.

Wilona's Cave Patreon:
www.patreon.com/wilonascave

Thank You to everyone that purchased my short story ebook (links below)

Kindle Ebook:
To purchase the First ebook short story of The Wilona’s Cave series, ‘The Lost Widow’ here is a link: www.amazon.com/dp/B0BPN5Y69T?ref_=cm_sw_r_apin_dp_…

PDF Ebook:
If you do not have a kindle or use the kindle app, I have uploaded a PDF version of my first ebook, The Lost Widow, on my TeeSpring account. Thank you for your support! Here is the Link to purchase: efiltra.creator-spring.com/listing/the-lost-widow-…


Wilona's Cave

🎲 🌊 Relaxing & Playtesting my Solo RPG Systems.

4 hours ago | [YT] | 26

Wilona's Cave

Just Released by R. Talsorian Games - www.drivethrurpg.com/en/product/544240/shadow-scar…
From Publisher:
The Core Rulebook contains everything you need to run a one night session or a multi-year campaign.
What You'll Find Inside...

Rules to create Shadow Scar Agents from 4 different worlds: The magical realm of Nakatsukuni, the steam powered smoggy realm of Steel Court, the 1920s pulp comic realm of 5th Street, and the high tech spacefaring realm of Refuge.
Techniques and sorcery from 6 shinobi schools: The cunning criminals of the Arashi, the firespitting artificers of the Hibana, the tactful, assassins of the Kuromaku, the keen hunters of the Wanami, the silent spies of the Tantei, and the noble warriors of the Futsumashi.
Detailed lore chapters about the Shadow Scar Agency and all 4 worlds with information on factions of interest and key locations.
A guide to storytelling with tips and tricks to get the most out of your Shadow Scar game.
A rogue's gallery of 40 enemies, ranging from common thugs to powerful, brutish oni.

Note: I have not played this game or its starter set (which is 50% for a limited time). I have played many TTRPGs solo in my life, so I would expect that with a good GM emulator, you can play this system solo as well.

Purchase link is an affiliate link. I may or may not receive a commission if you use the link. It does not cost extra to use the link. Thank you for your additional support!

6 hours ago | [YT] | 4

Wilona's Cave

New Tiny Painting Artwork is complete for the upcoming updated Monster & Lore Generator. www.drivethrurpg.com/en/product/494980/monster-lor…

I'll keep you all updated.

Purchase link is an affiliate link. I may or may not receive a commission if you use the link. It does not cost extra to use the link. Thank you for your additional support!

6 hours ago | [YT] | 8

Wilona's Cave

🪐 Finished inking 🖊️ of a Tiny Painting for Monster & Lore Generator (Sci-Fi portion 🛸)

19 hours ago | [YT] | 16

Wilona's Cave

Sharing

1 day ago | [YT] | 1

Wilona's Cave

🎨 🌲 🖼️ - New Tiny Painting

1 day ago | [YT] | 13

Wilona's Cave

I stated before that I am thoroughly impressed by the work done with Dolmenwood (the setting). I originally bought it to get inspiration and learn how to build a robust setting.

I am building out my own setting of Mirewake. But the original Mirewake file/document is becoming huge. Being the sole creator (author, designer, marketer, illustrator, proofreader, and everything else'er') I am seeing the great benefit of how Dolmenwood began with Zine Issues, Wormskin.

My plan going forward is to update Mirewake's trifold rules and the build a character section (which I have greatly updated and improved upon), then create a series of Zine Issues.

Narrowing the scope of a project will help me concentrate.

Also, I can't wait to get the New & Improved rules out to the public. I'm excited about that!

Also, I can't wait to play a solo series on the channel using Mirewake's system (World of Dungeons hack) and the growing setting that I am creating!

Onward!

Purchase Link:
Mirewake: www.drivethrurpg.com/en/product/521582/mirewake?af…

Purchase link is an affiliate link. I may or may not receive a commission if you use the link. It does not cost extra to use the link. Thank you for your additional support!

1 day ago | [YT] | 20

Wilona's Cave

JUST RELEASED! - www.drivethrurpg.com/en/product/538168/the-warren-…
From Publisher:
Beneath the city of Iskandria, a forgotten threat stirs: the Ratkin, a hive-minded race of hominid rats tunneling through the necropolis of Ker Nethalas toward Veldonia. Warren of the Ratkin introduces a new Domain for the solo dungeon crawler Ker Nethalas: Into the Midnight Throne, filled with peril, mystery, and creeping dread. Players must navigate a sprawling underground civilization where time, the noxious atmosphere, and the will of the swarm shape every decision and consequence.

Warren of the Ratkin introduces:

Unique Mechanics: The perilous atmosphere and unique challenges found in the Warren will force you to measure every step you take and watch every creeping shadow. With new mechanics such as Minutes to Midnight (take too long exploring the Warren and imperil the very existence of Veldonia!), and the Venom system (a unique, stackable condition that warps perception and weakens resolve), every decision you make matters more than ever.

Swarmwrought & Castes: Encounter Marauders, Venom Priests, Pack bombers, and a large variety of new Ratkin enemies, among them the terrible Swarmwrought: creatures born of collective Ratkin will. With over a dozen new creatures (including a new Overseer), threats come in all shapes and sizes!

