Abhinav a.k.a Demkeys (Demkeys)

Uploaded a video to my second YouTube channel showing comparisons between the Standard shader and StandardStochastic shader in Unity. Amazing results!
The awesome folks at UnityLabs have worked on the StandardStochastic shader to solve the issue of having visible tiling patterns when you tile tileable textures over large surfaces. I tested out the shader, and the results are amazing! This is the first iteration, so I'm sure there's more improvements gonna be made to it in future iterations. Looking forward to seeing this implemented in Unity in the future.
There is a blog post over at the Unity Blogs site that explains more about the StandardStochastic shader. The blog post contains links to the StandardStochastic shader code, and links to research papers giving more technical info about the method being used.
Link: blogs.unity3d.com/2019/02/14/procedural-stochastic…

6 years ago | [YT] | 2