After max level everything I didn't find it interesting anymore, I always played at max difficulty But also zero friends bought it
2 months ago (edited) | 8
def hope itll get more sales, but also im not as worried abt "long term success" as everyone else seems to be. its more of a left 4 dead type game for me, one u pick up every now and then for fun, not a daily game u treat like a job
2 months ago
| 4
FBC: Firebreak is so much fun, but there are so many loud trolls, you have: 1. Anti-woke. 2. Simps of crappy streamers. 3. People that think is "too easy". 4. People that think is "too hard". 5. Suckers for live-service games asking for FOMO. 6. Haters of live-service asking for offline. Vast majority of them either don't own the game, or played for less than 1 hour. Don't get me wrong, the game isn't perfect, but the hate is so undeserved. The systems-led mechanic is amazing, they just need to keep building on top of it.
2 months ago
| 6
Let’s be honest - we all knew firebreak would flop, even the devs. But I guess they had some money to throw away after AW2 success. I believe control 2 will be the ultimate Remedy experience
2 months ago | 5
Firebreak is... Stop following these bad trends. You are a company with original and unique ideas. You are Remedy🤩
2 months ago | 1
Champions of Light
Half Year Financial Report:
Summary:
Control and Alan Wake 2 - steady sales
Control 2 - on track
Max Payne Remake - on track
FBC: Firebreak:
- most players on subscription services
- steam sales disappointing
- still committed
- another marketing push in late september with the mold update
Link to Document: storage.googleapis.com/inderes-widgets-prod-assets…
3 months ago | [YT] | 55