I’m Lao Liu, an indie game developer who plays games and makes them. I’m the creator of Pulucat and the developer of Travelling Home: Ever After.
On this channel, I break down the levels, systems, and design decisions behind great games to understand why they are fun. I also document the real process of building an indie game—from design and art to production and release.
I’m also a practitioner of AI-assisted game development. I share how AI tools are actually used in the production of a Steam game, including their costs, limitations, and boundaries: what they can accelerate, and which creative decisions still need a human developer.
Subscribe if you’re interested in game design, indie development, or how one person can use AI to help make a game.
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