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Game Design

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Bronson Carder | 52 videos | Updated 1 year ago
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8:26

Intro to UX Design - User Experience and You - Extra Credits

Extra Credits

6:46

Break Points - Balancing the Math with the User Experience - Extra Credits

Extra Credits

7:44

Hidden Game Mechanics: Design for the Human Psyche - Extra Credits

Extra Credits

5:42

Affordances - How Design Teaches Us Without Words - Extra Credits

Extra Credits

4:24

Fail Faster - A Mantra for Creative Thinkers - Extra Credits

Extra Credits

7:51

What Makes Us Roleplay? - Why Game Worlds Feel Real - Extra Credits

Extra Credits

9:53

Facing Controversy - How to Stand Up for Games as a Medium - Extra Credits

Extra Credits

7:04

Free Speech - The Supreme Court Case Against Violent Video Games - Extra Credits

Extra Credits

7:10

Enriching Lives - What Mass Effect 2 Teaches Us about Morality - Extra Credits

Extra Credits

9:11

Propaganda Games - Ethical Game Design - Extra Credits

Extra Credits

7:02

Tutorials 101 - How to Design a Good Game Tutorial - Extra Credits

Extra Credits

6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

Extra Credits

5:48

Intrinsic vs Extrinsic - Designing Good Rewards in Games - Extra Credits

Extra Credits

5:45

More Than Exposition - Building Worlds without Info Dumps - Extra Credits

Extra Credits

8:35

Coding Adventure: Boids

Sebastian Lague

12:50

Coding Adventure: Clouds

Sebastian Lague

16:06

Coding Adventure: Portals

Sebastian Lague

22:48

Coding Adventure: Procedural Moons and Planets

Sebastian Lague

6:40

Coding Adventure: Simulating an Ecosystem

Sebastian Lague

9:25

Coding Adventure: Game Idea Generator

Sebastian Lague

4:38

Coding Adventure: Coding a Coding Game

Sebastian Lague

5:19

Coding Adventure: Hydraulic Erosion

Sebastian Lague

5:25

Coding Adventure: Compute Shaders

Sebastian Lague

5:06

Coding Adventure: Ray Marching

Sebastian Lague

8:32

Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits

Extra Credits

9:01

Understanding the Fantasy - How to Shape a Game's Design - Extra Credits

Extra Credits

5:26

FUSE (Zero Punctuation)

The Escapist

6:30

When a Game is Too Long - Respecting the Player's Time - Extra Credits

Extra Credits

5:32

Redesigning Death

Game Maker's Toolkit

17:25

What Makes a Good Combat System?

Game Maker's Toolkit

22:00

Coding Adventure: Atmosphere

Sebastian Lague

17:49

In Defence Of Randomness

Adam Millard - The Architect of Games

18:39

This equation will change how you see the world (the logistic map)

Veritasium

11:52

How Game Designers Protect Players From Themselves

Game Maker's Toolkit

11:27

This Psychological Trick Makes Rewards Backfire

Game Maker's Toolkit

13:48

How does procedural generation work? | Bitwise

DigiDigger

14:19

How do non-euclidean games work? | Bitwise

DigiDigger

19:38

How To Make RPG Combat More Interesting

Adam Millard - The Architect of Games

29:07

Ruining Doki Doki Literature Club by Revealing Every Programming Trick and Secret | Tech Rules

Tech Rules

22:39

Ruining FNaF by Dissecting the Animatronics' AI | Tech Rules

Tech Rules

31:28

The Secret Ingredient to Photorealism

Blender Guru

9:20

Controllers Control Everything

Game Maker's Toolkit

7:23

Telling Stories with Systems

Game Maker's Toolkit

3:30

Why Breath of the Wild's weapons are bad on purpose

Zullie the Witch

37:12

All The Reasons Why Some Games Shouldn't Have An Easy Mode

Ratatoskr

46:39

The Unity Tutorial For Complete Beginners

Game Maker's Toolkit

23:20

What's So Difficult About Alternate Endings?

Adam Millard - The Architect of Games

20:33

Control, Anatomy, and the Legacy of the Haunted House

Jacob Geller

4:50

I Created a Game Engine Just to Optimise This

Vercidium

12:15

The Games That Designed Themselves

Game Maker's Toolkit

20:21

A World Not Desperate to Explain Itself

questmarker

3:35

Fallout: New Vegas: The Strangest Easter Egg

AxiomWrite

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