Persistent Domain: The Warren doesn’t reset; defeated enemies stay dead, and looted items remain gone, making each expedition consequential, even among multiple playthroughs.

Unique Relics & Hazards: Discover powerful new gear like The Reaping of Will and navigate unique, flavorful traps such as Venom Charges and Rat Mines.

Multiple Endings: Choose your fate: submit to the swarm, destroy the Core, or escape to a mirrored world. Each path reshapes your legacy.

Will you survive the Warren of the Ratkin?


Warren of the Ratkin requires a copy of Ker Nethalas: Into the Midnight Throne to play.

Purchase link is an affiliate link. I may or may not receive a commission if you use the link. It does not cost extra to use the link. Thank you for your additional support!

4 days ago | [YT] | 37

Wilona's Cave

Deal of the Day - 80% OFF - www.drivethrurpg.com/en/product/548976/flextale-he…
From Publisher:
It's over 250 generators, each one linking to others in an accessible, easy-to-use manner. Roll a d20 or a d12, and you have your content.

Use on its own. Use it with the FlexTale Campaign Generator when you need to drill down into a more local level of detail. Use it with other FlexTale books. Use it with your homebrew tools. Use it with other third-party books or lists. Use it with officially-published content.

This book generates hexcrawl adventure content. If you need rules and tools to govern the mechanics of how PCs travel overland, use the FlexTale Hexcrawl Toolkit.

However you want to use it, the FlexTale Hexcrawl Generator will help you. Period.

Excel Lists Included

Included for FREE with this title is a Microsoft Excel file that contains each and every one of the 250+ tables and tools, with each of the 3,000+ results listed. You can extend, revise, or otherwise make use of this tool for your own personal purposes.
Major Topics

Each of these concepts gets its own section, with a dozen or more generators.
Campaigns & Worldbuilding: 6 generators
Terrain: 27 generators
Travel: 20 generators
Hex Contents: 40 generators
Landmarks: 19 generators
Encounters: 29 generators
Quests: 11 generators
Points of Interest: 12 generators
Settlements: 14 generators
NPC Points of Interest: 7 generators
Divine Points of Interest: 18 generators
Monstrous Points of Interest: 7 generators
Faction Points of Interest: 6 generators
Military Points of Interest: 8 generators
Geographical Points of Interest: 2 generators
Magical Points of Interest: 3 generators
Villainous Points of Interest: 4 generators
Rumors & Lore: 14 generators
Designed with Solo in Mind

The FlexTale Hexcrawl Generator has been designed at every level to fuel exciting, engaging, and surprising solo adventuring. Arguably the biggest challenge for any solo player is how to maintain the element of surprise--how can you be shocked, inspired, or excited about twists and turns that you yourself created?

Onward!

Purchase link is an affiliate link. I may or may not receive a commission if you use the link. It does not cost extra to use the link. Thank you for your additional support!

5 days ago | [YT] | 20

Wilona's Cave

Just Released - www.drivethrurpg.com/en/product/563193/fire-blood-…
From Publisher:
Fire, Blood, & Teeth is a solo survival and meta-mystery pamphlet RPG about waking alone on an island with no memory of who you are or what brought you there. There weren't many solo RPG's like this and I sort of couldn't believe it so I made it!

Using a standard deck of cards, you explore the island, manage hunger, health, and sanity, craft practical tools from broad material functions (that will make sense when you see it), and gradually piece together what the island means, why you’re there, and who you even are. Discoveries are intentionally interpretive: the game provides structured prompts, and you decide whether what you find becomes food, shelter, a weapon, a clue, or something stranger.

The game is designed as a thinking-focused solo experience rather than a journaling game. No writing is required beyond optional notes or character tracking. Please indulge your wildest non-journaling solo play fantasies with clear instructions, simple mechanics, meaningful choices, and open-ended interpretation rather than freeform diary prompts. No need to buy (and then NOT use) a new $20 Moleskine notebook for this one folks!

Included in the download:

• 1 tri-fold pamphlet ruleset (6 panels, like a brochure for a vacation rental or retirement home).

• 1 two-sided reference and character sheet

• card-based oracles for tons of stuff

• survival systems for hunger, health, sanity, travel, and camping

• functional crafting rules based on material properties (I actually think this little crafting system is kind of a banger!)

• open-ended structure with multiple possible endings. In fact there are infinite endings.

• combat system that I came up with sort of at the last minute but actually kind of rules

Best suited for players who enjoy:

• solo survival play

• being okay with ambiguity

• open-ended symbolic interpretation

• abstract (but not super abstract) resource management

• the TV show LOST. Or at least those who watched an episode.

Play requires:

• a standard 52-card deck

• the pamphlet

• the included reference sheet

• probably an index card or two as the character sheet is a bit narrow if I’m honest.

Suitable for one-shots, extended solo campaigns, or as a reusable island survival framework for other solo RPG playstyles. Also can be used as a placemat at a Diner. 

Purchase link is an affiliate link. I may or may not receive a commission if you use the link. It does not cost extra to use the link. Thank you for your additional support!

1 week ago | [YT] | 23