8:26
Intro to UX Design - User Experience and You - Extra Credits
Extra Credits
6:46
Break Points - Balancing the Math with the User Experience - Extra Credits
7:44
Hidden Game Mechanics: Design for the Human Psyche - Extra Credits
5:42
Affordances - How Design Teaches Us Without Words - Extra Credits
4:24
Fail Faster - A Mantra for Creative Thinkers - Extra Credits
7:51
What Makes Us Roleplay? - Why Game Worlds Feel Real - Extra Credits
9:53
Facing Controversy - How to Stand Up for Games as a Medium - Extra Credits
7:04
Free Speech - The Supreme Court Case Against Violent Video Games - Extra Credits
7:10
Enriching Lives - What Mass Effect 2 Teaches Us about Morality - Extra Credits
9:11
Propaganda Games - Ethical Game Design - Extra Credits
7:02
Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits
6:58
The Skinner Box - How Games Condition People to Play More - Extra Credits
5:48
Intrinsic vs Extrinsic - Designing Good Rewards in Games - Extra Credits
5:45
More Than Exposition - Building Worlds without Info Dumps - Extra Credits
8:35
Coding Adventure: Boids
Sebastian Lague
12:50
Coding Adventure: Clouds
16:06
Coding Adventure: Portals
22:48
Coding Adventure: Procedural Moons and Planets
6:40
Coding Adventure: Simulating an Ecosystem
9:25
Coding Adventure: Game Idea Generator
4:38
Coding Adventure: Coding a Coding Game
5:19
Coding Adventure: Hydraulic Erosion
5:25
Coding Adventure: Compute Shaders
5:06
Coding Adventure: Ray Marching
8:32
Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits
9:01
Understanding the Fantasy - How to Shape a Game's Design - Extra Credits
5:26
FUSE (Zero Punctuation)
The Escapist
6:30
When a Game is Too Long - Respecting the Player's Time - Extra Credits
5:32
Redesigning Death
Game Maker's Toolkit
17:25
What Makes a Good Combat System?
22:00
Coding Adventure: Atmosphere
17:49
In Defence Of Randomness
Adam Millard - The Architect of Games
18:39
This equation will change how you see the world (the logistic map)
Veritasium
11:52
How Game Designers Protect Players From Themselves
11:27
This Psychological Trick Makes Rewards Backfire
13:48
How does procedural generation work? | Bitwise
DigiDigger
14:19
How do non-euclidean games work? | Bitwise
19:38
How To Make RPG Combat More Interesting
29:07
Ruining Doki Doki Literature Club by Revealing Every Programming Trick and Secret | Tech Rules
Tech Rules
22:39
Ruining FNaF by Dissecting the Animatronics' AI | Tech Rules
31:28
The Secret Ingredient to Photorealism
Blender Guru
9:20
Controllers Control Everything
7:23
Telling Stories with Systems
3:30
Why Breath of the Wild's weapons are bad on purpose
Zullie the Witch
37:12
All The Reasons Why Some Games Shouldn't Have An Easy Mode
Ratatoskr
46:39
The Unity Tutorial For Complete Beginners
23:20
What's So Difficult About Alternate Endings?
20:33
Control, Anatomy, and the Legacy of the Haunted House
Jacob Geller
4:50
I Created a Game Engine Just to Optimise This
Vercidium
12:15
The Games That Designed Themselves
20:21
A World Not Desperate to Explain Itself
questmarker
3:35
Fallout: New Vegas: The Strangest Easter Egg
AxiomWrite